Tried to do the Secret ending for the lulz, dialogue option never showed up. Did some digging in the save edit engine, turned out I was missing a flag for visiting Areelu secret lab, which I had done.
It’s more likely you fucked up something in the dialogue.Tried to do the Secret ending for the lulz, dialogue option never showed up. Did some digging in the save edit engine, turned out I was missing a flag for visiting Areelu secret lab, which I had done.
You need to go there a second time in act 2 but yeah it is generally buggy.
Like rest of the game...
Don't know, I went there and did all the right sequence with the object + double Balor summoning. But turns out completing the area and exhausting the dialogue didn't gave me the project in crusade mod.It’s more likely you fucked up something in the dialogue.Tried to do the Secret ending for the lulz, dialogue option never showed up. Did some digging in the save edit engine, turned out I was missing a flag for visiting Areelu secret lab, which I had done.
You need to go there a second time in act 2 but yeah it is generally buggy.
Like rest of the game...
And what happened to the gnome Regill?
So that's the beast near the end. Didn't really care much about itemization at that point, just made sure to have all the Kineticist specific item for greater damage output. Could probably squeeze even more CON points by going Nocticula profane gift, but thematically I did choose to overthrow her.
Don't know how this guy would have fared in Unfair, but in Core he tore through basically any challenge with ease. Keeping alive all companions and managing ressource versus stat drain was the real tricky part. Challenging boss were Soul of Nahyndri and Areelu vorlesh took a surprisingly high number of punishment (need to spend actions to dispel, scripted healing, etc.)
I know that there are a lot of class combos and mythic path that are way stronger (Trickster and Angel give much more mecanically than Demon) and Demon rage is gated behind "3 per rest" for most of the game, but it's not really a tricky build. You just straight up level your class without dip as it is intended. Angel Oracle is probably more powerful.
FPS drop caused by dreadful carnage going berzerk were also one of the late game challenge.
And in the end the game did provide a satisfying conclusion to Seelah and Sosiel arc.
Went with the [Unleash RAGE] on the World Wound ending, Nocticula fucked off in hiding and the evil companions formed a triumvirate to rule demon city. Thematically fitting and a nice conclusion to the demon mythic arc. Sosiel and Seelah massacred along with the crusaders and Ember ended up a drooling retard at her orphanage.
The Griffon Has Landed!
Greetings, Pathfinders!
The time has come to go on a new adventure! The Last Sarkorians DLC for Pathfinder: Wrath of the Righteous is finally here!
If you’ve been looking for a reason to roll a new character and challenge the forces of the Abyss once more – look no further. Start a new game and try the new Shifter class or its archetypes. Grow claws and wings, turn into animals or mythical creatures, and discover new ways to defeat foes old and new.
Meet Ulbrig Olesk, a new shifter companion with the unique griffonheart archetype, who will be available from chapter 1. Travel with him to the places that were once dear to his heart and uncover the secrets of his past. And if you like Ulbrig enough, let him know, and see where your feelings take you!
To see all the content this DLC has to offer, we recommend that you start a new game or load a save from before your first visit to the Blackwing Library in Kenabres. Or, if you’re not interested in kindling a romance, you can load a save from chapter 3 or 5, wait for Ulbrig to appear in your throne room, and follow him on his personal quest.
We have also decided to celebrate the release of the new DLC with a discount of up to 70% on the game itself and additional content.
This is the biggest DLC we have created for Pathfinder: Wrath of the Righteous so far and the one that’s most deeply integrated into the main story. So please let us know what you think of our approach once you’ve completed the DLC! We hope you enjoy it as much as we loved working on it!
Happy shifting!
Just finished the Evil characters arc. Some thoughts :
- Camellia : Very engaging story. Easily missable as most sane or good characters would have executed her after the Act 3 reveal. Ton of reactivity in the dialogue, lots of surprises, and each time you think you unraveled the full extent of her depravity she still surprises you. One of the finest piece of writing for Owlcat companions, who are in general rather bland. Camellia is not gray, she is black. Unambiguously evil. She has no real excuses, no redeemable quality, no possibility for the player to change her personality via Talk no Jutsu. You either embrace the crazyness or do the sensible thing and do away with her. Some moments were legitimately hilarious.
What is the reward for this arc :
She stays the same evil bitch but promises to try to behave normally with you.
Which predictably epicly fail.
Romance are usually a cringefest in CRPG, but it was nice to see the writers use it as an excuse to develop a fun story arc. You need to actually pay attention to her fucked up personality to find the right answers and progress it to the grandiose finale. Also she has a ton of dialogue and interaction in Demon City in Act 4 and acts as a nice foil to Arueshalae.
- Wenduag : Lann counterpart, their companion quest are basically the same and follows mongrelfolk trying to find their place in the world. Wenduag is a fun character with a lot of reactivity and interaction during the whole game. She is basically your standard evil minion-lieutnant who always advocate for brutality and murderhoboing your way through the game. Her romance was rather bland, but with a relatively complex dialogue structure and multiple possible outcomes.
- Evil Woljif : Basically 0 meaningful content after you complete his story arc, like many characters which is a shame as it ends with a radical shift in character. You can see most writing went into the Human Woljif outcome. Gameplay effect seems to be bugged. Characters whose story arc are resolved in Act 4 like him and Sosiel don't really have much to go with them in the final part of the game.
- Evil Arueshalae : devoid of content, clearly an afterthought. Mecanically she is a totally new character with a different build (Spoiler : it is shit. Favored enemies like Halfling or dwarf, which you practically never encounters). I think it is a hard limitation of Owlcat engine and that they can change characters portraits, but not their voice set. She is pretty much the standard evil succubi. Not really complicated to have, her quest and romance structure is one of the simplest of the game, you just have to take one EVIL option in her quest.
Arueshalae is defintely a lot of missed potential. The character is at the center of a lot of interaction but her dialogue and arc is trash, and the alternative option lead to basically nowhere.
Demon mythic arc was a fun ride. I didn't do yet the three major dungeons of Act 5 but completed all the Mythic quests. The direction taken by the writing focus more on demon corruption being your inherent bestial nature that you can choose to embrace or control, but you aren't really tempted by the idea of EVIL in itself. Basically you can side with Nocticula and be the sidekick in her character arc, or you can go all the way on the path of RAGE and FREEDOM.
And what happened to the gnome Regill?
The issue with a lot of RPGs is that they have lame(r) good playthroughs. So between being a cartoon villain or a lame goody two shoes, I prefer the cartoon villain. WotR is pretty good with its Lawful Good options though.I practically never do evil walkthroughs in any CRPGs past or present.
Just don't have it in me as it just bothers me morally for some reason
Good for you, guys. Good for you.Report everything in the game with ALT+B please
Also, we are working on the hotfix already
I don't mind the gimmicky navigation, I mind about it making the game runs like shit.I think Act 4 is the best act in the game, but I read lot of peoples don't like the gimmicky navigation in the city. Also, it's basically a trip into murderhobo town.
Didnt have real performance issue there. Drezen siege was the worst area on that point.I don't mind the gimmicky navigation, I mind about it making the game runs like shit.I think Act 4 is the best act in the game, but I read lot of peoples don't like the gimmicky navigation in the city. Also, it's basically a trip into murderhobo town.
The original inspiration is this guy, as well as molfars in general. I kept mashing him up with separately generated "shadowy gnomes" until I got a good image. A second inspiration was Gann of Dreams, although I haven't really played MotB. The idea is he should combine themes of shadows, dreams, life/death energies (channeling), and thin borders between worlds - but he should also look somewhat mundane. There's also the general Carpathian flair a la Negura Bunget or Shadows of Forgotten Ancestors.I'm currently approaching Drezen, just did Lost Chapel.
My party at the moment:
1. Hmoyko the Molfar - a Hex Channeler witch with a Shadow patron. Focuses on casting Slumber and channeling. Has Shadowplay, so presumably his future shadow spells will be powerful. Should have put in more Dex, but no one really attacks him anyway. Has both positive channel and negative channel (Mythic).
OK, I have to ask: what was the inspiration for this Chad Thundercock over here? Is he based on some other fictional or real character?
Here are some images I generated when coming up with a portrait, but they don't all fit the style:
I was hoping there would be synergy between different witches/shamans in that they'd cackle to prolong each other's hexes. But it turns out the hexes are considered separate. So it's just a different kind of synergy. I wonder if the hexes from other hex-making classes like magus count as a separate type. Though they say it's witch hexes, so they probably count as witch. I thought the game sort of wanted you to go over the top because it keeps throwing those insane overpowering feats and items at you. Like, you only have 2 spells of level 3 and are trying to squeeze out one more slot with Int... and it throws a feat that gives you 4 more of every level. The whole thing feels like some kind of absurdly epic power metal album.This is the same kind of cheese as Smite Chaos from Hellknight stacking with Smite Evil from Paladin and cumulating Scaled Fist and Oracle bonus to CA.because you can stack Witch Evil Eye with Shaman Evil Eye, giving -8 to saving throws.
Well, I understand that you are either trolling or living on the street somewhere in California, but I respond.So is the game finished yet? finally or I'll have to wait 2 more weeks again?
But the important question is did you manage to start his Romance Etude ?Class looks nice. Haven't figured out how to recruit companion yet. Loaded save went to library and he flew off across the chasm.
The original inspiration is this guy, as well as molfars in general. I kept mashing him up with separately generated "shadowy gnomes" until I got a good image. A second inspiration was Gann of Dreams, although I haven't really played MotB. The idea is he should combine themes of shadows, dreams, life/death energies (channeling), and thin borders between worlds - but he should also look somewhat mundane. There's also the general Carpathian flair a la Negura Bunget or Shadows of Forgotten Ancestors.I'm currently approaching Drezen, just did Lost Chapel.
My party at the moment:
1. Hmoyko the Molfar - a Hex Channeler witch with a Shadow patron. Focuses on casting Slumber and channeling. Has Shadowplay, so presumably his future shadow spells will be powerful. Should have put in more Dex, but no one really attacks him anyway. Has both positive channel and negative channel (Mythic).
OK, I have to ask: what was the inspiration for this Chad Thundercock over here? Is he based on some other fictional or real character?
Here are some images I generated when coming up with a portrait, but they don't all fit the style:
I was hoping there would be synergy between different witches/shamans in that they'd cackle to prolong each other's hexes. But it turns out the hexes are considered separate. So it's just a different kind of synergy. I wonder if the hexes from other hex-making classes like magus count as a separate type. Though they say it's witch hexes, so they probably count as witch. I thought the game sort of wanted you to go over the top because it keeps throwing those insane overpowering feats and items at you. Like, you only have 2 spells of level 3 and are trying to squeeze out one more slot with Int... and it throws a feat that gives you 4 more of every level. The whole thing feels like some kind of absurdly epic power metal album.This is the same kind of cheese as Smite Chaos from Hellknight stacking with Smite Evil from Paladin and cumulating Scaled Fist and Oracle bonus to CA.because you can stack Witch Evil Eye with Shaman Evil Eye, giving -8 to saving throws.
Use Darkcodex mod, which can be used with TabletopTweaks. Several QoL tweaks, expanded kineticist and subclasses, (mythic) feats for limitless every thing from demon rage to whatever). Each tweak can be turned on/off separately. And of course two mythic armor feats which bring heavy armor users on par or better than archmage armor.Against my better judgement I had hoped that maybe they'll add the promised heavy armor feats with this.
Meh.