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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,761
Location
Perched on a tree
Like i said, most fight are trash fights and there is even less encounter design here than in kingmaker, it's not worth the hassle.
So pumping the enemy's stat to make it more difficult isn't interesting.

Still, i don't have the settings in mind but if there is an option to make the AI use more abilities, i did it.

Give me good encounter design and AI and i'll pick the max difficulty, like in KotC 2, Dungeon Rats or Colony Ship.

Owlcat, no thanks, did it once, not worth it.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,628
Pillars of Eternity 2: Deadfire
Like i said, most fight are trash fights and there is even less encounter design here than in kingmaker, it's not worth the hassle.
So pumping the enemy's stat to make it more difficult isn't interesting.
Actually, encounter design is much better then in Kingmaker.
There are few trash fights and basically no endless hordes of fodder mobs (not counting the tavern, heh).
 

DannyRope

Novice
Joined
Oct 29, 2024
Messages
67
The Vrock, the succubus and the ice demon, i don't think i missed anything.
They were not much of a challenge since they're all weak to a spell or another.

By ice demon you mean the shadow demon in the dark basement, yes? That's the one of the three that always gives me trouble, except if I get lucky with a Slumber curse from Ember and then getting lucky again with a coup de grace. A bit of reload hassle that one.

Ok, if you faced all those then you perhaps only missed one somewhat obscure optional boss, it's very missable unless you're reading a guide, which is a Nabasu demon. To encounter him you have to kill the necromancer in Kenabres and then going back to the same spot where the necromancer was after defending the tavern but before going to the garrison.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,198
My first Kingmaker playthrough took just about 200 hours without the DLCs. My first WOTR playthrough took 260 hours with the DLCs (sans The Last Sarkorians, I was annoyed by Ulbrig the first time I played and disabled that shit immediately). Both times I played on Normal though I tend to fuck around a lot in games like these and I used turn-based for everything but trash mobs and the occasional boss fight that is actually easier in RTWP.

Ok ignoring DLCs (which anyway are not that great), base game kingmaker is longer than basegame WOTR.
Why? Because there is a lot of time you just explore and travel around, plus the game follows a rigid timeframe that you can't speed up (well except skipping days). Things happen at a certain point, while in WOTR you can speed things up.
On top of that Kingmaker last chapter (plus the optional continuation) is a full-fledged one, WOTR is 2 maps filled with enemies.
The people that took longer to finish wrath were all playing turd based, AKA disabled slow mode, and that's the difference.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,761
Location
Perched on a tree
Actually, encounter design is much better then in Kingmaker.
There are few trash fights and basically no endless hordes of fodder mobs (not counting the tavern, heh).

Doesn't feel like it from act 1 where there is very little of it.
Kingmaker act one had the Boss fight in the future town which was quite interesting where there is nothing similar in wotr act one.

Ok, if you faced all those then you perhaps only missed one somewhat obscure optional boss, it's very missable unless you're reading a guide, which is a Nabasu demon. To encounter him you have to kill the necromancer in Kenabres and then going back to the same spot where the necromancer was after defending the tavern but before going to the garrison.

No, i forgot about it but i fought this one as well because i saved the vrock for later and visited the market multiple times.
I even remember the zen archer turned into a close combat tank having trouble tanking him but nothing potions couldn't solve and a crit from the paladin solved the issue.

Seems a little off to complain about the difficulty of Wrath when you aren't willing to play it on anything harder than Core, though

I'll eventually increase the difficulty if it's way too easy.
If i had the choice, i'd pick core difficulty for trash encounters and a higher setting for interesting fights.
Just to optimize my time.

Because some games make every fight interesting, AoD, Dungeon Rats, Colony Ship, Knights of the Chalice 1 and 2 (except respawns in and random encounters in 1) and some other like PK make most of the encounter a chore.
At least, PK offers some interesting fights which is already something in this day and age...
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
682
My first Kingmaker playthrough took just about 200 hours without the DLCs. My first WOTR playthrough took 260 hours with the DLCs (sans The Last Sarkorians, I was annoyed by Ulbrig the first time I played and disabled that shit immediately). Both times I played on Normal though I tend to fuck around a lot in games like these and I used turn-based for everything but trash mobs and the occasional boss fight that is actually easier in RTWP.

Ok ignoring DLCs (which anyway are not that great), base game kingmaker is longer than basegame WOTR.
Why? Because there is a lot of time you just explore and travel around, plus the game follows a rigid timeframe that you can't speed up (well except skipping days). Things happen at a certain point, while in WOTR you can speed things up.
On top of that Kingmaker last chapter (plus the optional continuation) is a full-fledged one, WOTR is 2 maps filled with enemies.
The people that took longer to finish wrath were all playing turd based, AKA disabled slow mode, and that's the difference.
A lot of encounters in WOTR were already designed with turn based in mind.
Also Kingmaker would be longer, yes, but due to the time constraints you can't really dick around, the beginning of the last act forces you to get on with it or get rekt by the invading fey.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,291
Better than Kingsmaker is not too hard to achieve. Still the combat design is shit especially the further you get into the game.
Stat inflation of every single enemy in the game doesn't make the game hard it just forces you to waste more time on buffs.
As long as you have a clue how to build characters and use enough buffs the game is not too hard even on Unfair.
You can easily guess wasting 10 minutes casting all buffs every time you enter a new map is neither enjoyable nor can it be called good design.
They could move to 2e because after the mess that was rogue trader I have absolutely no faith that they will be able to create a system on their own.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,176
Like i said, most fight are trash fights and there is even less encounter design here than in kingmaker, it's not worth the hassle.
So pumping the enemy's stat to make it more difficult isn't interesting.
Actually, encounter design is much better then in Kingmaker.
There are few trash fights and basically no endless hordes of fodder mobs (not counting the tavern, heh).
The entire game is trash shit mobs randomly spawning in around you, Dragon Age 2 style. What the fuck are you talking about.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,947
Location
Poland
Like i said, most fight are trash fights and there is even less encounter design here than in kingmaker, it's not worth the hassle.
So pumping the enemy's stat to make it more difficult isn't interesting.
Actually, encounter design is much better then in Kingmaker.
There are few trash fights and basically no endless hordes of fodder mobs (not counting the tavern, heh).
The entire game is trash shit mobs randomly spawning in around you, Dragon Age 2 style. What the fuck are you talking about.
It's called an ambush
 

Zurbo

Novice
Joined
Feb 25, 2022
Messages
44
Stat inflation of every single enemy in the game doesn't make the game hard it just forces you to waste more time on buffs.
As long as you have a clue how to build characters and use enough buffs the game is not too hard even on Unfair.
You can easily guess wasting 10 minutes casting all buffs every time you enter a new map is neither enjoyable nor can it be called good design.
Playing this game on higher difficulties without a mod for automated buffing is masochism
 

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