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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Nas92

Augur
Joined
Oct 20, 2014
Messages
630
Any way to deal with the fucking crystals without getting at least two petrified party members? The only thing that works is Polar Ray insta-killing them because of the Dex damage. That is if the insane Subsonic Hum even lets me get the spells off in time. I've read somewhere that Freedom of Movement prevents petrification, but I'm fairly certain that I've had Freedom of Movement and got petrified by them before. I've also read that Mind Blank makes you immune to the Subsonic Hum, gotta try that. Still, these are level 8 spells and I don't have a lot of those, I hope there's a better way.
Takes three rounds to get petrified.

Kill them first (vulnerable to sonic with very low reflex) or you know get your own saves up slacker. Well-versed ftw.

Hum doesn’t have infinite range. Use some tactics, Wrath isn’t a blobber.
Well-versed is for bards and skalds, right? I don't have any unfortunately. I guess I'm forced to just buff Bear's Endurance Mass and whatever else I may have before every fight, drown them in summons maybe and hope RNG is on my side? Maybe doable, I guess, I just need to keep my archers and casters away and hope RNG is on my side.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,934
Insert Title Here Pathfinder: Wrath
Any way to deal with the fucking crystals without getting at least two petrified party members? The only thing that works is Polar Ray insta-killing them because of the Dex damage. That is if the insane Subsonic Hum even lets me get the spells off in time. I've read somewhere that Freedom of Movement prevents petrification, but I'm fairly certain that I've had Freedom of Movement and got petrified by them before. I've also read that Mind Blank makes you immune to the Subsonic Hum, gotta try that. Still, these are level 8 spells and I don't have a lot of those, I hope there's a better way.
Takes three rounds to get petrified.

Kill them first (vulnerable to sonic with very low reflex) or you know get your own saves up slacker. Well-versed ftw.

Hum doesn’t have infinite range. Use some tactics, Wrath isn’t a blobber.
Well-versed is for bards and skalds, right? I don't have any unfortunately. I guess I'm forced to just buff Bear's Endurance Mass and whatever else I may have before every fight, drown them in summons maybe and hope RNG is on my side? Maybe doable, I guess, I just need to keep my archers and casters away and hope RNG is on my side.
What? That’s a joke since they seem to be designed to be weak to Sonic Bard/Skald abilities that don’t come up that much.

Your tank/melee toons shld already be designed for resilience - there’s a gazillion ways to boost saves, use them! Then you can light them up from range with Longbow (50 ft) and Reach nukes (Rods or meta) and/or just figure out what they aren’t immune to and apply those conditions.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,934
Insert Title Here Pathfinder: Wrath
Normal spells are spell level + casting stat.
Mythic spells are spell level + casting stat. For abilities it's MR + casting stat.

It's not inherently weaker it's just that you need to stack equipment and class bonuses past normal and mythic are not supported well here (neither are things like class auras/abilities or hexes). Even for spells certain magic schools get far more DC bonuses than others
But Hexes bypass SR and many have an effect even on made save. Once saves/AC are lowered with one Hex then other effects can be stacked on.
 

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