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Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - now with A Dance of Masks epilogue DLC

CthuluIsSpy

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I thought Mirror Image and Displacement would keep him alive
You have to use Blink. It's the only type of evasion that works against him
Huh, strange, could I have sworn I had that on him at the start of the fight. I guess it ran out when I was kiting him.
 
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So it seems that the AI will indeed ignore your MC when he's on a mount. Which means that they will then attack someone squishy on your team, because the AI follows a certain target priority.
So yeah, if you want to tank with your MC, don't put him on a mount.

Haven't really noticed this to be honest. Unless you are saying that your MC was someone squishy before and you put them on a mount and now they aren't targetted. That makes sense, they can only target the mount and the mount isn't squishy, so its lower on the priority list. But at least in my experience a tanky character vs. a tanky mount is targetted about the same, maybe more for the mount if its huge.

Interesting. I will say that one of the things I don't like about class+character pack is that if I wanted to play with a shifter then I'd never make one myself, I'd just take Ulbrig, which means all those archetypes likely go unused. Adding a bunch of scattered archetypes would avoid that. It'd hopefully also mean that Owlcat would balance them to be A-S tier stuff with unique abilities you'd want to play rather than useless crap like Dragonblood Shifter or Fiendflesh Shifter.

Also, crossing my fingers that they'll finally allow more comprehensive companion respeccing.

I'm pretty sure Triceratops (wow you're actually using that fat bastard?)

Do you really find it that bad? I'm not sure exactly how its changed but it feels like pathing has either gotten better over time with patches or Owlcat has sneakily allowed large units to cheat more and pack in closer over time. That said I do always give the triceratops to someone with a reach + lunge weapon
 
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
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1,870,483
Fix stuff that's broken, make existing classes and archetypes actually unique and interesting?

No let's just add even more same-ish archetypes instead.

Just Owlcat things.
 
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CthuluIsSpy

Arcane
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On the internet, writing shit posts.
So it seems that the AI will indeed ignore your MC when he's on a mount. Which means that they will then attack someone squishy on your team, because the AI follows a certain target priority.
So yeah, if you want to tank with your MC, don't put him on a mount.

Haven't really noticed this to be honest. Unless you are saying that your MC was someone squishy before and you put them on a mount and now they aren't targetted. That makes sense, they can only target the mount and the mount isn't squishy, so its lower on the priority list. But at least in my experience a tanky character vs. a tanky mount is targetted about the same, maybe more for the mount if its huge.
No, I mean the AI absolutely ignores my MC and his Mount (who are on the front line) and runs past them to kill Ember.
After a while it gets pretty annoying, especially when they get initiative and one shot her.
 
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No, I mean the AI absolutely ignores my MC and his Mount (who are on the front line) and runs past them to kill Ember.
After a while it gets pretty annoying, especially when they get initiative and one shot her.
Just in general or specific enemies? I've seen a very small number of enemies do this but its by far the minority. And I've never seen the mount affect it, its just that sometimes enemies just go for less protected casters.

Usually if there's something killing my backline casters its archers.
 

CthuluIsSpy

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No, I mean the AI absolutely ignores my MC and his Mount (who are on the front line) and runs past them to kill Ember.
After a while it gets pretty annoying, especially when they get initiative and one shot her.
Just in general or specific enemies? I've seen a very small number of enemies do this but its by far the minority. And I've never seen the mount affect it, its just that sometimes enemies just go for less protected casters.

Usually if there's something killing my backline casters its archers.
In general. Maybe its a turn based thing, but most enemies just run past my front line. Its very common to see my backline have like 10 enemies clipping into its party members because Owlcat's model collision is weird.
 
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IHaveHugeNick

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Some of the most annoying fights involved those assasin-type demons with pitchfork weapon, they just go balls deep on my MC every time.
 

CthuluIsSpy

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Some of the most annoying fights involved those assasin-type demons with pitchfork weapon, they just go balls deep on my MC every time.
Especially the Infiltrators.
Why yes, teleport from out of line of sight and one turn kill Ember, sure why not. That's not some bullshit at all.
Its bad enough that Babaus have stupidly high sneak that allows them to be undetected, even with See Invisibility active (unless the game just spawns them in with scripted nonsense, like Midnight fane), but did they have to teleport as well?
 

deama

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May 13, 2013
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UK
I recently finished a playthrough and ended up going as the swarm that walks.
That one was real nice for me at least, I really wished that you could have gone with the swarm thing from the beginning, like a more "proto" version of it, and then evolved into the proper swarm that walks by mythic 8.
 
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Ehh.

A few insanely stupid statements. Court poet being the best skald class lmao wtf. You actually need to be mentally handicapped to think this.

A few things I'd highly disagree with. Yes, crusader can get weapon specialization. Weapon specialization is super weak in the grand scheme, being 1 behind on domains throttles your progression pretty hard until Mythic 8+ and 1 spell per level less can also sting a lot. Shamans being B? What? I find it hard to consider any full caster 2/3rd BAB class to be B even if you get rid of hexes. Nevermind Wildland should clearly be the best one of them due to having a pet.

Comparing ratings between classes shows that they make no sense. Yes Instinctual Warrior and Mut Warrior are obviously much better than their base classes but no where near S+, they make weak base classes into marginally decent classes.

A lot of the analysis seems to not take into account party composition well. For example if you're trying to play on Hard/Unfair and min-max, you are going to have Guarded Hearth no questions asked. Given that it's a competence bonus to attack, this makes the Bard class obsolete since you're invalidating the main point of Bard for the toughest battles and it's clearly better to take Skald/Incense Synthsizer/Judge/Freebooter or Hunter's Bond ranger (I'm probably missing another archetype in this list) who handle the similar task of party-wide AB buffs to hit tough things in a way that will stack. Yet he rates bard A while the rest of these classes are often worse.

I keep skipping around the page reading random things and finding stuff to disagree with lmao.
 
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Correct_Carlo

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Jul 19, 2012
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Pronouns: He/Him/His
After (nearly) a full year playing these games, I beat Deskari in chapter 5. I'm level 20, level 9 mythic. What's left? Kind of just want to finish and get my fucking unfair achievement and be done, eventhough it's kind of fun basically being a God now.

How much of this shit is left, in terms of total hours?
 
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Jan 7, 2012
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Potentially as low as 0.5-1 hours, depending on how much of everything else there is to do before threshold and whether you want to do it. There's a lot of stuff that is basically just for funsies or a few marginal item improvements.
 

Yosharian

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May 28, 2018
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Grand Chien
Beast Rider is underrated. Crusader overrated. 2HF is better than it was because of the gloves exploit. Spirit Hunter isn't as good as it was. Wildland Shaman should be S tier. Battle Scion is overrated.

It's not a bad list at all, this guy has written plenty of dumb stuff about Wrath but this isn't too bad.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,450
Pillars of Eternity 2: Deadfire
Hap are you sure about that?
About Triceratops (non-Bismuth) not getting a trip? Pretty sure. I mean it should get it AFAIK - and it just might with some patch. But that hasn't happened yet AFAIK.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,719
First of all, it's highly theorycrafting, as per usual. You'll see classes praised for something that's plain shite or simply doesn't work at all if you try actually playing the game.

But even beyond that, it's full of really silly statements on a very surface level. Like rating ranger kits that lose pet for literally nothing much higher than a kit that does get a pet.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,499
Comparing ratings between classes shows that they make no sense. Yes Instinctual Warrior and Mut Warrior are obviously much better than their base classes but no where near S+, they make weak base classes into marginally decent classes.
Psure those are highly rated because of dipping.
 

IHaveHugeNick

Arcane
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Apr 5, 2015
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Yeah a lot of his ratings assume there's something worthwhile to dip into, it's not about playing single-class all the way.
 

Haplo

Prophet
Patron
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Messages
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Pillars of Eternity 2: Deadfire

Interesting. I will say that one of the things I don't like about class+character pack is that if I wanted to play with a shifter then I'd never make one myself, I'd just take Ulbrig, which means all those archetypes likely go unused. Adding a bunch of scattered archetypes would avoid that. It'd hopefully also mean that Owlcat would balance them to be A-S tier stuff with unique abilities you'd want to play rather than useless crap like Dragonblood Shifter or Fiendflesh Shifter.

Also, crossing my fingers that they'll finally allow more comprehensive companion respeccing.

Its not obligatory to bring Ulbrig along, though it might feel wasteful not to.

Then again, he's very strong, but doesn't represent the shifter flexibility or ability to assume various shapes at all. His archetype is strong, but only within one niche. Regular and Wild Effigy shifters are far more versatile.
 
Joined
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Comparing ratings between classes shows that they make no sense. Yes Instinctual Warrior and Mut Warrior are obviously much better than their base classes but no where near S+, they make weak base classes into marginally decent classes.
Psure those are highly rated because of dipping.

As dips its still bad.

Why rate Instinctual Warrior S+ when Barbarian is rated B (which I agree with)? The only notable advantage is wis to AC (you're not getting any useful rage abilities in time for a dip), but the objectively strongest all-around and easiest to use melee builds will all be riding pets, and when you do that your AC doesn't matter, so only those builds should be capable of getting S+ and IW should be B+, A- even as a dip. Mut warrior is a little more debatable though since it at least spikes your damage and offers feats.

First of all, it's highly theorycrafting, as per usual. You'll see classes praised for something that's plain shite or simply doesn't work at all if you try actually playing the game.

But even beyond that, it's full of really silly statements on a very surface level. Like rating ranger kits that lose pet for literally nothing much higher than a kit that does get a pet.

I can defend this to some extent. Ranger's Bond and Freebooter's bonuses are still very, very good, and Ranger is the only class that can offer a unique party-wide AB bonus against tough targets in the same way that a Bard can while remaining high BAB itself (I'm not counting Sensei because like Bard his problem is that his bonus is competence which fails to stack with Guarded Hearth, which we are assumed to be using if we are sweaty min-maxing for Unfair) (EDIT: Of course I forgot Paladin with Mark of Justice also accomplishes this in a different fashion). The ranger can always be the character who rides the triceratops and be attacking with lunge + reach weapon to ensure their slightly underleveled triceratops stays behind other characters/pets and therefore doesn't take that much damage. That said, even with that the big thing you are giving away is that you could be a demonslayer riding a Boar who gets full +10 AB/Damage from favored enemy against everything which also applies to trips, meaning virtually everything that can be tripped will be. It's a valid pick either way depending on your party.
 
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Zboj Lamignat

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Feb 15, 2012
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Oh, just to be clear - I wasn't talking about the freebooter. Freebooter definitely does not give away a pet "for nothing".
 

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