They did it again and broke things from the first act that had been working well since launch.
Sosiel's first mission, during the fight with the necromancer, the script in which Sosiel kills the undead does not work, so you have to fight twice as many enemies as you should, which, considering that you start surrounded, is almost impossible without losses.
It was never impossible. You can use a couple Athletics checks and exploring to come in the other direction.
The "fixed" script was added maybe a year ago because too many of you clowns were getting pwned by the original and whining and crying for nerfs. Must have rolled back to a version before the fix was in.
Sos shld be lvl 7 by this map, at which he can cast Death Ward which turns on a certain Amulet that gives extra AC vs Undead. Use his Heavy Armor prof and take up a Shield if he's getting pincushioned on you.
What? I'm talking about the last scripted fight with the necromancer which always puts you in the same place.
Normally, there should be a scene in which Sosiel runs and kills several undead and then the necromancer raises new ones.
The problem is that the cutscene ends immediately and Sosiel does nothing so you have a few extra undead in the fight, and considering that this is one of the shitty cutscenes which ends with the group being surrounded by enemies with high initiative, you have a high chance of losing a few characters before your first turn.
Yes, that cutscene was added because all the armorless clowns got pwned when caught flat-footed. The nice thing about actual Armor and Shields (and that Amulet) is that they protect you even when you are.
It doesn't put you in the same place if you come in the rear, and never has. Sosiel himself runs up and is surprised by the betrayal of the Necromancer because he thinks he's just some guy he helped.
Pls stop blaming the game for your own unwillingness to learn how it works.
Are you retarded or what?
This is not the fight Sosiel warns you about and tells you to find another way. This is an inevitable scripted fight, before which, from the very premiere, there was a cutscene in which Sosiel himself kills some of the enemies.
It worked from the very beginning and you can see that the script is broken even if you have never played the game because the transition is out of place to say the least.
Unless you're playing with a whole group of tanks, a shield and armor won't do you any good when you start the fight while being surrounded
This is a shitty bug that shouldn't be there after so many years after its release, and this is yet another time when Owlcat breaks something that has been working well since the game's release, which is no small achievement.