Spell Descriptors: Mind-Affecting, Fear, Compulsion, Emotion, Negative Emotion.
So many ways for enemies to be immune to this.
No shit. That's where the Divine self-buffs, growing dice, weapon-enchanting, and passive Bane activation come into play. Prayer will be the main thing that turns that on.
If that scares you too much then choose another school.
So Living Grimoire's DC boost is worthless.
It does also kick up the crit multiplier to x3 at lvl 12, and apply no save Crushing Despair at lvl 16.
"You force an evil creature that does not have the evil subtype..."
Great so it works against fucking nothing relevant again.
There are quite a few relevant creatures that this applies to in this setting. The advantage is that it's save or die because there is no save each round.
If it was a swift action it'd be good. How often do you want to spend your entire 2nd turn casting a spell with a chance to beat their save, a chance to beat their spell resistance, when you could just hit them and kill them?
Spell is Medium Range and casting it a Standard Action. Are you just randomly offing shit with your Standard Action from 30 ft away on Sanctified Slayer? Can combine with Reach Rod to get to stuff way over there in the back. I'm not doing that particular thing probably without access to Favorable Magic getting success rate up in the high 80s, but If I'm choosing Enchantment School that is probably exactly what I'm doing.
Decent again considering its at least likely to hit something. Again though, you're using it turn 2. How often do you spend time casting general crowd control spells on turn 2? The chaff dies off on turn 1.
Turn 2? Depends on the situation. Can open combat with it to turn on Ambuscading Spell. Alternatively open with Prayer instead to Turn on Bane Weapon, Swift Dimensional Hop for full attack if all I'm fighting is chaff. With caster set-up can open with Charge to turn on DC boost and cast before enemy can act (also triggering Ambuscading) with help from Cunning Initiative.
Fighting non-chaff may need to cast it turn 4 or 5 to pull my shit out of the fire. Likewise if ambushed.
Split cold/negative energy damage, so its actually 2x 10d6. At least half the cold will be eaten up by everything, so its a 15d6 = 45 damage spell you wasted a full standard action on at level 20. wat.
I could keep going, but I won't
As with Blade Barrier I've never cast an Umbral Strike in my life. You may not have noticed but I listed each spell for completeness outside a couple low-level clunkers.
There *are* a couple relevant creatures vulnerable to Cold (Devarra) and items that apply Cold Vulnerability so it could be of interest there if you're already set up to apply the Blind. Damage + Control spells are nice in that they always at least do something even if the target lucks out on the effect save. It is very helpful of you to share that you haven't figured out how to use Metamagic yet while you're desperately scraping the bottom of the barrel to find something to dunk on.
Many such cases!
Also, the Expected Value of 15d6 is 15 x 3.5 = 52.5, since expected value of a d6 roll is 1 + 2 + 3 + 4 + 5 + 6 = 21 then divide by 6 to get 3.5
Bruh Dispel isn't a DC check it gets nothing from grimoire.
Yes, that was the point. The practicality of simply using an Abjurer as your party Dispeller is more viable now with the Dispel Focus Feats in-game (and additional means of boosting CL) where before it took Mythic abilities to reliably get there. That being the case there are some Abjuration spells worth looking at if you already have the Focus as a pre-req.