Just spread them reasonably. Pro tip: the Nenio puzzle places have teleporters between them too, use em.Any recommendations for where to place Teleportation Circles? I understand there's a cap.
Just spread them reasonably. Pro tip: the Nenio puzzle places have teleporters between them too, use em.Any recommendations for where to place Teleportation Circles? I understand there's a cap.
Is there any downside to rushing Iz in act5? Am I going to miss out on interactions or set things in motion that cannot be undone?
The crusade map placement of cockblocks and armies suggest that I should visit this first thing after getting back behind the wheel, but after entering it briefly, it looks like an area that should be visited very late.
You might delay the cloak if you plan to switch to a late game Mythic Path, though. As it would become useless then.Is there any downside to rushing Iz in act5? Am I going to miss out on interactions or set things in motion that cannot be undone?
The crusade map placement of cockblocks and armies suggest that I should visit this first thing after getting back behind the wheel, but after entering it briefly, it looks like an area that should be visited very late.
No downsides I know of. If Storyteller didn't put together that Cloak for you, I guess you should get that done before Iz or you miss out on one character interaction (but I don't know how if that's important for something or just flavor).
The only real reason to hold it off until the end is that you might find it difficult if you head there straight away without hitting MR 9 and level 19-20 first.
You can also delay it because the ingredients for it can be used for other items.You might delay the cloak if you plan to switch to a late game Mythic Path, though. As it would become useless then.
You might delay the cloak if you plan to switch to a late game Mythic Path, though. As it would become useless then.
See, that's my problem with you. Your conclusions are flimsy and can be interpreted in several different ways. And then someone in the QA department will have to differentiate: is the error in the log, is the error in the mechanic, or is the error in the head of the messenger. Comparing to that, it is much easier to work on bug "the photomode removes weather" or "the quest trigger does not appear in Gwerm's mansion".It's the very first fight of the game. The two logs are identical (other than the random roll) despite one being before the ability was activated and the other following. Whatever the Other is it didn't change. Same thing happens on Footmen if you choose Infantry. You can Mouse over the Icons in the turn order to see the icon for the ability show up but nothing else changes.What level does the general have? Also, are you sure that this bonus is not in the line "Other: +9"? And, if you are, then what this "Other: +9" consists of?This is the basic ability of the Melee General doing nothing:weird class interactions to be fixed
View attachment 29576View attachment 29577
Maybe get the Combat Log fixed while you're at it, it's way more opaque than the regular one. Oh and for some reason he's hitting his own Clerics now.
Stop making excuses and shooting the messenger and get your damn game functional.
This is the description of Magical Vestment on d20PFSRD. The description in the game is identical.DESCRIPTION
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
Bullshit. Test your fucking game. This is so unbelievably pathetic. Basic ability on two of three Generals. First ability (Hunt/Dispersal of Forces) activated first fight and does nothing! Couldn't be any clearer. This is like trying to sell someone a car that doesn't even start.See, that's my problem with you. Your conclusions are flimsy and can be interpreted in several different ways.
I dunno man i mean she's pretty usefulShe left the basement only once, on my demon run (among 10+). And still had not made it to the finish line : )Just a wild guess, you romance Camellia in every playthrough, right?
Could you please stop tagging me you needy little man?Here's your Unfair, @Daidre.
No, Daidre. You bite the ankles you get the meat. Or the bone as the case may be.Could you please stop tagging me you needy little man?
She sure was to my Lich while he was still mortal.I dunno man i mean she's pretty usefulShe left the basement only once, on my demon run (among 10+). And still had not made it to the finish line : )Just a wild guess, you romance Camellia in every playthrough, right?
View attachment 29617
Well, we're going in circles now. I will finish with this: such bug reports should be the last to check in any priority queue for any reasonable software development company. Just out of spite if nothing else.Bullshit. Test your fucking game. This is so unbelievably pathetic. Basic ability on two of three Generals. First ability (Hunt/Dispersal of Forces) activated first fight and does nothing! Couldn't be any clearer. This is like trying to sell someone a car that doesn't even start.See, that's my problem with you. Your conclusions are flimsy and can be interpreted in several different ways.
Stop. Making. Excuses.
We see right through them. Just test the damn thing. This isn't that hard.
So first up, it's a level 3 spell, which means it can't be cast at all unless your caster level is at least 5.* AFAIK the way it works is that it gives +1 at caster levels 5-7, +2 at caster levels 8-11, +3 at CL 12-15, +4 at CL 16-19, and finally +5 at CL 20.This is the description of Magical Vestment on d20PFSRD. The description in the game is identical.DESCRIPTION
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
So what "+1 per four caster levels" mean? If it is +5 on level 20, how many it is on level 19? +5 or +4? The same question about the lower levels: is the enhancement on level 3 +0 or +1? What about level 6? Is it +1 or +2?
After they fixed the stacking AC bonuses it might so happen that the spell becomes effectively useless, because if on level 6 it adds only +1, then, for example, on Buckler +1 there will be no effect. And, thus, my favourite character will suffer!
apparently you can do funny things with it via vampire shieldWtf is this wording on Sneaky Quack. I guess it translates to "sneak attacks also heal you", because that's what it seems to be doing.
Lead designer: companions with solid gameplay value should be somewhat morally dubious to give players some hard choices to think about
Writers: instructions unclear, everybody is a living embodiment of Dr Evil from Austin Powers.
god fucking dammit vampire shield isn't on the alchemist spell list damn you paizoapparently you can do funny things with it via vampire shieldWtf is this wording on Sneaky Quack. I guess it translates to "sneak attacks also heal you", because that's what it seems to be doing.
If you have burning hatred for customers that take the time to point out and illustrate glaring and easily fixable flaws (or what will look to many like brazen vaporware given the Owlcat release schedule) then you were in the wrong business.Well, we're going in circles now. I will finish with this: such bug reports should be the last to check in any priority queue for any reasonable software development company. Just out of spite if nothing else.Bullshit. Test your fucking game. This is so unbelievably pathetic. Basic ability on two of three Generals. First ability (Hunt/Dispersal of Forces) activated first fight and does nothing! Couldn't be any clearer. This is like trying to sell someone a car that doesn't even start.See, that's my problem with you. Your conclusions are flimsy and can be interpreted in several different ways.
Stop. Making. Excuses.
We see right through them. Just test the damn thing. This isn't that hard.
I had to work with complaints like this, because in a different environment one has to. Only 2 good things came from it: the salary was more or less OK, and burning hatred for such clients kept me from any inappropriate conversations.
No longer stacking but still has some good uses (like Hulrunn’s Adamantine Full Plate).So first up, it's a level 3 spell, which means it can't be cast at all unless your caster level is at least 5.* AFAIK the way it works is that it gives +1 at caster levels 5-7, +2 at caster levels 8-11, +3 at CL 12-15, +4 at CL 16-19, and finally +5 at CL 20.This is the description of Magical Vestment on d20PFSRD. The description in the game is identical.DESCRIPTION
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
So what "+1 per four caster levels" mean? If it is +5 on level 20, how many it is on level 19? +5 or +4? The same question about the lower levels: is the enhancement on level 3 +0 or +1? What about level 6? Is it +1 or +2?
After they fixed the stacking AC bonuses it might so happen that the spell becomes effectively useless, because if on level 6 it adds only +1, then, for example, on Buckler +1 there will be no effect. And, thus, my favourite character will suffer!
*"spell level", "caster level", "character level"... someone really should've lent Gygax a thesaurus back in the day. Would it really have killed him to have used a few instances of, say, "rank" or "tier" ?
How?Lead designer: companions with solid gameplay value should be somewhat morally dubious to give players some hard choices to think about
Writers: instructions unclear, everybody is a living embodiment of Dr Evil from Austin Powers.
Funny ‘cause true etc
How?Lead designer: companions with solid gameplay value should be somewhat morally dubious to give players some hard choices to think about
Writers: instructions unclear, everybody is a living embodiment of Dr Evil from Austin Powers.
Funny ‘cause true etc
I don't think any of the companions is cartoonishly evil, camel is just a psycho, wendy is the same, Regill is effective and that's about it for the evil companions.
I don't remember that, but it's probably a cleric of an evil god right? Turnabout is fair play.Wenduag just suggested we put some rando child cleric into a bubble of furs and let him slowcook, while describing his agony in detail - which was just the culmination of a series of such suggestions...