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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
They don't scale up to the hardest enemies.
Yet again the confusion between player sucking and units/classes/games sucking.

Melee General with the right infrastructure can mow anything down with them. Multiplication > addition.

Please tell me what multiplier you are using to deal good damage when your unit has a 1d6 attack and the enemy has 7 DR.

kvKCgMc.jpg


It doesn't work. Level 10 melee general with 4 halls of strategy, a military academy and an arsenal and smithy boosting them. And Mariliths only have 5 DR, other enemies in that battle go up to 7. I'm not actually sure how the math works out, since there should be a 1 in 6 chance of them dealing 1 damage. My guess is that the Marilith actually has 5 damage reduction x 297 attacks = 1,485 DR applied to the whole attack, or something silly like that. You can see how the conscripts' 143 damage is never going to get through that DR. Yes this math is completely broken (not only shouldn't DR add up like that to the whole attack, it's being applied AFTER the to-hit calculation rapes your damage output), but that's how it appears to work.

Meanwhile Hellknights do this:

42c0sNf.jpg


And can easily win the battle solo as long as you have some mana to keep healing them. Which is pretty cheap and efficient, even for mage generals its often cheaper on mana to just keep healing hellknights rather than directly kill with magic.

Brother you’re missing the basic ability that distinguishes the Melee General in the first place. There are several ways to up that damage per unit.
 

Anthedon

Arcane
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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Are spells requiring touch distance borked in turn-based mode? Sometimes a character will cast the spell and waste the spell slot, but not move into close range (even if they have the required movement points and there are no enemies or friends in the way). I don't remember that behaviour form my initial playthrough.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,930
Are spells requiring touch distance borked in turn-based mode? Sometimes a character will cast the spell and waste the spell slot, but not move into close range (even if they have the required movement points and there are no enemies or friends in the way). I don't remember that behaviour form my initial playthrough.
Yeah I remember something like that happening with cure wounds. I think I remember the spells gets' stored smh and if you recast it it you actually use the previous slot.
Otherwise your best bet is move to touch range manually
 

skaraher

Prophet
Joined
Nov 19, 2012
Messages
1,083
Location
People's republic of Frankistan
Are spells requiring touch distance borked in turn-based mode? Sometimes a character will cast the spell and waste the spell slot, but not move into close range (even if they have the required movement points and there are no enemies or friends in the way). I don't remember that behaviour form my initial playthrough.
Yeah I remember something like that happening with cure wounds. I think I remember the spells gets' stored smh and if you recast it it you actually use the previous slot.
Otherwise your best bet is move to touch range manually
You need to use the stored spell from your generic abilities bar and not from your spellbook
 
Joined
May 31, 2018
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The Present
So, is Asherengal in the Egyptian themed dungeon not a demon lord? I got to the end of the dungeon last night, and no matter which one I shoot with the Midnight Bolt (on top of the pyramid, not the illusion inside), I don't get a crystal on the corpse. Is there a tell that I'm not observing to know which one should get it?
 

skaraher

Prophet
Joined
Nov 19, 2012
Messages
1,083
Location
People's republic of Frankistan
So, is Asherengal in the Egyptian themed dungeon not a demon lord? I got to the end of the dungeon last night, and no matter which one I shoot with the Midnight Bolt (on top of the pyramid, not the illusion inside), I don't get a crystal on the corpse. Is there a tell that I'm not observing to know which one should get it?
You should get a midnight crystal. It doesn't pop in your inventory and you don't loot it from her corpse, it actually spawns as an object you can pick up on the ground. Have fun searching for it among the corpses of trash mobs and 10 minutes duration pit AOE.
 
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jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
So when will the fifth DLC coming out? I want to replay the game when all the 6 dlcs are out and but from the looks of it I need to wait at least another year?
 

Anthedon

Arcane
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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
So, is Asherengal in the Egyptian themed dungeon not a demon lord? I got to the end of the dungeon last night, and no matter which one I shoot with the Midnight Bolt (on top of the pyramid, not the illusion inside), I don't get a crystal on the corpse. Is there a tell that I'm not observing to know which one should get it?
You should get a midnight crystal. It doesn't pop in your inventory and you don't loot it from her corpse, it actually spawns as an object you can pick up on the ground. Have fun searching for it among the corpses of trash mobs and 10 minutes duration pit AOE.
Don't those things show up in the loot overview when you leave a zone?
 

toro

Arcane
Vatnik
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Apr 14, 2009
Messages
15,003
I'm having an awful time with this game.

The amount of garbage encounters is simply disgusting. Each fight is a clusterfuck, each fight + Web is trivial, each door before enemies is like a big glowing fuck you! sign. Locations are spread all over the map in an uncoherent manner. The dialogues are filled with "subvert your expectations" moments. I don't feel this game at all.
 

skaraher

Prophet
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Nov 19, 2012
Messages
1,083
Location
People's republic of Frankistan
I'm having an awful time with this game.

The amount of garbage encounters is simply disgusting. Each fight is a clusterfuck, each fight + Web is trivial, each door before enemies is like a big glowing fuck you! sign. Locations are spread all over the map in an uncoherent manner. The dialogues are filled with "subvert your expectations" moments. I don't feel this game at all.
At wich acts are you ? CC with good DD do tend to trivialize a lot of early game encounter.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
If Web is making each fight trivial you're playing on the wrong difficulty. It only feels like a lot of fights if you're getting hit too much or getting caught in your own Web and having to reload a lot.

Try to find low risk approaches and the fights go fast, outside a couple things like trying to fight Smilos early or being unprepared for Succubus. You don't have enough casts of Web to both trivialize every fight and have too many of them at the same time until the point in the game where you have better options.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,003
I'm having an awful time with this game.

The amount of garbage encounters is simply disgusting. Each fight is a clusterfuck, each fight + Web is trivial, each door before enemies is like a big glowing fuck you! sign. Locations are spread all over the map in an uncoherent manner. The dialogues are filled with "subvert your expectations" moments. I don't feel this game at all.
At wich acts are you ? CC with good DD do tend to trivialize a lot of early game encounter.
I'm at the start of act 2.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,003
If Web is making each fight trivial you're playing on the wrong difficulty. It only feels like a lot of fights if you're getting hit too much or getting caught in your own Web and having to reload a lot.

Try to find low risk approaches and the fights go fast, outside a couple things like trying to fight Smilos early or being unprepared for Succubus. You don't have enough casts of Web to both trivialize every fight and have too many of them at the same time until the point in the game where you have better options.
I already passed all those initial fights.

Now, I'm at lvl 7 and my Fauchard guy with Improved Cleave is doing considerable damage behind the tank. In fact he is the main DPS.

But I don't like the game's design. It's filled with traps.

I'm playing on Core difficulty and I feel like many enemies are suffering from stats bloat. The Smilos are an example.

Alignment is much more important than in BG3. The Vancian system is like an old relic of the past. It doesn't vibe with me.

Counterspell implementation is stupid:

To use a counterspell, you must select an opponent as the target of the counterspell. You do this by choosing to ready an action. In doing so, you elect to wait to complete your action until your opponent tries to cast a spell.

Daeran is a better healer than Sosiel. Camellia with ice hex and the ring has better AC than Seelah. What the fuck!?

There is no optimized way to visit locations. The routes are obfuscated on purpose. I guess this is what Owlcat thinks it's good difficulty design.

The writting is oscillating between good and retarded. Quest design is obtuse. I don't like most NPCs.

The Crusade system is ... crap. The game has no natural flow. Save scumming is the norm.

Idk. I'm playing in small chunks. Maybe the game will finally click with me or probably I will drop it.

In any case my expectations for Rogue Trader went underwater.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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14,984
Insert Title Here Pathfinder: Wrath
I'm playing on Core difficulty and I feel like many enemies are suffering from stats bloat. The Smilos are an example.
There's no quest that sends you there. Fight them at your own risk.

On Core you should be able to get enough AC to handle them anyway. Play better. Use Illusion Magic (Mirror Image/Displacement) if you have to. Use stuff that's good against Undead.

Daeran is a better healer than Sosiel. Camellia with ice hex and the ring has better AC than Seelah. What the fuck!?
In combat healing is pretty bad action econ. This isn't an MMO damage race. If you want to heal use Channeling.

Daeran can Channel for slightly more but that's because Channelling is CHR-based and Oracle is a CHR-based class. Sosiel can heal for plenty if you're playing well. Make use of his Domains - they're really good.

If you want more AC on Seelah give her some. Tools are there:

Seelah tanking Unfair Graveyard.jpg

(this is Unfair)

There is no optimized way to visit locations. The routes are obfuscated on purpose. I guess this is what Owlcat thinks it's good difficulty design.
What does this even mean?

I'm at lvl 7 and my Fauchard guy with Improved Cleave is doing considerable damage behind the tank. In fact he is the main DPS.

If you want to use Web best way to take advantage of it is ranged damage from Lann/Wend. Cleave is fine but Nenio's Illusion spells start to kick on at lvl7 to give you good Crowd Control anyway. They're enemy only and you get a ring that boosts Illusion DC.
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
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10,635
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Grand Chien
I'm having an awful time with this game.

The amount of garbage encounters is simply disgusting. Each fight is a clusterfuck, each fight + Web is trivial, each door before enemies is like a big glowing fuck you! sign. Locations are spread all over the map in an uncoherent manner. The dialogues are filled with "subvert your expectations" moments. I don't feel this game at all.
Game is genuinely bad.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,984
Insert Title Here Pathfinder: Wrath
This thread is essentially dominated by Desiderius. Did he/her/they(?) finish the game at least?
Nope.

I did get to MareeSu, but it's been awhile since I've fully finished a game.

I don't look it as dominating a thread so much as being surrounded by inveterate slackers. Oh, and stick your fake-shit pronouns up your ass. You know what I am. If I were this butch of a troon I'd be a lot better at the game.
 
Joined
May 31, 2018
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The Present
I finally beat it. Long game. I'm very pleased with my trickster build. I had massive reserves of unresistable spells, incredible damage output, impervious saving throws, flawless skills, and quite a few tricks. I ended up pursuing a gimmick of trying to eek out everything I could from Level 1 spells that I turned into cantrips. I haven't done the addition in awhile, but I pushed them into >300 damage per cast territory. With deliberate planning, I think you can get Snowball to max around >400. Kind of irrelevant, but it was an amusing effort.

I did quite a completionist effort, and I'm not sure that I'm going to follow it up with a holy warrior run as planned. I can't say it was better than Kingmaker, but it will be difficult for me to play Kingmaker again. Mythic powers are a hellava drug. I'm contemplating a review, but that might be more effort than I'm interested in. Overall, I'd say WotR is a good, but not great game. I'm glad to have played it, and that the genre has recovered enough to have created it, but it leaves something to be desired despite its virtues.
 

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