Cyberarmy
Love fool
You can turn the crusade mode off from difficulty options.
yeah i didn't realize that you could skip time soDon't really get that complaint about crusade. It's an easy mini game. It's definitely a waste of time but compared to the sum total of 60-100 hours a playthrough takes it's minimal. It's not like kingmaker where its really integrated hard into the story and the time mechanics. If something is hard you can just skip time until you have enough to win.
If you wanted to be a swarm you'd be more disappointed by the fact that it's still 40 hours away
hire the mage general and enemies will run away half of the timedamn guys I was having fun with this game then I got to act 2 with the crusade shit and I just can't fucking do it, it's miserable
and I was really looking forward to unlocking swarm that walks and eating everything
fucking assholes @owlcat what were they thinking
oh well gg onto the next game
There is no ideal party composition. Different parties handle different challenges better.She's a swiss knife and able to complement most holes in your party composition. When she gets her enemy bane weapon power up she wont suck at DPS. For higher difficulties, check the build autists guide on youtube, CRPGbro include her in his ideal party composition.How should I build Camellia? Yeah she's tanky but her damage sucks. Ember seems better at debuffing, and other characters have more useful buffs (such as Haste) that Camellia can't get.
Currently my party is Mutagen Warrior PC, Camellia, Nenio (only wizard so far, fucking hate her personality), Daeran, Woljitt, & Wenduwag with throwing axes.
Roughly the same it was 6 months ago.What shape is the game currently in? I'm toying with the idea of doing an ascension run.
Is it working yet?Take Incense Synthesizer, applies -8 to saving throws in an AoE and you don't even need to use your action. Only against mind effecting spells though, but disgustingly effective for Nenio.Camellia's and Ember's debuffs stack for a whopping irresistible -8 to saving throws.
yeah that's the one i was using once i had like 500 archers saved up mostly everything started to just run awayhire the mage general and enemies will run away half of the timedamn guys I was having fun with this game then I got to act 2 with the crusade shit and I just can't fucking do it, it's miserable
and I was really looking forward to unlocking swarm that walks and eating everything
fucking assholes @owlcat what were they thinking
oh well gg onto the next game
Is it working yet?
Hellknight mercs eat your capital you could be spending on infrastructure. Clerics are fine.For the crusade, the units you really want to hire in chapter 2 are the hellknight mercs. A decent stack of them can solo basically every fight in Chapter 2 and 3 with just a few healing casts to tidy up their numbers.
Is it working yet?
Seems to work as it should for me.
The math for combining it with Phantasmal Killer or Weird is disgustingly good since they require 2 saving throws. Taking an enemy who would save on an 11 up to needing a 19 means taking your instant kill % chance from 25% to 81%.
Hellknight mercs eat your capital you could be spending on infrastructure. Clerics are fine.
It's nice to laugh at all chapter 5 fights, including bosses, on unfair.By the time you get Weird you don’t really need the help.
Yeah this is a shame. The lack of official respec for companions is irritating. I respecced Woljif, very appropriate class to his character imo. Rode on Bismuth and did his dual wielding shtick.Synthesizer is ok as designed but Alch doesn’t really go with any of the Mythic Paths and none of the companions is set up to multi into it. Could do full respec via mod or merc for variety I guess.
Also activation is clunky compared to similar effects (in combat action IIRC) and it doesn’t get enough rounds to keep always up. Disappointing implementation.
Enemies with 25-30 AC exist. Hellknights can take them and you don't even need that many. Champs are insanely fragile.Brother if your infantry has a 5% hit rate you’ve gotten way off track somewhere. Can do all the damage you need with Archers and/or general anyway but Champs can also do plenty if you take care of them.
Like I said, I can build a merc stack capable of soloing chapter 3 battles before entering chapter 3. I don't think there's any savescumming involved, your mercs options are so limited in Chapter 2 that as soon as you unlock hellknights you can buy them every week. And its cheaper than a normal army, because hellknights are just that more efficient. Conquering all the forts in Chapter 3 in under 2 weeks also maximizes your income, I have no problems fully loading it all up with buildings. The only buildings that require saving up for are your 5th/6th/7th hall of strategy.You can build viable merc armies but:
(a) you don’t need them
(b) it takes a lot of infra and/or savescumming to make them as reliable as regular recruits.
Conscripts are good units but mostly just as tanks. They don't scale up to the hardest enemies.Conscripts otoh are pretty straightforward and can reliably get the job done if you want to go that way.
I assume you mean "apply it to a character other than the caster" since lots of classes get access to that spell.is there a way to apply animal aspect without being druid/brown fur transmuter?
Yet again the confusion between player sucking and units/classes/games sucking.They don't scale up to the hardest enemies.
Yet again the confusion between player sucking and units/classes/games sucking.They don't scale up to the hardest enemies.
Melee General with the right infrastructure can mow anything down with them. Multiplication > addition.