JohnTheRevelator
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,160
Is there any benefit to having trickery on your mc like in kingmaker?
Too bad Clustered Shots don't work at all. Bugged.That's what Ascended Element is for. It allows you to completely ignore such resistances/immunities.I'm playing as an electro kineticist. Didn't expect all demons which are 2/3 of all enemies in the game to be immune to electricity, my dude is pretty much standing still doing nothing in half of the fights.With a wizard MC, I need to fight creatures with magic resistance and resistances to fire, acid and cold (and immunity to electricity) from the very beginning of the game. This pushes me towards buffing and ground-targeted spells if I want to be effective in combat at all.
Yeah use a Bow until then.
Cairn wights randomly turn invincible in turn based and changing to rtwp fixes it. Gotta give it to owlcat for their creative bugs.
While i am on it, dont pick opposing school abjuration else you cant dismiss your own aoe effect spells , they last a very long time with the absurdly high caster level you get.Which path are you going for, Tacgnol?
I'm on Azata this playthrough. If I finish it successfully I'll probably give the game a bit of time to get patched and then try an evil playthrough.
I'd want to do a Lich next, but it sounds like the buggiest path at the moment.
If you're talking about the Pitaxian wine cellar, that bug was supposedly patched.Cairn wights randomly turn invincible in turn based and changing to rtwp fixes it. Gotta give it to owlcat for their creative bugs.
Taking a -3 morale hit from the siege flag every day, despite not being besieged. Good ol' release state Pathfinder.
Bugs encountered so far:
- None of the animal companions that should have more than 2 attacks actually have those. For example, a Bear gets 2 claw attacks instead of 2 claw attacks + bite.
For me it only shows the claw attacks in the character tab, but the bite is there as well in-combat. It's a merc though and not my main, don't know if that matters.
Yeah, it does. On my main character (and I've made several to test), a Bear companion only has 2 claw attacks, whilst a Smilodon has 1 claw attack + bite.
I think Trickster benefits a shitton from re-speccing.The key Mythic Tricks that require a high skill level from you are UMD (you gotta be able to actually use the items), Persuasion (Rank 1 is just demoralize and doesn't run on rank, so its good to have a high skill), Athletics 1 and 2 (Athletics check into Saving Throws), Mobility 3 (Mobility checks into AC), Knowledge World 1 (World Checks into boosting every other check).
If it's true that Trickster's secret metamagic feat can turn level 1 spells into cantrips, I guess an Arcane Trickster Trickster can use Surprise Spells to magic missile 5xSneak Dice every fight. Just a silly thing you can do.
Arcana seems too good to pass up, no skill needed on MC. R2 adds traits to everything you find, so any weapon can be Demonbane, or elemental etc. Armor too, +4 stuff turns into +6. Every party member gets multiple bonuses, and you can just respec out of it after you're bored.
And the qualities can be savescummed if desired.
Is there any benefit to having trickery on your mc like in kingmaker?
So did you people get past act1 yet or not? I don't see the expected complaints.
So did you people get past act1 yet or not? I don't see the expected complaints.
It sounds like a lot of us are on Act 4 onwards.
There doesn't seem to be many hard gamebreaking issues at that point.
Most common soft issue I see is the morale dropping due to the siege bug, but you can easily work around that by just using a cheat engine table to set morale to what it should be.
So did you people get past act1 yet or not? I don't see the expected complaints.
It sounds like a lot of us are on Act 4 onwards.
There doesn't seem to be many hard gamebreaking issues at that point.
Most common soft issue I see is the morale dropping due to the siege bug, but you can easily work around that by just using a cheat engine table to set morale to what it should be.
The lack of complaints tells me people are either not playing on any relevant difficulty or the Codex has become so inured to modern gaming being a buggy shitshow everyone just stopped caring.
its called stockholm syndrome, my friendwish I was playing Neverwinter Nights instead.
So, that's from Kenabres after fanta was done with the obelisk interaction:actually no,it makes chain reaction and blows up all the cities....it doesn't just shut down.If this obelisk breaks the whole barrier goes down. Amazing writing.
Seriously speaking, listening to this gives me goosebumps every time.
Yes you need the wand or they come back to life. But the bug is that their hp gauge don't move at all when you damage them... It's not persistant though, sometime after being invincible for a couple rounds one of them will decide to start taking damage.Cairn wights randomly turn invincible in turn based and changing to rtwp fixes it. Gotta give it to owlcat for their creative bugs.
Is it a bug? I thought you were supposed to run and use the wand that kills them all for good.
If you kill them they just get back up anyway.
Not wine cellar but I suppose it's the same bug. Guess I should open up GOG galaxy more often.If you're talking about the Pitaxian wine cellar, that bug was supposedly patched.
Looks like you don't want to be Owlcat's prideful samara unfair representation anymore they could brag about on social media.Damn, it takes middle of the Ch 2 to get your chance to bully Irabeth the Green Cunt, but when you do, at last, it is so, so satisfying...
Well, at least there is a nice chance to bully Negress in her personal quest as a bonus.
This chorussina fight... Completely ridiculously difficult.
She becomes literally invincible unless you kill like 5 dudes before they can cast a spell, in a game where 'surprise round' means you only get a half action except for the person who initiated
I laughed out loud. I thought dismiss was universal. hahahahadont pick opposing school abjuration else you cant dismiss your own aoe effect spells
So did you people get past act1 yet or not? I don't see the expected complaints.
It sounds like a lot of us are on Act 4 onwards.
There doesn't seem to be many hard gamebreaking issues at that point.
Most common soft issue I see is the morale dropping due to the siege bug, but you can easily work around that by just using a cheat engine table to set morale to what it should be.
The lack of complaints tells me people are either not playing on any relevant difficulty or the Codex has become so inured to modern gaming being a buggy shitshow everyone just stopped caring.
It really doesn't sound like there are a lot of hard gamebreakers (at least at that point in the game).
From what people have said, most of Owlcat's QA was focused on the story, so most of the bugs are with classes rather than hard story locks or the like.
I think Trickster benefits a shitton from re-speccing.The key Mythic Tricks that require a high skill level from you are UMD (you gotta be able to actually use the items), Persuasion (Rank 1 is just demoralize and doesn't run on rank, so its good to have a high skill), Athletics 1 and 2 (Athletics check into Saving Throws), Mobility 3 (Mobility checks into AC), Knowledge World 1 (World Checks into boosting every other check).
If it's true that Trickster's secret metamagic feat can turn level 1 spells into cantrips, I guess an Arcane Trickster Trickster can use Surprise Spells to magic missile 5xSneak Dice every fight. Just a silly thing you can do.
Arcana seems too good to pass up, no skill needed on MC. R2 adds traits to everything you find, so any weapon can be Demonbane, or elemental etc. Armor too, +4 stuff turns into +6. Every party member gets multiple bonuses, and you can just respec out of it after you're bored.
And the qualities can be savescummed if desired.
Mythic Rank 3 - Grab Arcana 1
Rank 4 - Grab Perception 1 and 2, grab with special trickster feats you want, respec into Arcana 2
Rank 7 - Grab Arcana 3
and, as an example, Rank 9 - respec out of Arcana 3, grab Athletics 2/Mobility 3/UMD 3/World 2
Now you have the best equipment in the world and the """AC"""/""""Saving Throws""""/Spellbook of a demigod boss tier fight regardless of class.
I also forgot to mention Trickery - the actual instakill Mythic - and Stealth. The latter's usefulness is a big of an enigma to me because it depends on wether True Sight just dispels it outright.