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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Saark

Arcane
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2,358
A Beautifully Desolate Campaign
in the end no control spells at all
Weird how I'm playing a control winter witch that just freezes and enchants everything on the screen in her first turn, to the point where even Demon Lords and their strongest henchmen can't save against it anymore. DC 51 Will saves with disadvantage, with the option to lower the will saves with
Not into witch cosplaying, but good tip.
The witch doesn't actually do anything for Enchantment based schools, it just increases DC for Icy Prison. But lategame I can throw a Hold Monster, Mass into an entire pack of enemies, follow it up with a polar midnight and just afk until everything is dead. Either from the cold damage, or the Dex Drain. Particularly useful against all these fucking annoying crystal shards that perma-stun you. They all have Dex 1, so a single point of Dex Drain will instantly kill them. Also works great against most bosses, a Greater Quicken Rod+Aspect of Coloxus will allow you to cast Polar Ray 3 times a turn, leading to a decent amount of Dex Drain every turn. Most bosses don't survive longer than 3-4 turns before they drop dead, and that's just 1 character. :positive:
 
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Thonius

Arcane
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Sep 18, 2014
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Pro-Tip Corporation.
What's disgusting about Trickster musical theme Hóngwèibīng? :(
Nothing. Love the game's OST.

I just don't see the appeal of Tricksters from a roleplaying perspective.
Too bad it's not very JOKER-like. AS much as I don't like capeshit the Joker has its moments and red pills maybe? I mean I'm planning to play it sooner or later BUT this is what I gathered from beta.


Would you prefer inverse, requiring low stats to hit endgame enemies?
No but something more similar to the ruleset and AP. Of course you need to tune it for rtwp, but not that bad. ANyway , they will undoubtly change it sooner and later .


"I understand that enemies need to be tuned to account for rtwp combat, overabundance of magic items, one player controlling full party, being able to make insane munchkin builds that no sane DM would allow, and dumb and exploitable AI controlling the enemies instead of DM doing it. But I want them to tune it only to the point, where I can still play on high difficulty settings and pretend to be a hardcore gamer, while actually sucking at the game"
It's a PC GAME, SAVE RELOAD.
It's not PNP SESSION HELLO!
 

Joggerino

Arcane
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Vatnik
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How the fuck do I throw people out of my party? And how do I kill friendly NPCs?? Also thank you owlcat for the touching lesbianic scene between a human and half-orc just as I exit the catacombs. I'm literally crying rn.
 
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RPG Wokedex Strap Yourselves In
How the fuck do I throw people out of my party? And how do I kill friendly NPCs?? Also thank you owlcat for the touching lesbianic scene between a human and half-orc just as I exit the catacombs. I'm literally crying rn.

Get to 3rd act, walk up to them, tell them to pack-up and fuck off.
 

Saark

Arcane
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A Beautifully Desolate Campaign
Well, this is a nice cameo at least. Watching Jubilost and Regill go at each other was certainly amusing.
f1ed2213ef.jpg
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
How the fuck do I throw people out of my party? And how do I kill friendly NPCs?? Also thank you owlcat for the touching lesbianic scene between a human and half-orc just as I exit the catacombs. I'm literally crying rn.
You talk to them in the inn and tell them you don't want them. Friendly NPCs are fully under the effects of friendly fire. Or you can let them die in combat and never resurrect them I guess.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,551
in the end no control spells at all
Weird how I'm playing a control winter witch that just freezes and enchants everything on the screen in her first turn, to the point where even Demon Lords and their strongest henchmen can't save against it anymore. DC 51 Will saves with disadvantage, with the option to lower the will saves with
Not into witch cosplaying, but good tip.
The witch doesn't actually do anything for Enchantment based schools, it just increases DC for Icy Prison. But lategame I can throw a Hold Monster, Mass into an entire pack of enemies, follow it up with a polar midnight and just afk until everything is dead. Either from the cold damage, or the Dex Drain. Particularly useful against all these fucking annoying crystal shards that perma-stun you. They all have Dex 1, so a single point of Dex Drain will instantly kill them. Also works great against most bosses, a Greater Quicken Rod+Aspect of Coloxus will allow you to cast Polar Ray 3 times a turn, leading to a decent amount of Dex Drain every turn. Most bosses don't survive longer than 3-4 turns before they drop dead, and that's just 1 character. :positive:

DC51 will save thats just good enough but not much more , since they have +45 will save AND 45 sr , 20 sr good by the end . They dont have to roll good to make it... Do your icy spells bypass spell resists ? Else its very likely to not work.I am also pretty sure everything is stat drain immune, since exsanguinate was only doing damage.
Also just checked they are completely immune to the paralyzed condition, dificult terrain , entangled , immobilized , slowed etc...
 
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FriendlyMerchant

Guest
DC51 will save thats just good enough but not much more , since they have +45 will save AND 45 sr , 20 sr good by the end . They dont have to roll good to make it... Do your icy spells bypass spell resists ? Else its very likely to not work.I am also pretty sure everything is stat drain immune, since exsanguinate was only doing damage.
Also just checked they are completely immune to the paralyzed condition, dificult terrain , entangled , immobilized , slowed etc...

Imagine putting Cruoromancer and more spellcasting options only to end up making them useless for any of the situations where you would actually want to use them. Does Owlcat even know what they're doing?
 

Matalarata

Arcane
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How does outpost to bastion expansion work? I have three identical cards, all saying an outpost with 3 slots filled can be upgraded. I only have one which has a single fully built building and 2 being contructed. How the fuck do I determine which card to pick?
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,551
DC51 will save thats just good enough but not much more , since they have +45 will save AND 45 sr , 20 sr good by the end . They dont have to roll good to make it... Do your icy spells bypass spell resists ? Else its very likely to not work.I am also pretty sure everything is stat drain immune, since exsanguinate was only doing damage.
Also just checked they are completely immune to the paralyzed condition, dificult terrain , entangled , immobilized , slowed etc...

Imagine putting Cruoromancer and more spellcasting options only to end up making them useless for any of the situations where you would actually want to use them. Does Owlcat even know what they're doing?

Yes , and frankly either other people have not reached that stage or they are not playing casters . Going pure cruomancer you think with infusion you can make a good stat drain build , well another thing that wont work.
 

FriendlyMerchant

Guest
How does outpost to bastion expansion work? I have three identical cards, all saying an outpost with 3 slots filled can be upgraded. I only have one which has a single fully built building and 2 being contructed. How the fuck do I determine which card to pick?
It doesn't matter which one you pick. The three cards do the same thing.
 

Saark

Arcane
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Joined
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Messages
2,358
A Beautifully Desolate Campaign
DC51 will save thats just good enough but not much more , since they have +45 will save AND 45 sr , 20 sr good by the end . They dont have to roll good to make it... Do your icy spells bypass spell resists ? Else its very likely to not work.I am also pretty sure everything is stat drain immune, since exsanguinate was only doing damage.
Most of the higher end enemies aren't immune to everything though, just to "most" things. But they all have a few weaknesses that you can exploit, and Expanded Arsenal makes dipping into other spell schools super easy. Undead/Serpentine bloodline allow you to charm/compel enemies that have natural immunities against it, too. It's not an end-all-be all solution, ofc, but it works against most enemies. Also, as I said, 51 is just without buffs or demonic rage. 7th level Enchantment spells are DC 56 for me right now.

Spell resist is a non issue, and keep in mind that persistent metamagic or Socothbenoth Aspect allow you to cast every spell with advantage.
8aacee73cb.jpg
c4d3458f7f.jpg

2fdb9220f0.jpg

It's not the toughest enemy, but one of the many people are complaining about here. Keep in mind that I'm only level 18, and am still using Chapter 3 items, like the Battle Mage Quarterstaff. I'm sure there's better end-game items that will let me further boost DC.
 

Mortmal

Arcane
Joined
Jun 15, 2009
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9,551
DC51 will save thats just good enough but not much more , since they have +45 will save AND 45 sr , 20 sr good by the end . They dont have to roll good to make it... Do your icy spells bypass spell resists ? Else its very likely to not work.I am also pretty sure everything is stat drain immune, since exsanguinate was only doing damage.
Most of the higher end enemies aren't immune to everything though, just to "most" things. But they all have a few weaknesses that you can exploit, and Expanded Arsenal makes dipping into other spell schools super easy. Undead/Serpentine bloodline allow you to charm/compel enemies that have natural immunities against it, too. It's not an end-all-be all solution, ofc, but it works against most enemies. Also, as I said, 51 is just without buffs or demonic rage. 7th level Enchantment spells are DC 56 for me right now.

Spell resist is a non issue, and keep in mind that persistent metamagic or Socothbenoth Aspect allow you to cast every spell with advantage.
8aacee73cb.jpg
c4d3458f7f.jpg

2fdb9220f0.jpg

It's not the toughest enemy, but one of the many people are complaining about here. Keep in mind that I'm only level 18, and am still using Chapter 3 items, like the Battle Mage Quarterstaff. I'm sure there's better end-game items that will let me further boost DC.
Not found anything much to boost dc by chap 5 .. maybe Meredoth got more lucky ?
Then again we got shafted, lich transformation was bugged, if i knew and redo it i'd go sorc instead maximize cha and there more hp by the way.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
How does outpost to bastion expansion work? I have three identical cards, all saying an outpost with 3 slots filled can be upgraded. I only have one which has a single fully built building and 2 being contructed. How the fuck do I determine which card to pick?

After the card is done you pick an outpost on the map and upgrade it.
 

Saark

Arcane
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Jun 16, 2010
Messages
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A Beautifully Desolate Campaign
Ultimately the criticism you brought forth is totally valid. It just plain sucks to invest into a spell school that isn't just pure damage, and then have it negated by immunities that cannot be removed or counteracted. Kingmaker and the Fey with their compulsion/mind affecting immunities had the same problem, but at least this time around you can get around most of the enemies immunities and don't have to worry too much about using off-school spells as Expanded Arsenal allows for much easier switching. Illusion being practically useless as Phantasmal Killer rarely works due to having to hit 2 saves, and even most Concealment effects are much less potent due to Supernatural Truesight on most tougher opponents.

It does feel hilarious, though, fighting 3 HD50+ enemies and just turning them into dogs one by one. Baleful Polymorph sure is busted. It's a shame Witch doesn't get Mass Icy Prison, and sadly Loremaster is still bugged and doesn't grant Wizard/Cleric/Druid Spell Secrets, only Feats.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,468
>Figthing Marhevok 2x2

> Kill his Pet Dragon with Ease

> Dispell his blur

> Kill all his Mirror Images

> ''Cool , now i just need to hit him!''

> Casts again

> ''No problem , just going to do again.

> the Motherfucker proceds to cast Mirror Image more 3x times.

MFW

pp,840x830-pad,1000x1000,f8f8f8.jpg

Owlcat..Why...

Fuck , i thought he would do it again..
 

Matalarata

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Phantasmal Killer rarely works due to having to hit 2 saves


Phantasmal killer is a weird beast in the system, it's a save or die but it's an early one so it's balanced around the 2 saves. Even in pnp it's somewhat gud for some build and utter garbage for the rest.
 

Saark

Arcane
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Joined
Jun 16, 2010
Messages
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A Beautifully Desolate Campaign
Phantasmal killer is a weird beast in the system, it's a save or die but it's an early one so it's balanced around the 2 saves. Even in pnp it's somewhat gud for some build and utter garbage for the rest.
I think in a videogame, a lot of the spells struggle as they are save or suck/save or die kind of spells. In the tabletop environment where there is no reloads that is totally fine, as you risk wasting your turn on a useless ability. PC games are much more min-max~y and with reloading always being an option, you risk that these spells completely remove any challenge from every single fight. Making enemies immune to most of them is the only sensible choice to not rob the game of its difficulty the moment an enchanter/transmutation/illusion wizard joins the fray.
 

Efe

Erudite
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Dec 27, 2015
Messages
2,606
which one of your fuckers said
lets make a fallout quest and make it forced turn-based puzzle thats actually pressing 3 buttons only and fill it with more dispels than entire rest of the game?
 

Ramnozack

Cipher
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Jan 29, 2017
Messages
900
Nenio is a beast at illusion and enchantment, as early as act 3 begins, you can get her a ring that gives +2 dc to illusion, a ring that gives +2 dc to enchantment, an amulet that gives you +2 dc to mind affecting spells (everything good in illusion and enchantment), you pick up GSF illusion and get another +2 to illusion, get Mythic SF Illusion and get another +2 dc to illusions, pick up expanded arsenal enchantment and get +4 dc to enchantment spells. She can force glabrezus and nalfeshnees to kill themselves through the power of sheer autism (and 30+ dc phantasmal killers).
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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*SHRUG* That can be done with basically any spellcaster. Doesn't make it special.
 

Ramnozack

Cipher
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900
*SHRUG* That can be done with basically any spellcaster. Doesn't make it special.
Anything can be done by any character by that standard. I can also make a gnome hellknight who beats the shit out of everything with a gnome hammer, but that doesnt make regill any less good
 

panda

Savant
Joined
Dec 31, 2014
Messages
398
Nenio is a beast at illusion and enchantment, as early as act 3 begins, you can get her a ring that gives +2 dc to illusion, a ring that gives +2 dc to enchantment, an amulet that gives you +2 dc to mind affecting spells (everything good in illusion and enchantment), you pick up GSF illusion and get another +2 to illusion, get Mythic SF Illusion and get another +2 dc to illusions, pick up expanded arsenal enchantment and get +4 dc to enchantment spells. She can force glabrezus and nalfeshnees to kill themselves through the power of sheer autism (and 30+ dc phantasmal killers).
Add the best part too: bonus DC and metamagic to scribed scrolls on top of all that. It is really nice to have few additional "arguments" in inventory prepared.
 

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