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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

FriendlyMerchant

Guest
Did some testing with toybox. Just 20 Bloodrager/10 Demon. This is assuming you can actually get the +8 belts and level 20 character. Only really missing Vestement here.

6TgZT2g.jpg

Some interesting things you can do with this class.

6o4w3gU.jpg

Kux4Im9.jpg


7XOw0EZ.jpg
Dont know why but i read testosterone as your character name first time...

That's the English Transliteration of his name.
 
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RPG Wokedex Strap Yourselves In
Question for people who finished the game. Do you loose companions if you didn't finish their quests in the last chapter like in Kingmaker? One of the quests is broken for me and I wonder if I should get a merc.
 

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
kPgs1xX.png


Really? Really? Who balances this garbage?
I dont know but apparently its not overtuned and completely fine, you should ask ga♥ or his friend D_X for more explanations.
By the way 72 ac on a char, roughly the same as a major deity , is not enough end game...
Jesus Christ, what a bunch of crybabies. Play on story mode instead of complaining about how scary the big numbers of the monsters are.

This game deserves a lot of harsh criticism for many different reasons, but high numbers hurting your feelings are not one of them.
 

Mortmal

Arcane
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Question for people who finished the game. Do you loose companions if you didn't finish their quests in the last chapter like in Kingmaker? One of the quests is broken for me and I wonder if I should get a merc.
No you lose some as lich path, but not a big deal , really not a big deal, in fact good riddance sosiel and seelah. You lose them all as swarm.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
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kPgs1xX.png


Really? Really? Who balances this garbage?
I dont know but apparently its not overtuned and completely fine, you should ask ga♥ or his friend D_X for more explanations.
By the way 72 ac on a char, roughly the same as a major deity , is not enough end game...
Jesus Christ, what a bunch of crybabies. Play on story mode instead of complaining about how scary the big numbers of the monsters are.

This game deserves a lot of harsh criticism for many different reasons, but high numbers hurting your feelings are not one of them.
Hey dumbfuck, yes no need to tell you something else by now, if you get to this AC and tht kind of numbers it negates 99% of the choices, this is not a rpg anymore.It's barely an hack and slash and get your build online and copy like for diablo.
 

Shadenuat

Arcane
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What constitutes that number?
If it's armor, you can sunder it, use touch attacks
if it's dex or dodge, you can flatfoot enemy, paralyze, blind, etc.
if it's combination of spells > dispel
high natural would probably be only one that is banal, and points out to using some other forms of damage (still doesn't protect against Touch)
 

S.H.O.D.A.N.

Learned
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I mean, that AC means nothing in a vacuum. For all we know, that thing could die to a single forced reflex save.
 

Cryomancer

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Glory to Ukraine
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Play on story mode instead of complaining about how scary the big numbers of the monsters are.

This game deserves a lot of harsh criticism for many different reasons, but high numbers hurting your feelings are not one of them.

Numbers should represent something. Number inflation is a problem just like currency inflation is a problem IRL.

Also, a lot of crazy high numbers makes the difference between pure RP builds and tryhard builds too big hence makes a lot of fun builds non possible to be played in core difficulty. Mephistopheles in P&P has 48 AC. If your char has more AC than it, yes, the game is too inflated.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"You get an adamantine glaive from the previous act boss, "

Nah. That thing vanishes while on the world for me. Funny enough, my main damage dealer uses glaives. LMAO

Just *poof*. No explainations. :(
 

Mortmal

Arcane
Joined
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Messages
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"You get an adamantine glaive from the previous act boss, "

Nah. That thing vanishes while on the world for me. Funny enough, my main damage dealer uses glaives. LMAO

Just *poof*. No explainations. :(
it's possible you lost it as it's getting upgraded int he crusade management event like the many many relics.
 

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
Hey dumbfuck, yes no need to tell you something else by now, if you get to this AC and tht kind of numbers it negates 99% of the choices, this is not a rpg anymore.It's barely an hack and slash and get your build online and copy like for diablo.
What are you even talking about? If high numbers make things too difficult for you to enjoy the game with your build, PLAY ON FUCKING STORY MODE. There are seven difficulty levels in this game, what's the point of playing it on a difficulty you don't enjoy?

Is your ego so fragile that you need the difficulty settings of a game to tell you that you're "normal"?

Numbers should represent something. Number inflation is a problem just like currency inflation is a problem IRL.
And do you expect a Pathfinder game based on the Wrath of the Righteous module to do away with numbers inflation? Are you out of your mind?

Also, a lot of crazy high numbers makes the difference between pure RP builds and tryhard builds too big hence makes a lot of fun builds non possible to be played in core difficulty.
I'm astonished, seriously. If a lot of fun builds aren't good enough for Core, PLAY ON A LOWER DIFFICULTY.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
What constitutes that number?
If it's armor, you can sunder it, use touch attacks
if it's dex or dodge, you can flatfoot enemy, paralyze, blind, etc.
if it's combination of spells > dispel
high natural would probably be only one that is banal, and points out to using some other forms of damage (still doesn't protect against Touch)
There are actually a few enemies who do just have high natural, but there are also some weapons which ignore the natural as well, so there is also a solution for that.
 
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RPG Wokedex Strap Yourselves In
Also it's pure nonsense. One of the most appealing aspects of DnD is that the numbers are not bullshit. 18 str is peak human performance, that allows you to carry such and such weight. Mythical monsters are stronger. Back in ADnD it felt great to get over that in some way, for example getting the belts in BG2. Now it's a bit more lax of course. But if numbers go high enough it's indistinguishable from JRPG where characters start with 10 str and go up to 1000. What does str 1000 even means? Is the character really 100 times stronger than a normal human? Does it mean he can lift an oil tanker now? Same with AC 72. Tarrasque has BAB +30. A gang of these would have trouble hitting something like that.
 

Jermu

Arbiter
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Planning on second playthrough on hard (last 1 was core) and want to try evil options this time. Anyone has tried swarm is it a buggy mess? Other than that deciding between lich/trickster melee char.
 

Sharpedge

Prophet
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Planning on second playthrough on hard (last 1 was core) and want to try evil options this time. Anyone has tried swarm is it a buggy mess? Other than that deciding between lich/trickster melee char.
Swarm is a buggy mess. If you want to go evil either go Lich, Devil or Demon. The aforementioned lich is potentially also a buggy mess however, so keep that in mind.
 

Mortmal

Arcane
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Messages
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Hey dumbfuck, yes no need to tell you something else by now, if you get to this AC and tht kind of numbers it negates 99% of the choices, this is not a rpg anymore.It's barely an hack and slash and get your build online and copy like for diablo.
What are you even talking about? If high numbers make things too difficult for you to enjoy the game with your build, PLAY ON FUCKING STORY MODE. There are seven difficulty levels in this game, what's the point of playing it on a difficulty you don't enjoy?

Is your ego so fragile that you need the difficulty settings of a game to tell you that you're "normal"?

Numbers should represent something. Number inflation is a problem just like currency inflation is a problem IRL.
And do you expect a Pathfinder game based on the Wrath of the Righteous module to do away with numbers inflation? Are you out of your mind?

Also, a lot of crazy high numbers makes the difference between pure RP builds and tryhard builds too big hence makes a lot of fun builds non possible to be played in core difficulty.
I'm astonished, seriously. If a lot of fun builds aren't good enough for Core, PLAY ON A LOWER DIFFICULTY.

Most often you dont read, and when you do you dont understand , but its my fault i'll make it easier.

ME <-- thats me , FINISHED GAME , FINISHED EVERY GAMES, NOTHING TOO HARD FOR ME
ME THINK ITS POPAMOLE SHIT , NOT LIKE TRUE RPG.
 
Joined
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Messages
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RPG Wokedex Strap Yourselves In
And do you expect a Pathfinder game based on the Wrath of the Righteous module to do away with numbers inflation? Are you out of your mind?

AC in the original adventure go up to only 45. This one is all on Owlcat. I wished people stopped blaming all the game faults on Pazio. They are shitty but they aren't the devil.
 
Self-Ejected

Rusty Eyes

aka Auraculum
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Quick question to the people who are playing more intensely than me - which Path would you say has the most unique conversations/outcomes/options etc.?
 

Sharpedge

Prophet
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Messages
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NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate, but regardless of whether or not its true, the burden of proof is still on him to show that most choices are negated.
 

Mortmal

Arcane
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Messages
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NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate, but regardless of whether or not its true, the burden of proof is still on him to show that most choices are negated.
I linked end game demons stats much earlier, basic primary school math is evidence enough . you need extremely high stats to hit them and not get hit, what else do you need ?
 

Shadenuat

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NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate
It's not up to debate, of course it is not true.

If you could use same choice through whole game, it's PoE1 unpatched where you grease flying dragons.

A challenging game should force you to change and rotate choices, so whats was good early game should eventually not be so good. Abilities could have different uses at different stages of the game. Something can make game easier for you early game, but be bad at endgame. It is up to you to balance these things out in a party of 6 characters.

I linked end game demons stats much earlier, basic primary school math is evidence enough . you need extremely high stats to hit them and not get hit, what else do you need ?
Would you prefer inverse, requiring low stats to hit endgame enemies?

Also it's pure nonsense.
Yes, Pathfinder is a powerbuilding nonsense.

Number inflation is a problem
Viktor u are of age, you can marry

owlcat waifu, 150 classes, 10000 spells, play lich, 1 shot things with mythic spells many damage
sawyerinna, no inflation, quite balanced, dagger +1 armed

there is no harem ending.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,620
NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate
It's not up to debate, of course it is not true.

If you could use same choice through whole game, it's PoE1 unpatched where you grease flying dragons.

A challenging game should force you to change and rotate choices, so whats was good early game should eventually not be so good. Abilities could have different uses at different stages of the game. Something can make game easier for you early game, but be bad at endgame. It is up to you to balance these things out.

I linked end game demons stats much earlier, basic primary school math is evidence enough . you need extremely high stats to hit them and not get hit, what else do you need ?
Would you prefer inverse, requiring low stats to hit endgame enemies?
No but something more similar to the ruleset and AP. Of course you need to tune it for rtwp, but not that bad. ANyway , they will undoubtly change it sooner and later .
 

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