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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate, but regardless of whether or not its true, the burden of proof is still on him to show that most choices are negated.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,901
Location
Poland
h00PNkF.png

I love those graphical gliches that are showing wisdom drain when my characters are fine :argh:
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,492
NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate, but regardless of whether or not its true, the burden of proof is still on him to show that most choices are negated.
I linked end game demons stats much earlier, basic primary school math is evidence enough . you need extremely high stats to hit them and not get hit, what else do you need ?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate
It's not up to debate, of course it is not true.

If you could use same choice through whole game, it's PoE1 unpatched where you grease flying dragons.

A challenging game should force you to change and rotate choices, so whats was good early game should eventually not be so good. Abilities could have different uses at different stages of the game. Something can make game easier for you early game, but be bad at endgame. It is up to you to balance these things out in a party of 6 characters.

I linked end game demons stats much earlier, basic primary school math is evidence enough . you need extremely high stats to hit them and not get hit, what else do you need ?
Would you prefer inverse, requiring low stats to hit endgame enemies?

Also it's pure nonsense.
Yes, Pathfinder is a powerbuilding nonsense.

Number inflation is a problem
Viktor u are of age, you can marry

owlcat waifu, 150 classes, 10000 spells, play lich, 1 shot things with mythic spells many damage
sawyerinna, no inflation, quite balanced, dagger +1 armed

there is no harem ending.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,492
NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate
It's not up to debate, of course it is not true.

If you could use same choice through whole game, it's PoE1 unpatched where you grease flying dragons.

A challenging game should force you to change and rotate choices, so whats was good early game should eventually not be so good. Abilities could have different uses at different stages of the game. Something can make game easier for you early game, but be bad at endgame. It is up to you to balance these things out.

I linked end game demons stats much earlier, basic primary school math is evidence enough . you need extremely high stats to hit them and not get hit, what else do you need ?
Would you prefer inverse, requiring low stats to hit endgame enemies?
No but something more similar to the ruleset and AP. Of course you need to tune it for rtwp, but not that bad. ANyway , they will undoubtly change it sooner and later .
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,420
Morveg is down and took him at level 10, really hard fight but Eldritch Scion deals big damage. BUT I CAN'T FIND THOSE DAMMED UNIQUE THROWING AXES :argh::argh::argh:
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Yes, but faults that were already present in the original became exaggerated in the games.
Which is close to inevitable, unless you heavily reduce players options to very strict, giving them not experience they could build themselves, but one which fits your personal designer's vision.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,492
Most often you dont read, and when you do you dont understand , but its my fault i'll make it easier.

ME <-- thats me , FINISHED GAME , FINISHED EVERY GAMES, NOTHING TOO HARD FOR ME
ME THINK ITS POPAMOLE SHIT , NOT LIKE TRUE RPG.
Shh, take it easy brother. Recovering from grease addiction is hard, we know. We're here for you. :love:
Well grease is one of my favorite spells , stinking cloud too, it was far too easy with that in kingmaker. However in wotr that's simple, in the end no control spells at all, spam the same few damage spells. Except one ! The kineticist deadly earth, a broken spell applying more damage than it should in kingmaker still works in wotr.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,979
"it's possible you lost it as it's getting upgraded int he crusade management event like the many many relics."

*barf*


HAHAHAHAHAA.


Between all this talk about how 'buggy' this game, and how kingdom management is so 'click it fast so you actually play the game' it makes one so paranoid, I completely shitfaced out of noticing I chose to study the sword.


HAHAHAHAHAHAHA.


People claim this game makes you think, but I disagree, it clearly makes one dumber if possible since HOW THE FUKK DID I NOT REALIZE THIS SOONER.


HAHAHAHAHA.



Thanks.



Gotta wait 5 in game days to make sure, but I'm 99.9% sure this is what happened.

Another thing that makes one nervous nelly is I *just* realized you can't simply remove equipment by dragging it on the world map screen. You have to right click to equip/unequip stuff. LMAO

Now, that I made myself look like a normal idiot Codexer....




On to grease. Grease is way too powerful as a 1st level spell and should be nerved since it should not be making otherwise powerful enemies easy.

My suggestion that will never be used: 1. You only suffer a normal ST vs it when you are moving, -5ST if charging. If you are just standing there you should still have to save but at a +2 or even +5 since you are less likely to flop like a fish when standing still. LMAO This doesn't completely nerf it but it makes it less likely characters who are just standing there don't spaz out like old geezers.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
It's not up to debate, of course it is not true.

If you could use same choice through whole game, it's PoE1 unpatched where you grease flying dragons.

A challenging game should force you to change and rotate choices, so whats was good early game should eventually not be so good. Abilities could have different uses at different stages of the game. Something can make game easier for you early game, but be bad at endgame. It is up to you to balance these things out in a party of 6 characters.
[Narrator]: Sharpedge attempts to bait others into engaging in this argument.
[Narrator]: *Rolls Dice* 20.
[Narrator]: It was super effective.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
My suggestion
Identical spells simply shouldn't stack in any way, if there are multiple, the highest level version should take effect. Casting identical spell on other existing could increase its area and length etc.
If you have problems with turdomancers in your game, introduce more FOM and various levitating enemies into monstruary, or make it counterable by some other level 1 spell (magic missile/shield). Even if you have AI which is dumb as bricks and runs right into party and can't dispel enemy area spells, slapping such spell on them as prebuff/item/natural ability wouldn't be a problem.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,492
However in wotr that's simple, in the end no control spells at all,
Lord forgive me, Desuman literally spelled it out, Putrefaction then Phantasmal Web, works great with Nenio, is even well supported by items. No need to spam Grease brother, there are other spells.
[.
yes but .. Nenio... and that combo isn't nearly as good tbh.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,925
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Some help needed. I'm in my second run, and I solved Woljif's stuff, Library, visited the Tower of Estrod without fighting, Feud of the Faithful, found Ramien's disciples, and did Gwerm's Mansion in one rest. Now can you remind me which parts of the Market and locations in the town are worth clearing out?
Keep to the middle.

But, you should be able to rest twice before your tavern defense kicks in.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate, but regardless of whether or not its true, the burden of proof is still on him to show that most choices are negated.
My "what are you even talking about?" wasn't a "your thoughts are so deep that I can't understand them" but a "it doesn't make sense to complain about a certain difficulty level making subpar builds not playable, because there are more difficulty settings in this game than in the last ten I played put together". He wants to play on a difficulty level explicitly not recommended if you don't want to optimize your party and, at the same time, he doesn't want to optimize his party to match that difficulty. It doesn't make sense. Normal, Casual, and Story mode are there to be used exactly in these cases.

Most often you dont read, and when you do you dont understand , but its my fault i'll make it easier.
Sick burn.

ME <-- thats me , FINISHED GAME , FINISHED EVERY GAMES, NOTHING TOO HARD FOR ME
Mortmal, I don't want to be mean to you, but right now you seem unable to understand what I'm saying.

I'm not suggesting that you're bad at the game or that the game is too hard for you. I know you have enough knowledge about the Pathfinder system to breeze through a CRPG based on it. What I'm saying is that complaining about the high numbers making it not an RPG because non-optimal builds aren't viable doesn't make sense, because the difficulty settings have a big impact on those numbers and no one is forcing anyone to play on Core. If someone wants to play a non optimal build in a non optimal party, he can just play on Casual or Story mode. What's the big deal?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,954
Location
Frostfell
owlcat waifu, 150 classes, 10000 spells, play lich, 1 shot things with mythic spells many damage
sawyerinna, no inflation, quite balanced, dagger +1 armed

Obviously I would take OwlCat. But I'm pretty sure that if this game had :
  • better writing
  • Better AI for enemies in combat
  • Less inflation
Would be extremely better. I also believe that there are better APs to be adapted. There are 24 adventure paths. Legacy of Fire allows PC's to play a bit in city of brass which would be amazing and unique. Rise of the Runelords, explore the ruins of a ancient magocracy. Second Darkness, focus on "underdark". Serpent's Skull is "seeking Eldorado" . Jade Regent, high fantasy ancient China. Skull & Shackles, high fantasy pirates with firearms and you can own a island. Reign of Winter is about curse of the winter expanding. Mummy's Mask is high fantasy ancient egypt. Iron Gods is high tech, high magic ancient tech artifact exploration. Giantslayer is about a warmonger giant with a artifact. So many cool unique ideas.

I liked WoTR but I would like way more to play other modules. Only because I wrote some critiques towards WoTR, doesn't mean that I din't liked or that I prefer Sawyer pillars over it.
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,058
Location
Texas
Insert Title Here
Or, they could just adapt a lower level module like one that goes up to level 10 with a 20 point buy so we could have less inflation??

Goddamn munchkins
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
NJClaw what Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate, but regardless of whether or not its true, the burden of proof is still on him to show that most choices are negated.
My "what are you even talking about?" wasn't a "your thoughts are so deep that I can't understand them" but a "it doesn't make sense to complain about a certain difficulty level making subpar builds not playable, because there are more difficulty settings in this game than in the last ten I played put together". He wants to play on a difficulty level explicitly not recommended if you don't want to optimize your party and, at the same time, he doesn't want to optimize his party to match that difficulty. It doesn't make sense. Normal, Casual, and Story mode are there to be used exactly in these cases.
I am just making sure everyone is on the same page. :M
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,706
Location
Hyperborea
Would you prefer inverse, requiring low stats to hit endgame enemies?
No but something more similar to the ruleset and AP. Of course you need to tune it for rtwp, but not that bad. ANyway , they will undoubtly change it sooner and later .


"I understand that enemies need to be tuned to account for rtwp combat, overabundance of magic items, one player controlling full party, being able to make insane munchkin builds that no sane DM would allow, and dumb and exploitable AI controlling the enemies instead of DM doing it. But I want them to tune it only to the point, where I can still play on high difficulty settings and pretend to be a hardcore gamer, while actually sucking at the game"
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Nov 23, 2014
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Some help needed. I'm in my second run, and I solved Woljif's stuff, Library, visited the Tower of Estrod without fighting, Feud of the Faithful, found Ramien's disciples, and did Gwerm's Mansion in one rest. Now can you remind me which parts of the Market and locations in the town are worth clearing out?
Keep to the middle.

But, you should be able to rest twice before your tavern defense kicks in.
I can't remember if there was good loot in the side sections - the undead one and the one with the brimorack house. Either that or good XP. Since it's a second run I just try to reach Chapter 2 asap, not that I worry about the Inn attack that much.

Of the other locations, outside of the Market as far as I remember there was good loot only in the Tirabade residence - a cloak that improves sneak. The other two locations didn't have anything interesting. Oh, and the shadow demon, I should do that too.
 

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