NJClaw what
Mortmal is arguing is that a choice is not a choice if you cannot finish the game with it (its a false choice, since choosing it bars you completion). Whether or not this is true is up for debate
It's not up to debate, of course it is not true.
If you could use same choice through whole game, it's PoE1 unpatched where you grease flying dragons.
A challenging game should force you to change and rotate choices, so whats was good early game should eventually not be so good. Abilities could have different uses at different stages of the game. Something can make game easier for you early game, but be bad at endgame. It is up to you to balance these things out.
I linked end game demons stats much earlier, basic primary school math is evidence enough . you need extremely high stats to hit them and not get hit, what else do you need ?
Would you prefer inverse, requiring low stats to hit endgame enemies?