DOS2 AI uses utility theory when evaluating what move to make with a lot of factors considered
Very useful. Now just tell them to make a game where you can't one-shot the final boss with three different skills on the highest possible difficulty setting.
"game has broken skills therefore it is bad"
wow every game ever made is bad
this is your mind on owlcat's cock
Rusty, I know you don't read other people's posts so I'm not getting mad at you, but come on. I'm not saying the game is bad. All things considered, I actually enjoyed it and defended it against some unfair criticism.
That's the difference between a sane person and you (when you go on your shitposting sprees, otherwise you're sane too): you are physically unable to understand that it's possible to criticize a game while still enjoying its qualities.
You're praising D:OS2 for its radiant AI, but what's the point when in an entire 120 hours playthrough there's not a single enemy able to withstand the fucking dumb skills you got in the very first area?