rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
DOS2 AI uses utility theory when evaluating what move to make with a lot of factors consideredWhat AI does D:OS2 have, apart from some terrain use?
If you install the devkit most of the scripts for enemy AI come with it
there's a barebones rundown of it here: https://docs.larian.game/Combat_AI
the statbloat in DOS2 sucks, but it is part of the game. They were not adapting something that already exists and adjusting it, I'd say I'm not sure why you can't understand this but I'm pretty sure it's because you're a peak midwit"My pet game can have stat bloat, yours cannot, because it's a different situation there." Ok rusty. I don't really care ether way, seriously. Just wanted to make fun of the double standard. Just play and enjoy whatever you feel like enjoying.yes, I'm aware the game has stat bloat, but it's an innate part of the ruleset.
wotr has stat bloat that is not present whatsoever in the original game and exists purely to challenge the player because they can't be bothered implementing an AI that does more than attack the thing closest to it
these are two completely separate issues, I hope that clears things up champ