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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
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Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'm playing Azata (Freebooter Ranger) and I gave Sosiel Animal Domain through Mythics. So now he's riding a boar.

:smug: For the high AC, of course. :smug:
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
whats a good class for demon path?
did we have mythic abilities listed somewhere on web?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,062
After picking lich path the game offered me merged or separate spell books. At the time there was no indication that this had any gameplay effect so i picked separate spellbooks. Now I find out there are massive benefits to having a merged spellbook and the fucking game didn't bother to mention it!!
Is there anything I can do now to merge the spellbooks or do I have to reload?
Maybe it's too early for you to play casters if you didn't know it's useful before?
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Is lich fun? Is i good?

Yeah to both.

I can see 2 viable builds: some sort of shapeshiftin', chargin' death knight (pick the damage, -str on natural attacks, and the damage on each charge hit, and a way of getting pounce).

OR

Favored metamagic extend, the "buff lasts 24 hour" feats, and when your caster level hits... 25? you can give your entire team undead immunities and DR for 24 hours then support with spells like this

Om2nXbk.png


Which aoes for 465 damage once megamagiked, despite the description. All buffs like haste, greater invis, etc will last 24 hours. Having the whole team under haste and greater invis is funny because you can let them loose in real time on a map and most shit will run away as as your dudes spread out and slaughter the poor terrified demons.

Summons are good early but not worth the actions of your lich late game. Even pre-casted with all the feats the best they can be is meatshield at this point.

I'm running 24 hour buffs lich with sorcerer, though grey-fur might be better (if you can legendary proportions THEN turn them undead).
Lich has a lot of options. Here is a weird idea someone had which (admittedly is very poorly optimized and would in my opinion work better as arcane trickster) does a lot of damage.
https://www.reddit.com/r/Pathfinder...build_ridiculous_29k_dpr_unkillable_pouncing/
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
whats a good class for demon path?
did we have mythic abilities listed somewhere on web?
None of the classes really work that well with demon. It has some minor synergy with kineticist (the 1 demon aspect that gives a free AoO when you attempt a combat maneuver works with Kineticist CMs on blasts and you can get free ranged AoO blasts from it) and it also has some minor synergy with casters (aspects that give + to DCs and - to enemies saves, as well as roll twice take best result stuff). It has negative synergy with any class that has rage, because demonic rage and rage cannot be active at the same time. It does have a lot of item support however and I think that if you go with the items, what is potentially the best way to go is either an arcane trickster focusing on dealing damage with rays, or some sort of ranged throwing weapon build.

The biggest problem with demon is that 90% of its bonuses only apply when you are raging, but you can only rage a very limited number of times per day, so either you rest spam or you play basically without a mythic path.
 
Last edited:

Joggerino

Arcane
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Vatnik
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Oct 28, 2020
Messages
4,612
Now I find out there are massive benefits to having a merged spellbook and the fucking game didn't bother to mention it!!
"Now you are learning." (C) Desiderius

Reload. Or, if you want to gamble on your game progress - respec.

You shouldn't have to reload. Information pertinent to playing the game should be available in game.
Yeah, it's ridiculous. It seems there is actually an advantage to having seperate spell books which is that you get more spell slots in total. But that's complete shit compared to combining and adding the caster levels together.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,201
Why only angel/lich can merge spellbook anyway? Why not trickster? Is there any official explanation?
 

Deadyawn

Scholar
Joined
Dec 1, 2019
Messages
156
Location
Argentina
I'm currently a level 10 scroll savant, I've already got everything I need from this class but I'm unsure on how to proceed. Any suggestions?
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
I'm currently a level 10 scroll savant, I've already got everything I need from this class but I'm unsure on how to proceed. Any suggestions?
Either take 10 more levels of wizard or arcane trickster or eldritch knight, or loremaster. Or barbarian, I heard they mix well with wizards, really uh strong uh synergy.
 

LannTheStupid

Товарищ
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Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
whats a good class for demon path?
What I saw on streams (spoiler) is that using Demon alibities sometimes require passing Will saves. So I am going to play as an Empyreal Sorcerer with high Wisdom and see where it goes. I have no idea what it will look like, but I'd like to try.

Also, a Neutral Evil being with Celestial bloodline sounds fun.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I'm currently a level 10 scroll savant, I've already got everything I need from this class but I'm unsure on how to proceed. Any suggestions?
Either take 10 more levels of wizard or arcane trickster or eldritch knight, or loremaster. Or barbarian, I heard they mix well with wizards, really uh strong uh synergy.
He would need to dip into something to have unlocked AT, so 10 levels of AT is not possible. For EK he would have had to have taken feats for that already, same with loremaster. Unless he had already planned around a specialist path, in my opinion he should just keep going wizard.
 

Mig

Liturgist
Joined
Oct 2, 2011
Messages
103
Location
Netherlands
New patch.
https://store.steampowered.com/news...=103582791469275223&emgid=2900871494645448479

Crusaders!

A new patch is here. The list of changes is quite long, so here’s what you’ve been asking about the most:
  • Now you can complete the quest about 21 daggers;
  • You won’t skip Gray Garrison anymore right after entering by teleporting to the top floor;
  • Now Gold Dragons can rest in Drezen;
  • Your crusade stats won’t get stuck anymore;
  • The Repurpose spell will stop destroying loot and breaking NPCs;
  • Cloaks will stop living la vida loca, and will start to behave;
  • Saves from Last Azlanti mode should stop disappearing under mysterious circumstances.


Beware of possible plot spoilers below!


Quests and companions

  • An Azata couldn't start a conversation with Maitresse Olla Devara with an active objective Visit the Court and talk to the Maitresse - fixed;
  • Azata's quest in chapter 4 could stop if Aivu died during the fight with Ramisa's guards - fixed. However you will need to load an earlier save, before the conversation with Ramisa, to continue Azata's quest line;
  • Borrowed dreams quest couldn't be completed if Ciar got mad at the player - fixed;
  • Dawn of Dragons quest wouldn't start - fixed;
  • It was impossible to discover the Greengates location if you attacked Arueshalae during the siege of Drezen - fixed;
  • It was impossible to enter the portal during the Devastation quest, if it was opened with Nocticula's help - fixed. It was possible to enter the portal without a key - fixed;
  • It was impossible to start a conversation with beggars again during The Art of Making Friends quest - fixed;
  • It was possible to find too many pages for the Storyteller, and uncover his story too early - fixed;
  • It was possible to get a quest A Conversation with Sosiel after finishing his quest - fixed;
  • Minor Improvements of Camellia's romance and epilogue;
  • Regill wasn't moving during his quest in chapter 5, if he had Hold Position toggled on - fixed;
  • The Dragon's Fate didn't fail when finishing chapter 3 - fixed;
  • Twenty-One Ceremonial Daggers could fail before you could actually complete it - fixed;
  • Yaker would come to Drezen and attempt to give you a quest even if you killed Regill - fixed.


Areas


  • Casting Dimension Door in Alushinyrra sometimes could break the game - fixed;
  • Fixed some cases of party teleporting "into the void" in Alushinyrra;
  • A band led by Merciless Tyrant in Alushinyrra Upper City could disappear right from under your nose due to an unlucky turn of the camera - fixed;
  • A chest in Alushinyrra was not lootable after solving the puzzle - fixed;
  • Added an autosave after the battle with Hepzamirah in chapter 4;
  • After completing The Enigma, the Enigma Rejection status could stay permanently - fixed;
  • Fixed the markers on the local map during the random encounter with Berenguer;
  • Fixed the visual of force fields in Blackwater;
  • In Gray Garrison the party could get teleported to the top floor - fixed;
  • It was impossible to rest in Drezen because of a Gold Dragon event - fixed;
  • Iz: If you didn't interact with the Sword of Valor, the fate of some NPC was determined incorrectly - fixed;
  • Jerribeth in Ivory Sanctum was too friendly to the Commander in some cases. Now she's back to being an evil person she actually is;
  • Moving islands in Alushinyrra Upper City could get stuck in the wrong position - fixed;
  • Removed electricity immunity from monsters in Blackwater dungeon. Reworked Cyborgization Feature a bit;
  • Sometimes characters could get stuck between the rotating puzzle's platforms in Alushinyrra's Middle City - fixed;
  • Sometimes devils would appear in Aeon's city when they shouldn't have - fixed;
  • Sometimes Greybor would forget to attack you if you refused to hire him in Ivory Sanctum - fixed;
  • Sometimes the combat mode would get stuck in Drezen in chapter 5, and some NPC were missing - fixed.


Crusade


  • Couldn't start the project "Enchanting the Faultless Daybreak" - fixed;
  • Inquisitor's Divine Favor didn't work correctly - fixed;
  • Divine Favor was missing a description - fixed;
  • Fixed an issue when some NPC, related to the crusade, remained in the Citadel;
  • Fixed the cancellation of relic decrees;
  • Fixed the issue with crusade stats not growing and units not spawning in the 2nd chapter. The affected players will receive the missing points;
  • Fixed the issue with the Logistics after defending a besieged settlement;
  • Gold Dragon Mythic Path started the 5th chapter without a proper army - fixed;
  • Lay On Hands now works according to its description;
  • Leaders of enemy armies had incorrect names - fixed;
  • Military Rank was stuck on VI - fixed. New errand from Odan will start properly;
  • Some projects wouldn't update - fixed;
  • Some traps and abilities didn't work correctly - fixed;
  • Sorcerers from Pupils of Nethys event were not friendly when chosen as an army unit - fixed;
  • The "Areelu Vorlesh's Drafts" projects was available before its time - fixed;
  • The Pit Trap ability didn't work correctly - fixed.


Classes & Mechanics


  • Some choices in automatic Mythic level up weren't suitable for the automatic build - fixed;
  • A Bloodrager mercenary could go missing after their first level up, along with your money - fixed;
  • A Lich with Danse Macabre couldn't get a Selective Channelling feat - fixed;
  • Added descriptions of the groups of demons for the Favored Enemy ability;
  • After retraining, it was impossible to level up a horse - fixed;
  • Carnivorous Crystals and some other enemies didn't grant the immunity to their abilities on successful saving throws - fixed;
  • Sacred Weapon abilities for Warpriest had no description - fixed;
  • Some spells couldn't be dispelled - fixed;
  • Spelleater's ability Blood of Life didn't have a description - fixed;
  • Swarm-that-Walks Feast ability could start affecting only one enemy - fixed;
  • Targets of the Lich "Repurpose" spell couldn't have been looted after dying for the second time - fixed;
  • Using Repurpose on enemies that would later become neutral due to quest choices could break the game - fixed;
  • The Divine Hunter's Otherworldly Companion provided incorrect resistances to the said animal companion - fixed.


Items


  • Bane of Flesh applied incorrect bonus values while using Doom Pulse - fixed;
  • Bloody Meat had no charges and couldn't be used - fixed;
  • The Headcracker weapon was affecting the enemies regarding of their saving throw - fixed;
  • Using a Midnight Bolt didn't always provide a desired effect - fixed.


User Interface


  • A spellbook button in level up and character creation UI wasn't working - fixed;
  • An icon for AoE kineticist spells has been added;
  • Duplicating enchantments have been removed from items' descriptions;
  • In descriptions of some classes and abilities, the names of some abilities were missing - fixed;
  • Technical tags were visible in some descriptions - fixed;
  • The deflection bonus from Smite Evil ability was hidden in the UI - fixed;
  • Clicking right mouse button on the class in level up menu will cause the percentage to display for BAB and saving throws instead of numbers - fixed;
  • While retraining a character, it was possible to open the inventory, after which mythic paths could stop working as intended - fixed.


AI


  • Enemies would cast Dominate person on the undead - fixed;
  • Fixed the behaviour of Gluttonous Maw in battle;
  • Minor improvements of Deskari cultists' behaviour;
  • Necromancers and Cultists can now properly use the Channel Negative Energy ability.


Misс


  • Fixed the issue with Demon's epilogue;
  • The Last Azlanti mode sometimes didn't create a save upon quitting to the main menu - fixed;
  • Added an epilogue for Horgus;
  • Fixed the error in the epilogue regarding the Wardstones;
  • Fixed some epilogues related to the Aeon path;
  • Fixed an error in Greybor's epilogue;
  • Fixed a visual issue with cloaks, tails, wings etc.;
  • Get the Toad achievement didn't unlock - fixed;
  • A Flame achievement not unlocks correctly - fixed;
  • Fixed an error that led to a Unity VFX Graph crash on GPU Intel;
  • If you told Daeran to leave the party in chapter 1, he would stay until the Lost Chapel anyway - fixed. Now Daeran will listen to you. If you can't find him after Lost Chapel, you may have to load an earlier save, before you asked him to leave, if you want to continue your adventures together;
  • Fixed the issue when the Legend couldn't get the final reinforcements of the united forces of Golarion;
  • Fixed the issue with the incorrect colours of Aasimar's eyes and lips after character creation;
  • Greybor wouldn't appear in character sheet and was stuck outside of the map after The Price of Loyalty - fixed;
  • Repurpose spell could sometimes break the game in the most unexpected ways - fixed;
  • Sosiel could be seen paining in the wrong places, in the wrong time, and often without an easel - fixed;
  • The game could freeze when the Sword of Heaven was activated and the character attacked an enemy who had adjacent enemies - fixed.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Hmmm. Is using buffbot casual?
I would say that at this stage of the game fixes it is more dangerous than casual. It goes deeper into the game bowels than other mods, and I don't know if the author made it compatible with Owlcat Games mod template that they suggest to use.
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,612
I don't have a single save between picking the seperate spellbook and the gray garisson quest. Fuck my life
 

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