Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
whats a good class for demon path?
What I saw on streams (spoiler) is that using Demon alibities sometimes require passing Will saves. So I am going to play as an Empyreal Sorcerer with high Wisdom and see where it goes. I have no idea what it will look like, but I'd like to try.

Also, a Neutral Evil being with Celestial bloodline sounds fun.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I'm currently a level 10 scroll savant, I've already got everything I need from this class but I'm unsure on how to proceed. Any suggestions?
Either take 10 more levels of wizard or arcane trickster or eldritch knight, or loremaster. Or barbarian, I heard they mix well with wizards, really uh strong uh synergy.
He would need to dip into something to have unlocked AT, so 10 levels of AT is not possible. For EK he would have had to have taken feats for that already, same with loremaster. Unless he had already planned around a specialist path, in my opinion he should just keep going wizard.
 

Mig

Liturgist
Joined
Oct 2, 2011
Messages
102
Location
Netherlands
New patch.
https://store.steampowered.com/news...=103582791469275223&emgid=2900871494645448479

Crusaders!

A new patch is here. The list of changes is quite long, so here’s what you’ve been asking about the most:
  • Now you can complete the quest about 21 daggers;
  • You won’t skip Gray Garrison anymore right after entering by teleporting to the top floor;
  • Now Gold Dragons can rest in Drezen;
  • Your crusade stats won’t get stuck anymore;
  • The Repurpose spell will stop destroying loot and breaking NPCs;
  • Cloaks will stop living la vida loca, and will start to behave;
  • Saves from Last Azlanti mode should stop disappearing under mysterious circumstances.


Beware of possible plot spoilers below!


Quests and companions

  • An Azata couldn't start a conversation with Maitresse Olla Devara with an active objective Visit the Court and talk to the Maitresse - fixed;
  • Azata's quest in chapter 4 could stop if Aivu died during the fight with Ramisa's guards - fixed. However you will need to load an earlier save, before the conversation with Ramisa, to continue Azata's quest line;
  • Borrowed dreams quest couldn't be completed if Ciar got mad at the player - fixed;
  • Dawn of Dragons quest wouldn't start - fixed;
  • It was impossible to discover the Greengates location if you attacked Arueshalae during the siege of Drezen - fixed;
  • It was impossible to enter the portal during the Devastation quest, if it was opened with Nocticula's help - fixed. It was possible to enter the portal without a key - fixed;
  • It was impossible to start a conversation with beggars again during The Art of Making Friends quest - fixed;
  • It was possible to find too many pages for the Storyteller, and uncover his story too early - fixed;
  • It was possible to get a quest A Conversation with Sosiel after finishing his quest - fixed;
  • Minor Improvements of Camellia's romance and epilogue;
  • Regill wasn't moving during his quest in chapter 5, if he had Hold Position toggled on - fixed;
  • The Dragon's Fate didn't fail when finishing chapter 3 - fixed;
  • Twenty-One Ceremonial Daggers could fail before you could actually complete it - fixed;
  • Yaker would come to Drezen and attempt to give you a quest even if you killed Regill - fixed.


Areas


  • Casting Dimension Door in Alushinyrra sometimes could break the game - fixed;
  • Fixed some cases of party teleporting "into the void" in Alushinyrra;
  • A band led by Merciless Tyrant in Alushinyrra Upper City could disappear right from under your nose due to an unlucky turn of the camera - fixed;
  • A chest in Alushinyrra was not lootable after solving the puzzle - fixed;
  • Added an autosave after the battle with Hepzamirah in chapter 4;
  • After completing The Enigma, the Enigma Rejection status could stay permanently - fixed;
  • Fixed the markers on the local map during the random encounter with Berenguer;
  • Fixed the visual of force fields in Blackwater;
  • In Gray Garrison the party could get teleported to the top floor - fixed;
  • It was impossible to rest in Drezen because of a Gold Dragon event - fixed;
  • Iz: If you didn't interact with the Sword of Valor, the fate of some NPC was determined incorrectly - fixed;
  • Jerribeth in Ivory Sanctum was too friendly to the Commander in some cases. Now she's back to being an evil person she actually is;
  • Moving islands in Alushinyrra Upper City could get stuck in the wrong position - fixed;
  • Removed electricity immunity from monsters in Blackwater dungeon. Reworked Cyborgization Feature a bit;
  • Sometimes characters could get stuck between the rotating puzzle's platforms in Alushinyrra's Middle City - fixed;
  • Sometimes devils would appear in Aeon's city when they shouldn't have - fixed;
  • Sometimes Greybor would forget to attack you if you refused to hire him in Ivory Sanctum - fixed;
  • Sometimes the combat mode would get stuck in Drezen in chapter 5, and some NPC were missing - fixed.


Crusade


  • Couldn't start the project "Enchanting the Faultless Daybreak" - fixed;
  • Inquisitor's Divine Favor didn't work correctly - fixed;
  • Divine Favor was missing a description - fixed;
  • Fixed an issue when some NPC, related to the crusade, remained in the Citadel;
  • Fixed the cancellation of relic decrees;
  • Fixed the issue with crusade stats not growing and units not spawning in the 2nd chapter. The affected players will receive the missing points;
  • Fixed the issue with the Logistics after defending a besieged settlement;
  • Gold Dragon Mythic Path started the 5th chapter without a proper army - fixed;
  • Lay On Hands now works according to its description;
  • Leaders of enemy armies had incorrect names - fixed;
  • Military Rank was stuck on VI - fixed. New errand from Odan will start properly;
  • Some projects wouldn't update - fixed;
  • Some traps and abilities didn't work correctly - fixed;
  • Sorcerers from Pupils of Nethys event were not friendly when chosen as an army unit - fixed;
  • The "Areelu Vorlesh's Drafts" projects was available before its time - fixed;
  • The Pit Trap ability didn't work correctly - fixed.


Classes & Mechanics


  • Some choices in automatic Mythic level up weren't suitable for the automatic build - fixed;
  • A Bloodrager mercenary could go missing after their first level up, along with your money - fixed;
  • A Lich with Danse Macabre couldn't get a Selective Channelling feat - fixed;
  • Added descriptions of the groups of demons for the Favored Enemy ability;
  • After retraining, it was impossible to level up a horse - fixed;
  • Carnivorous Crystals and some other enemies didn't grant the immunity to their abilities on successful saving throws - fixed;
  • Sacred Weapon abilities for Warpriest had no description - fixed;
  • Some spells couldn't be dispelled - fixed;
  • Spelleater's ability Blood of Life didn't have a description - fixed;
  • Swarm-that-Walks Feast ability could start affecting only one enemy - fixed;
  • Targets of the Lich "Repurpose" spell couldn't have been looted after dying for the second time - fixed;
  • Using Repurpose on enemies that would later become neutral due to quest choices could break the game - fixed;
  • The Divine Hunter's Otherworldly Companion provided incorrect resistances to the said animal companion - fixed.


Items


  • Bane of Flesh applied incorrect bonus values while using Doom Pulse - fixed;
  • Bloody Meat had no charges and couldn't be used - fixed;
  • The Headcracker weapon was affecting the enemies regarding of their saving throw - fixed;
  • Using a Midnight Bolt didn't always provide a desired effect - fixed.


User Interface


  • A spellbook button in level up and character creation UI wasn't working - fixed;
  • An icon for AoE kineticist spells has been added;
  • Duplicating enchantments have been removed from items' descriptions;
  • In descriptions of some classes and abilities, the names of some abilities were missing - fixed;
  • Technical tags were visible in some descriptions - fixed;
  • The deflection bonus from Smite Evil ability was hidden in the UI - fixed;
  • Clicking right mouse button on the class in level up menu will cause the percentage to display for BAB and saving throws instead of numbers - fixed;
  • While retraining a character, it was possible to open the inventory, after which mythic paths could stop working as intended - fixed.


AI


  • Enemies would cast Dominate person on the undead - fixed;
  • Fixed the behaviour of Gluttonous Maw in battle;
  • Minor improvements of Deskari cultists' behaviour;
  • Necromancers and Cultists can now properly use the Channel Negative Energy ability.


Misс


  • Fixed the issue with Demon's epilogue;
  • The Last Azlanti mode sometimes didn't create a save upon quitting to the main menu - fixed;
  • Added an epilogue for Horgus;
  • Fixed the error in the epilogue regarding the Wardstones;
  • Fixed some epilogues related to the Aeon path;
  • Fixed an error in Greybor's epilogue;
  • Fixed a visual issue with cloaks, tails, wings etc.;
  • Get the Toad achievement didn't unlock - fixed;
  • A Flame achievement not unlocks correctly - fixed;
  • Fixed an error that led to a Unity VFX Graph crash on GPU Intel;
  • If you told Daeran to leave the party in chapter 1, he would stay until the Lost Chapel anyway - fixed. Now Daeran will listen to you. If you can't find him after Lost Chapel, you may have to load an earlier save, before you asked him to leave, if you want to continue your adventures together;
  • Fixed the issue when the Legend couldn't get the final reinforcements of the united forces of Golarion;
  • Fixed the issue with the incorrect colours of Aasimar's eyes and lips after character creation;
  • Greybor wouldn't appear in character sheet and was stuck outside of the map after The Price of Loyalty - fixed;
  • Repurpose spell could sometimes break the game in the most unexpected ways - fixed;
  • Sosiel could be seen paining in the wrong places, in the wrong time, and often without an easel - fixed;
  • The game could freeze when the Sword of Heaven was activated and the character attacked an enemy who had adjacent enemies - fixed.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Hmmm. Is using buffbot casual?
I would say that at this stage of the game fixes it is more dangerous than casual. It goes deeper into the game bowels than other mods, and I don't know if the author made it compatible with Owlcat Games mod template that they suggest to use.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
New patch.
These patch notes are just :lol:

Can you imagine releasing a game like this? Jesus Christ... JESUS CHRIST!
I mean, I understand bugged quests and mechanics in a massive game like this, but... not stuff like this:

  • Clicking right mouse button on the class in level up menu will cause the percentage to display for BAB and saving throws instead of numbers - fixed;
What bug is this supposed to be? I guess it's a leftover from some kind of debug build, but what the fuck. Why would you need anything like that while debugging?

Thinking about it, it would actually make sense if the UI was heavily based on general-purpose engines and tools directly bought from the Unity Asset Store... which is the only plausible explanation, I guess. After all, many of the icons they used for spells and class features are directly taken from cheap icon packs available online.
 
Last edited:

Rieser

Scholar
Joined
Oct 10, 2018
Messages
322
New patch.
https://store.steampowered.com/news...=103582791469275223&emgid=2900871494645448479

Crusaders!

A new patch is here. The list of changes is quite long, so here’s what you’ve been asking about the most:
  • Now you can complete the quest about 21 daggers;

Well that explains why I couldn't find the last fucking dagger (or was it two? my brain is trying to forget the quest altogether) after running around like a retard for what felt like forever. :lol: My only failed quest so far.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
<shill mode>
Well, to be honest I do not see how those bugs could have been found before the game release. The last chapters were unavailable during the beta, and - really - were there so many people playing the beta on Last Azlanti?

I mean, if they had 100 testers who played the game 40 hours per month (in addition to their robot), then sure. However - they don't. So it's either to reduce the scope of the game - or to release it in this state and rely on mass testing of the players. I prefer the latter, especially when they are actively working on bugs.
</shill mode>
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,096
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's not on GOG yet. GOG sucks it as usual. At this point I don't know which is the worse service between GOG and Steam...
 

FriendlyMerchant

Guest
It's not on GOG yet. GOG sucks it as usual. At this point I don't know which is the worse service between GOG and Steam...
Gog is better in the way that you can launch the game without having to go through their application.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Anyone else did this on hard and what party comp?

Did it a few days ago without much trouble. Only blightmaw gave me trouble, ny only reload as far as I remember.

-My wanna be lich invulnarable rager, shield and sword and gore and bite and attacks with anything he finds. Got nice DR/- and high HP with nice saves, hard to focus down, especially when charging things like mad.
-Regill because I was assaulting giants with him. while he does good damage he's a lot more squishy on hard. Needs micro managment. Gone armiger route instead hellknight
-Lann, divine hound hunter. His wolf is doing most of the tanking while he's raining death on him. Limitless judgement thing is really helping.
-Camelia on buffing and picking on lone magi with invis and her crazy shaman weapon buffs. Also hard to focus down. Her buffs are greater enduring.
-Daeran the necro. Some boneshaker here some animate dead there, also had demoralize on auto cast. Crusaders Edge is the MVP also.
- Sweet Ember the conjurer. Grease and Glitterdust are OP. Web and hexes to debuff hard targets. Cackle and slumber always strugle for auto cast spot.

First thing was, I used that remaining bugs for assault, really lightens up the mood. And they killed some demons, giants for me. Dealing with swarms are easier tbh.
Shadow magi are really problematic if you let them live long enough. Charge them, alpha strike them or slumber them.
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,067
Location
Texas
Insert Title Here
Not playing one but mounts must be garbage in these areas. So many tiny corridors, just having 1 pet is clogging whole sections for me.
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,588
Managed to respec via that ingame dude. Was forced to pick lich mythic path again so I'm hoping nothing breaks down the line.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,096
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Since someone was claiming otherwise - no, black lady doesn't get the skill that increases army size at every level up.
TY370iF.png
 
Joined
Jan 12, 2012
Messages
4,077
Just killed Playful Darkness:happytrollboy:

Quite easy with the right setup. Maybe I should start bringing clerics with me.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom