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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?

Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
What are you trying to do with your cleric?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,556
Pillars of Eternity 2: Deadfire
Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?

Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
What are you trying to do with your cleric?

Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?

Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
What are you trying to do with your cleric?

Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).
It works as a character concept, I made a melee character like that a while ago on oracle, you could probably pull it off as well on cleric. I would probably go Cleric of Erastil for the Community Domain to grab Guarded Hearth for some difficult fights. I still would not multiclass it much however. If you go the dex tanking route maybe a monk level, but that is about as far as I would go on cleric. Oracle I feel is a bit more versatile and you can maybe go with 2 paladin levels.
 
Joined
Jan 12, 2012
Messages
4,077
If you say "no casual" it is not casual.
It's not casual as long as the balls don't touch.

Just killed Playful Darkness:happytrollboy:

Quite easy with the right setup. Maybe I should start bringing clerics with me.
Nicely done, that one was enough of a pain in the ass I ignored it. Probably could've done it if I rested and rejiggered my spells to lean on OP lich bullshit but it whacked me hard enough that I just wanted to close out the chapter.
Reasonably easy using positive energy. Bastard has absurd AC so hitting it with physical attacks is often a no go. Even with a lucky 20 he is still concealed.
Pilar of light or positive channeling are sure hit "attacks" so you can chip its health away.
Basically Death ward everyone, add True sight in everyone so at least ranged touch has a chance of hitting and spam positive energy. A buffer of summons helps. I think Ember got the kill at the end.

You can return there from demon city and try at you leisure.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
but increasing a ray's critical damage multiple and reaching 15-20
Could also take levels in archer magus and deliver ranged spells through crossbows instead. They have 19-20 crit range, rays crit on 20. Or some ranged unique that has base 18–20. And magus has some synergy with trickster anyway since he has wand-specific talents.

Don't know how that item boosting thing works for tricksters, says it adds new magic effects on identified weapons. Does that include random chance for "lethal" modifier?
If you're already an Eldritch Archer, sure, but dipping from a full caster into Magus is silly.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,998
Location
Frostfell
If you say "no casual" it is not casual.
It's not casual as long as the balls don't touch.

Just killed Playful Darkness:happytrollboy:

Quite easy with the right setup. Maybe I should start bringing clerics with me.
Nicely done, that one was enough of a pain in the ass I ignored it. Probably could've done it if I rested and rejiggered my spells to lean on OP lich bullshit but it whacked me hard enough that I just wanted to close out the chapter.
Reasonably easy using positive energy. Bastard has absurd AC so hitting it with physical attacks is often a no go. Even with a lucky 20 he is still concealed.
Pilar of light or positive channeling are sure hit "attacks" so you can chip its health away.
Basically Death ward everyone, add True sight in everyone so at least ranged touch has a chance of hitting and spam positive energy. A buffer of summons helps. I think Ember got the kill at the end.

You can return there from demon city and try at you leisure.

Attribute damage also works amazingly well. Domain of the Hungry flesh is how I defeated him.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?

Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
What are you trying to do with your cleric?

Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).

Just go full oracle with battle and life mysteries? But yeah that'll work if you only go cleric path for buffing and healing.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Angel's Sword of Heaven seems a bit too good. Helps with making oracles and clerics excellent nukers. At mythic lvl4 I took Abolish Guile, gives +50% damage against "creatures that use compulsion" when Sword of Heaven is on. But it seems to work on nearly everything, from zombies, to demons and dragons. And not just melee damage - spells too.

More angel fuckery. Angels get a halo and one of the halo improvements they get to pick empowers any AoE spell cast by an ally if the angel is the primary target and spells cast by the angel himself also count. Quite nice, but unfortunately it cannot empower Storm of Justice, the best angel spell. So not as good as I'd like it to be...
It does empower channeling tho. And one of the Oracle kits get a channeling ability which can blast evil outsiders. So with mythic channeling, Abolish Guile and the halo mod, damage goes up to 150ish, more with the fancy gear I'm sure. Absolutely not worth the feats, since it's 1d6 per 2 char levels and requires a will save but it's a cool little feature.

Also, one of the Sword of Heaven upgrades, probably Grand Blessing adds +20 damage to spells, dunno if it's to all spells. Just because lol :D So a cast of Storm of Justice can eventually deal up to ~600 damage in an AoE. Much more if the staff that maximizes and empowers every fourth spell works with it.

It does
B1vTkxb.jpg
 
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smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,065
Location
Texas
Insert Title Here
You can give sheela water bloodline from sorc and give her level 20 abilities immediately at level 6, immune to cold (insert X elemental bloodline) and get immune to crits and sneaks seems good
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,556
Pillars of Eternity 2: Deadfire
Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?

Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
What are you trying to do with your cleric?

Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).

Just go full oracle with battle and life mysteries? But yeah that'll work if you only go cleric path for buffing and healing.

But I really like my Sohei...

... just don't feel it's a great investment past level 6 (or 11).
 

CodexTotalWar

Learned
Joined
Jan 19, 2021
Messages
121
I am at the loss when trying to debuff AC of the high level enemies (bosses and stuff). Their resistances make all my debuff spells useless. Any advices? Thinking out of the box?

In my pure class Paladin / Angel playthrough, the MVP of buffs/debuffs for me in terms of hitting all those high AC "secret bosses" is usually the Brilliant Energy weapon property, along with the usual suspect buffs and Evil Eye spam.

Finnean comes with that property by default, and it usually is good for an effective +8ish to hit. Just make sure to cast Greater Magic Weapon on him to make him a +5.

TUsuueQ.png
Obviously Smite Evil and Guide the Faithful isn't available to everyone, but other classes have other tools. I was also missing Legendary Proportions (+1), Crusader's Bane (+2), the Outflank feat (+2) if you really need to squeeze out some extra AB.

If you're looking for other specific buffs, Sosiel's Good Domain also provides a HUGE + 1/2 Cleric level Sacred Bonus to hit (Touch of Good). It's a 1 round thing IIRC, so you gotta keep spamming it.

Alternatively, the Community Domain's Guarded Hearth is a +WIS to AB, also Sacred buff that is great for boss fights. Limited in use, but it lasts longer (so it frees up your action). You do need to grab it via Impossible Domain on Sosiel or build a Merc/MC with it.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
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Nov 23, 2014
Messages
17,096
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
If I didn't do the first Radiance upgrade in the Inn courtyard, can I do both the first and the second at the end of act 2, or am I screwed? :lol:

I'm about to find out I guess :D
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Hm, does it make sense to multi to a cleric at level 7/8 and later merge spellbook with angel?

Or given the late caster start, is it better to get a separate mythic spellbook (and maybe skip cleric then)?
What are you trying to do with your cleric?

Well, the idea was to get angel caster levels to get Frightful Aspect, Divine Power, Righteous Might, Eaglesoul, Archons Aura and a few other buffs. Maybe a few healing and offensive spells too.
Angel should make this possible even on multiclassed character. But I wonder if it's even worth it - since it will come late AND separate spell books can offer decent spell selection too (probably no Frightful Aspect, though).

Just go full oracle with battle and life mysteries? But yeah that'll work if you only go cleric path for buffing and healing.

But I really like my Sohei...

... just don't feel it's a great investment past level 6 (or 11).
I made a couple of versions of my build, just to see what was possible. It was made for soloing the game though, not for playing with a group. Here was the armored version, it had no dips at all, although it could benefit from 2 paladin levels (mostly for smite evil).
mWOCJQ8.png

sXtJYgF.png
I didn't go life domain, mainly because it feels really unnecessary considering the angel healing spells. Its battle domain and ice domain, taking seamantle and ice body from ice domain, as well as some of the feats. Take note that even though spells like magical vestment state they stop giving additional bonuses above CL 20, they actually do keep giving bonuses above CL 20. I did also theorycraft an unarmoured version, which benefits far more from ice domain, since it gets to benefit from ice armour. This one is more "dip heavy" and probably is more in line with what you are looking for.
unknown.png

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All in all though, I just don't really feel like multiclassing a divine caster is worth it. Sure you can maybe eke out a little bit more power from it, but not much.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,556
Pillars of Eternity 2: Deadfire
All in all though, I just don't really feel like multiclassing a divine caster is worth it. Sure you can maybe eke out a little bit more power from it, but not much.

Well, I'm rather looking to bring more variety and preferably also power + resilience to my primarily martial character.

So far I consider two options. The already mentioned Cleric Angel or maybe Aeon with some martial combo. The latter would eventually get some divine buffs from Aeon also (maybe later? or not, given late cleric start). Sadly no Frightful Aspect, though.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,754
Location
Ngranek
I am at the loss when trying to debuff AC of the high level enemies (bosses and stuff). Their resistances make all my debuff spells useless. Any advices? Thinking out of the box?

In my pure class Paladin / Angel playthrough, the MVP of buffs/debuffs for me in terms of hitting all those high AC "secret bosses" is usually the Brilliant Energy weapon property, along with the usual suspect buffs and Evil Eye spam.

Finnean comes with that property by default, and it usually is good for an effective +8ish to hit. Just make sure to cast Greater Magic Weapon on him to make him a +5.

TUsuueQ.png
Obviously Smite Evil and Guide the Faithful isn't available to everyone, but other classes have other tools. I was also missing Legendary Proportions (+1), Crusader's Bane (+2), the Outflank feat (+2) if you really need to squeeze out some extra AB.

If you're looking for other specific buffs, Sosiel's Good Domain also provides a HUGE + 1/2 Cleric level Sacred Bonus to hit (Touch of Good). It's a 1 round thing IIRC, so you gotta keep spamming it.

Alternatively, the Community Domain's Guarded Hearth is a +WIS to AB, also Sacred buff that is great for boss fights. Limited in use, but it lasts longer (so it frees up your action). You do need to grab it via Impossible Domain on Sosiel or build a Merc/MC with it.

Critical miss in that? Damn... I felt that too here. Anyway, I generally have no problem with buffing the PC's in a similar way, but I thought there should be some good way to debuff enemies as well. Tthings like 30 Ref, For, Will and 17 Spell Resist make it just meh. Thank you for taking the time to react though, it's nice to see all the different bonuses in one log.
 

CodexTotalWar

Learned
Joined
Jan 19, 2021
Messages
121
Critical miss in that? Damn... I felt that too here. Anyway, I generally have no problem with buffing the PC's in a similar way, but I thought there should be some good way to debuff enemies as well. Tthings like 30 Ref, For, Will and 17 Spell Resist make it just meh. Thank you for taking the time to react though, it's nice to see all the different bonuses in one log.

I didn't rely too much on save-or-suck/die spells so my experience here isn't extensive (my party was very martial heavy), but in terms of the stuff I used vs. saves and SR:

- The Angel Mythic Path has Piercing Rays (Halo Ability) that subtracted 1+ 1/2 Mythic Rank, which stacks on top of all your Spell Pen feats

- Later on in the game, you get weapons with the Nullifying Property - which adds -1 SR per hit for 1 minute (stacks, and it's -2 on crits)

- Evil Eye can also target saves and give it a -4
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
things like 30 Ref, For, Will and 17 Spell Resist make it just meh
On behalf of Owlcats as one of shill triumvirate I apologize that it's second game, and they are incompetent lazy morons, and there are still no list of debuffs and conditions neither in Encyclopedia, or inside hyperlink system of spellbooks themselves.
So read this https://www.d20pfsrd.com/gamemastering/conditions/
Flat footed is just if character loses Initiative even, although some abilities can protec
Anyone can do Shaken by just clicking on Intimidate button
Trip chars and pets can do Prone, so do spells that, well, prone, also entangled and exhausted (boneshatter, waves of exhaustion)
Blinded, paralyze, stun, all quite winning tricks,
Rogues can debuff enemy ac

Let's just look at Level 1 spells.
Grease makes them easier to hit in melee, but they get +ac against ranged attacks. So does clereks Command > Prone and Hideous Laughter
Color spray stuns, and it doesn't matter what their HD is, although a lot of enemies can be immune
Snowball staggers, meaning they lose attax
Ear Piercing Scream dazes, like cantrip, but no HD limit
Cause Fear while limited to HD6, it's high enough for early, and they run proc aoo
Ray of Sickening, I usually don't use it but on lower difficulty might try
Shaken, just click button. Entangled, Cam has it.
And Evil Eye.

That's just some of day1 things, but they repeat in next levels (slow is mass stagger).
And then there is unique shit like bestow curse, enervation, whatever.

Read ur spellbook.

-10 or better should be within limits of a single round of action economy of basic party; that's if we're not going into stuff like quickened maximized enervations AND mythic abilities (evil eye, shaken, sickened, archons aura (extend shit like this and stop standing behind healbotting), prayer); these can just dump enemy saves into 0 (although owlcat designers like to give bosses immuns). Shit from special classes (like incense alchie) I don't even remember all of it, you setup your party yourself.

17 SR is something you'll sneeze at midgame and it will break (spell pens, potentially racial bonuses, relic of iomedae & other lootz, mythic pen, don't even need maneuvre, but maybe some class can have enough free feats to share one)

Early game tough, wizards go melee or cast hurricane arrowz (and stack persuasion > intimidate > cc; you need it to pass all these persuasion checks anyway). Clereks/druids/shamans/alchies etc. just smash, they have a lot less problems, especially riders/petomancers ez start.

This one is even more sick with Sadistic Russian DM syndrome but usually monsters have some weakness (their armor is great, but saves shit; great saves, but no SR; massive SR, but lack of immunity to X, etc.)

Haplostick usually works on everything though, when properly enchanted; cause designer is a PUSSY and did't add jellies, adamantine golems, and physical immuns except a bunch of swarmz. Oh right, golemz and jellies are also... ugh, nevermind, you know what I want.

YOU HEAR ME RATNOOK HILL MAN?
Make Haplo suffer plz! You fucking wizard hater.
 
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