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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Delterius

Arcane
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Dec 12, 2012
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Entre a serra e o mar.
2. Blend the Trickster and Azata paths into a single
how dare you

What is the problem? One is ancap, another is cosmic ancap; Both can be easily merged. Is like the devil and aeon. Both are rule lawyers.
Azata is anime protagonist and Trickster is internet shitposter. Ancap/Libertarianism is pro child porn so its actually the Demon/CE path.
 

BrotherFrank

Nouveau Riche
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Trickster decisions are typically too cruel or malicious by azata standards though.

I can agree trickster path is lacking but tacking it onto azatas ain’t the solution.
 

gurugeorge

Arcane
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Strap Yourselves In
I'm surprised the game turned out this buggy considering they had the engine made and everything. Did they for some reason rebuild the thing from scratch? Sure feels like a first release.

They probably spent 90% of the time to implement the useless and confusing rotating camera (can someone understand the map with the fuggin camera) and turd based mod. 10% the game proper.


Agreed, rotating camera was a mistake, and randomly slapping turn-based mode on a game designed and balanced for RTwP, also is a waste of dev time, this is something they should leave for modders to toy with.

I strongly prefer TB over RtWP, but trying to make your game to be both simultaneously, is stupid. Would rather just have polished RTwP than two modes full of bugs.

ITT, isometritards can't get their heads around rotating cameras and agree that they're A Very Bad Thing :)
 
Self-Ejected

Rusty Eyes

aka Auraculum
Joined
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Messages
137
Kitsune is a surprisingly good choice for a Druid. A free bite attack, which stacks when shapeshifted. Dip into Serpent Sorcerer, and you get another one. So your Wolf form gets 3 bite attacks with trips at level 4.
 

smaug

Secular Koranism with Israeli Characteristics
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How do you make ember good? Her hexes are resisted de facto by the base wisdom stat of every monster now and I gave her ascended element and she still does barely any damage.
 
Self-Ejected

Rusty Eyes

aka Auraculum
Joined
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Messages
137
Trickster decisions are typically too cruel or malicious by azata standards though.

I can agree trickster path is lacking but tacking it onto azatas ain’t the solution.

No, they fit perfectly together. Turn it into a common Fey Path. The more you lean towards Chaotic and/or Evil, the more you can shitpost reality via connection with the Fey Elders, whilst leaning Good turns you into a superhero.
 

Shaki

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Dec 22, 2018
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Hyperborea
I'm surprised the game turned out this buggy considering they had the engine made and everything. Did they for some reason rebuild the thing from scratch? Sure feels like a first release.

They probably spent 90% of the time to implement the useless and confusing rotating camera (can someone understand the map with the fuggin camera) and turd based mod. 10% the game proper.


Agreed, rotating camera was a mistake, and randomly slapping turn-based mode on a game designed and balanced for RTwP, also is a waste of dev time, this is something they should leave for modders to toy with.

I strongly prefer TB over RtWP, but trying to make your game to be both simultaneously, is stupid. Would rather just have polished RTwP than two modes full of bugs.

ITT, isometritards can't get their heads around rotating cameras and agree that they're A Very Bad Thing :)


They're just unnecessary waste of resources. If you have AAA budget, then sure, have rotating cameras full 3D awesome buttons nuclear explosions everywhere, and squeeze money out of tasteless peasants. But it's simply not something that adds anything of value to an RPG. In case of small studios, if other parts of the game suffer because devtime is spend on rotating camera instead, then yeah, it ends up being purely negative.
 

Shaki

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How do you make ember good? Her hexes are resisted de facto by the base wisdom stat of every monster now and I gave her ascended element and she still does barely any damage.

Many of her best hexes work at least 1 round regardless of saves, and with cackle extending the duration, you can stack them and keep on a target infinitely.
 

smaug

Secular Koranism with Israeli Characteristics
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How do you make ember good? Her hexes are resisted de facto by the base wisdom stat of every monster now and I gave her ascended element and she still does barely any damage.
Give her metamagic rods if want to use her spells. Otherwise, what Shaki said regarding hexes.
Will probably give her meta-magic spells then, I need a CC or a caster in general for touchAC and magic damage.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,073
I'm surprised the game turned out this buggy considering they had the engine made and everything. Did they for some reason rebuild the thing from scratch? Sure feels like a first release.

They probably spent 90% of the time to implement the useless and confusing rotating camera (can someone understand the map with the fuggin camera) and turd based mod. 10% the game proper.


Agreed, rotating camera was a mistake, and randomly slapping turn-based mode on a game designed and balanced for RTwP, also is a waste of dev time, this is something they should leave for modders to toy with.

I strongly prefer TB over RtWP, but trying to make your game to be both simultaneously, is stupid. Would rather just have polished RTwP than two modes full of bugs.

ITT, isometritards can't get their heads around rotating cameras and agree that they're A Very Bad Thing :)

Seriously... was it really needed? Do you feel Wrath is a better game compared to Kingmaker because of it? I am pretty sure it was not easy to implement it too, and I am not talking only about developers time, also artists, graphics to render all angulations and such...
 

BrotherFrank

Nouveau Riche
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Messages
1,796
No, they fit perfectly together. Turn it into a common Fey Path. The more you lean towards Chaotic and/or Evil, the more you can shitpost reality via connection with the Fey Elders, whilst leaning Good turns you into a superhero.

Yeah that works better, guess my real issue was just the name of the path, rebranding it to fey fixes it.
 

gurugeorge

Arcane
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Strap Yourselves In
I'm surprised the game turned out this buggy considering they had the engine made and everything. Did they for some reason rebuild the thing from scratch? Sure feels like a first release.

They probably spent 90% of the time to implement the useless and confusing rotating camera (can someone understand the map with the fuggin camera) and turd based mod. 10% the game proper.


Agreed, rotating camera was a mistake, and randomly slapping turn-based mode on a game designed and balanced for RTwP, also is a waste of dev time, this is something they should leave for modders to toy with.

I strongly prefer TB over RtWP, but trying to make your game to be both simultaneously, is stupid. Would rather just have polished RTwP than two modes full of bugs.

ITT, isometritards can't get their heads around rotating cameras and agree that they're A Very Bad Thing :)


They're just unnecessary waste of resources. If you have AAA budget, then sure, have rotating cameras full 3D awesome buttons nuclear explosions everywhere, and squeeze money out of tasteless peasants. But it's simply not something that adds anything of value to an RPG. In case of small studios, if other parts of the game suffer because devtime is spend on rotating camera instead, then yeah, it ends up being purely negative.

Considering all it took to unlock full 3-d rotation in Kingmaker was a mod, I hardly think it was some great resource-gobbling thing to make this game full 3-d. The difference is probably more in area design - they could design areas more naturalisticaly, they didn't have to have the kind of retarded placement of objects and furniture that you have to have when walls and such block part of the view in a fixed isometric viewpoint.
 
Self-Ejected

Rusty Eyes

aka Auraculum
Joined
Jun 17, 2021
Messages
137
Kitsune is a surprisingly good choice for a Druid. A free bite attack, which stacks when shapeshifted. Dip into Serpent Sorcerer, and you get another one. So your Wolf form gets 3 bite attacks with trips at level 4.

Come to think of it, once Holic mods in the Theurgy feat from Kingmaker, you could easily make a Feyspeaker/Serpent Sorcerer/Mystic Theurge build based around this.
 

LannTheStupid

Товарищ
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Nov 14, 2016
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Soviet Union
Pathfinder: Wrath
it's simply not something that adds anything of value to an RPG.
I beg to differ. It added complexity and thrill of looking into nooks and crannies even in the beta version of the Shield Maze.

Surely, if you have motion sickness or never learned stereometry in school it might be difficult.
 

gurugeorge

Arcane
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Strap Yourselves In
I'm surprised the game turned out this buggy considering they had the engine made and everything. Did they for some reason rebuild the thing from scratch? Sure feels like a first release.

They probably spent 90% of the time to implement the useless and confusing rotating camera (can someone understand the map with the fuggin camera) and turd based mod. 10% the game proper.


Agreed, rotating camera was a mistake, and randomly slapping turn-based mode on a game designed and balanced for RTwP, also is a waste of dev time, this is something they should leave for modders to toy with.

I strongly prefer TB over RtWP, but trying to make your game to be both simultaneously, is stupid. Would rather just have polished RTwP than two modes full of bugs.

ITT, isometritards can't get their heads around rotating cameras and agree that they're A Very Bad Thing :)

Seriously... was it really needed? Do you feel Wrath is a better game compared to Kingmaker because of it? I am pretty sure it was not easy to implement it too, and I am not talking only about developers time, also artists, graphics to render all angulations and such...

In all seriousness, I don't have anything against the fixed isometric view, it's just a different thing - whether it's better or worse is questionable. It's simpler, in a way, gameplay-wise, and that can be a plus; but it also loses out on naturalism (because you have to place things oddly to make isometric 3-d spaces usable).

I just tend to think it was a limitation of its time, and there's no reason to not have proper full 3-d environments in this day and age. I want a place to feel like a real place, not a prissily handcrafted stage set.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
You guys tried Bolster Metamagic, any cool spells to use it on?
first you need to unlock the pre-magic missile fix patch
'eard about it, history now.

I am thinking low/mid level spells that grow well but never could get precision damage anyway; like Boneshatter; or cleric spells that grow fasta but only work on undead/demons; or Blade Barrier, unless it's single-target only. Whats the limitations (read: bugs) on this thing?
 
Last edited:

Stoned Ape

Savant
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Jan 9, 2018
Messages
885
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The belly of the whale
Come to think of it, once Holic mods in the Theurgy feat from Kingmaker, you could easily make a Feyspeaker/Serpent Sorcerer/Mystic Theurge build based around this.

Mystic Theurge has poor BAB and doesn't unlock any druid class features at level up so personally I don't think it's really optimal.

Another way to build a fun shifter kitsune is to go dragon bloodline Sorcerer 16 Dragon Disciple 4 with Serpentine extra bloodline. Get bloodline ascendancy. Should get 3 bites (kitsune, Dragon Disciple, Serpent bloodline) there, and 2 claws in normal form.

Could then go for the gold dragon path for gold dragon form with 25 BAB for the end game.
 

Lagole Gon

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Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I'm still confused about some of the party camp conversations not being voiced. Something around 30-40% is silent.
Is this a bug or a feature?
Anyone else has it?
 

smaug

Secular Koranism with Israeli Characteristics
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I’m quite surprised, Daerun seems to react more than most companions and generally has better dialogue then the rest of them besides Regill.

Also, how to respec regill (level 11) I want to keep him cause he has good dialogue, anyway to respec him better so he can do sneak attacks maybe? He can’t hit jack as of now.
 

Shadenuat

Arcane
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Dec 9, 2011
Messages
11,977
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Russia
How would sneaks help you hit?

Regill is simple, max dex, max ataxx, get Mythic Finesse, max enchantments on his weapon somehow (stacking axiomatic holy bane, mythic leading strike etc.), flat +damage boosts, and Fight Microscopically. Because he's so smol he can flank while standing between two fat horses or whatever. The smoler he gets the more accurate and damaging he becomes.

He's nanotechnological, not haplorational.
 

Shaki

Arbiter
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Hyperborea
it's simply not something that adds anything of value to an RPG.
I beg to differ. It added complexity and thrill of looking into nooks and crannies even in the beta version of the Shield Maze.

Surely, if you have motion sickness or never learned stereometry in school it might be difficult.


Looking into nooks and crannies for what? Your press tab and the game shows you lootable/interactable spots through walls, and even if you somehow missed them, all the containers will still get marked on your map. Unless you're like Rusty, and worry about every dark corner potentially hiding a tranny sjw agenda, there is simply nothing to look for there.

Outside of the mechanics of city in act 4, ability to move your camera has pretty much 0 impact on the gameplay, it doesn't change anything compared to Kingmaker. It's just more eye candy to entice more casual audience to try the game.

I'm not against having rotating camera per se, it doesn't make a difference for me, but I just don't think it was worth the cost of adding it, in case of WotR.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
The advantage of a fixed Isometric view from a design PoV is you always know what the player is going to be looking at and thus its much easier to build the environment towards that. This will generally result in a better looking game overall, because as a designer you can't possibly anticipate every angle the player is going to tilt their camera at and some of them are going to look poor, that is just the way it is.

For a first person game I definitely feel like having a 3d camera adds a ton to immersion, but I don't feel like this is the case from a top down tactical view port in a party based RPG, nor do I feel like it necessarily adds anything to an RTS or Turn Based Strategy game, aside from adding 1 additional thing to manage.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm still confused about some of the party camp conversations not being voiced. Something around 30-40% is silent.
Is this a bug or a feature?
Anyone else has it?
Yes. And most of the VO in the conversations is so bad, that I consider myself lucky some of them are not voiced.
 

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