Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,453
So a big issue with the game is Archmage armour if there was an Ascendant armour focus would this fix using armours?
Why do you think it's an issue?
So a big issue with the game is Archmage armour if there was an Ascendant armour focus would this fix using armours?
Blame it on woke that ruined Marvel and DC so everyone switched over to Manga.My party seems to have inherited a furry. Why must these things happen?
Yeah, when many enemies have True Sight, I'm guessingDamn I didn't read the Vanish spell description properly. "The creature has +20 bonus on stealth checks." so bye bye jumping into invisibility at the end of the full attack. So perhaps the more advanced invis spells as the levels go. The Sorcerors Reflexes say the spell must be -2 levels lower than the maximum spell level for that particular character. So it still seems doable later on.
I would execute her on the spot. Unfortunately she is my only blaster so she lives for now…Disrespect Ember one more time and I'm going full-on maxie on youUh, I did rest. In my own room. With that stupid elf retard chick in there. She's too young, so don't even think about it.
it's one of those disability options for strengthletsSo a big issue with the game is Archmage armour if there was an Ascendant armour focus would this fix using armours?
Why do you think it's an issue?
I finally did that Ivory dungeon in Act 3. Ending was hilarious.After I had to beat the locust man 3 times and his summons (4 times if you count the the phase where he turns into Locusts and then gets back together after you kill all Locusts) I go and talk to Jeribeth that says "Tnx for killing him, now I will kill you" and then dies before she can do anything.. I know she is a demon but she is supposed to be old and smart and stuff, not suicidal
i had the same edning and did everything she asked me to doI finally did that Ivory dungeon in Act 3. Ending was hilarious.After I had to beat the locust man 3 times and his summons (4 times if you count the the phase where he turns into Locusts and then gets back together after you kill all Locusts) I go and talk to Jeribeth that says "Tnx for killing him, now I will kill you" and then dies before she can do anything.. I know she is a demon but she is supposed to be old and smart and stuff, not suicidal
How did you get that outcome
did you refuse her help at the entrance?
I finally did that Ivory dungeon in Act 3. Ending was hilarious.After I had to beat the locust man 3 times and his summons (4 times if you count the the phase where he turns into Locusts and then gets back together after you kill all Locusts) I go and talk to Jeribeth that says "Tnx for killing him, now I will kill you" and then dies before she can do anything.. I know she is a demon but she is supposed to be old and smart and stuff, not suicidal
How did you get that outcome
did you refuse her help at the entrance?
i had the same edning and did everything she asked me to doI finally did that Ivory dungeon in Act 3. Ending was hilarious.After I had to beat the locust man 3 times and his summons (4 times if you count the the phase where he turns into Locusts and then gets back together after you kill all Locusts) I go and talk to Jeribeth that says "Tnx for killing him, now I will kill you" and then dies before she can do anything.. I know she is a demon but she is supposed to be old and smart and stuff, not suicidal
How did you get that outcome
did you refuse her help at the entrance?
Yeah, same. I'm actually confused.in my case she thanked me and went back to the abyss o_O
In DnD 3,5 it was:About what I talked about the slog that ch 5/6 would be in PF2E or D&D 5E, one spell :
Finger of Death - It is save or die originally, in the 2E, in 3E and PF1e nerfed to only deal a very high amount of damage, so even at lv 20, the maximum damage is 200. In Generic wow clone : tabletop edition it got heavily nerfed and the nerf was carried to 5E and PF2e. Dealing mere 70 damage on PF2e and mere 60.5 average damage(7d8+30) in 5E. In both games, you can find low CR mobs with 3 digit hp(something that even in Dragons was rare in 2E).
Even DDO which is a mmo, where you expect to see way more balance BS, FoD OHK stuff. I know cuz I have a lv 27 Pale Master there. A lot of mobs have protections, so I need to cast disjunction before attempting to finger then.
Phantasmal Killer is described as "emotion, fear, mind-affecting". Which exactly immunity you're writing about? And what other weaknesses this foe has?
Yep. You can kill even spawn of rovagug with it. Undeads, I believe that some undeads and constructs are immune to it but that is it. Illusion magic suffers way less restriction in OHKilling capabilities than necromancy in 3E.
Because it allows touch armor to scale too well to make the real armour lose in comparison.So a big issue with the game is Archmage armour if there was an Ascendant armour focus would this fix using armours?
Why do you think it's an issue?
This would not be an issue in itself if the enemies who make touch attacks were few and far between. But they are extremely prevalent, worse when they do stat or level damage.
I did kill the guy that was running the village for her. But my point was not thatYeah, same. I'm actually confused.in my case she thanked me and went back to the abyss o_O
Wonder if they refused to let her take the one dude from Wintersun, or if theykilled the flower version of said dude
That might do it.
Lol, the verve.About what I talked about the slog that ch 5/6 would be in PF2E or D&D 5E, one spell :
Finger of Death - It is save or die originally, in the 2E, in 3E and PF1e nerfed to only deal a very high amount of damage, so even at lv 20, the maximum damage is 200. In Generic wow clone : tabletop edition it got heavily nerfed and the nerf was carried to 5E and PF2e. Dealing mere 70 damage on PF2e and mere 60.5 average damage(7d8+30) in 5E. In both games, you can find low CR mobs with 3 digit hp(something that even in Dragons was rare in 2E).
LOL...
Just a question. Did you ever played 3E or 2E? Or any other game like Vampire : the Requiem, GURPS, any retroclone? basically except by 4E, every other TT RPG is higher lethality than 5e and pf2e.
I think this was changed to spare random deaths of players, not because of enemies. Because high levels turn into throwing death spells around and players get to roll saves vs these more often and get to fail them more often.Viktor is right though.
Death effects are hard counters to potential hp bloated things, and also a reminder that anyone, unless they are also supported by party buffs, is never too far away from death, goblin or dragon. It is what one would call a high gamble choice in terms of tactics. Wiz8 is full of such effects you must use to quickly and efficiently clear hordes of enemies, from stuns that lead to double damage to all kinds of katana decapitations.
But if such powerful spell does barely more damage than a crit from fighter even without any op feats, it can't serve its purpose.
The ideal fix would be for it to drain a percentage of enemy hitpoints (D2 Static Field), but calculating percentages is not adding and substracting ab or whatever, so not an option for PnP. Although recalculating stats due to potential stat might also be annoying?
Percentage drain would, however, work always regardless of any bloat you might end up with in your monsters. It's something that might not be needed in PnP, but for CRPG I would definitely rework all this into a more lethal no-nonsense system.
He really isn't, though.Viktor is right though.
It was, it gravitated to making systems upon systems to make sure players not lose their characters. But it simply isn't that necessary in a combat CRPG. Glances, heals over time, death doors, all these safe spaces lead to dragged out combats a-la early PoE.I think this was change to spare random deaths of players
Isn't 5E known for a problem of making it hard to kill players?5E characters' damage output is so high that encounters rarely last more than 2-3 rounds
Illusions/Transmutation are cool yeah. Especially when (if?) they will fix shadow magic.Now that we mention "death" spells, that fucking Locust mage turned my almost Lich into a Dog
It is really not underwhelming atm in Act 3. Many enemies show up with Blur, Displacements, Greater Invisibility and/or Mirror Image and those are in the back often. Melee will need to move there and do one attack and probably suffer AoO and miss. Ranged will miss more than they hit. My Caster will either one shot them or two shot them with such spells. My caster can also choose to cast Greater Dispel Magic on them (which has lower chance to work) or cast True Sight on one of the archers (as melee still need to waste a round to get there). Usually best course of actions is to just FoD them.Regardless, a lot of these spells end up p. pathetic in a CRPG, because numbers stack more favourably for physical damage due to increased amount of characters, monster encounters and buffs you can stack, so whatever there is in 5E, problems of FoD being kinda underwhelming is not going anywhere.
He really isn't, though.Viktor is right though.
He laments the fact that 5E is supposed to be "a slog" because save or dies have been nerfed, but he knows literally nothing about 5E. He is considering single spells like Finger of Death in a vacuum and saying "hey, this deals less damage then before, therefore combat will take forever"; however, in the real world where people actually play D&D instead of only discussing it in a CRPG forum, everyone who has ever played with this edition knows that nothing could be further from the truth. 5E characters' damage output is so high that encounters rarely last more than 2-3 rounds. To have a longer combat, you need to use an escamotage to stretch its length (like using waves of enemies, giving the boss more phases, making enemies undetectable after a while, or something like that).
He decided that combat in 5E takes forever without having even the slightest idea of how the edition plays at the table.
Just don't miss lol.Melee will need to move there and do one attack and probably suffer AoO and miss
Yes, TB.Just not miss lol.Melee will need to move there and do one attack and probably suffer AoO and miss
You're playing TB I take it.