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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ga♥

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But it would be cool to have a custom party of Enlarged Reach weapon Melee focused guys and one guys that buffs them and has a bunch of Dimension Doors
All riding giant dogs. See, you can imagine perfect tactic. No need for tankfighters.

See, you've got it!

By the way, our cutest little witch gets amazing Hex on lvl 10 - Beast's Gift that last 1 min/lvl and does not have 24h cooldown. This thing adds bite or 2 claw attack to whomever. So, dog with Bite iteratives and 2 claws (or extra tripping bite) at full BAB - that's something!

And you can sneak attack with those (the bite at least, not sure about the claws). My slayer appreciate it.
 

AwesomeButton

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You can get the list by right-clicking spell level on the class-progression chart:
Ddc5Tim.png
I meant all that are implemented in the game, not those that my character has picked.
 

volklore

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A question regarding Perception 2 on tricksters, I thought it would automatically make you succeed perception checks. But it doesn't seem the case, so what are the "hidden things" you are supposed to notice with it?

I thought that was just fluff text for "new feats, have fun".

Speaking of which, turning 1st level spells into cantrips is hilarious. And of course all of the other spells going down a level (or being bolstered on their normal level, etc...)
Actually I was wondering how it does work. Does it affect the spell DC (lowering it by 1 ?) or nah? Does it mean you can completely normal the spell and then heighten it to 1 a heigher DC?
Otherwise I like the idea of using to lower the cost of other metamagic (if they can be combined), like 2-cost quicken with favorite metamagic.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
And you can sneak attack with those (the bite at least, not sure about the claws). My slayer appreciate it.

Claws follow a tricky rules: you need your hands free to scratch, and they give you two attacks at full bab from the left and right hand. Good at beginning but falls behind fast because those claws do not get all iteratives from BAB >5.

Bite has some esoteric rules too: it is primary attack at full bab if character does not have a men-made weapons, but it becames secondary at -5 if he is armed.
 
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ga♥

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And you can sneak attack with those (the bite at least, not sure about the claws). My slayer appreciate it.

Claws follow a tricky rules: you need your hands free to scratch, and they give you two attacks at full bab from the left and right hand. Good at beginning but falls behind fast because those claws do not get all iteratives from BAB >5.

Bite has some esoteric rules too: it is primary attack at full bab if character does not have a men-made weapons, but it becames secondary at -5 if he armed.

Does the mythic feat that removes negatives from iterative attacks work on those as well?
 

Nikanuur

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Damn I didn't read the Vanish spell description properly. "The creature has +20 bonus on stealth checks." so bye bye jumping into invisibility at the end of the full attack. So perhaps the more advanced invis spells as the levels go. The Sorcerors Reflexes say the spell must be -2 levels lower than the maximum spell level for that particular character. So it still seems doable later on.
Yeah, when many enemies have True Sight, I'm guessing :P
True, true. Sadly. But anyway, it made me experiment with that Sorcerors Reflexes stuff. Things like blur, mirror image etc. or various debuffs if only for a few rounds.... And to be cast anytime before or after an attack by the same character in the same round. That seems an inciting possibility to exploit. I'll delve into it some more. To be continued :salute:
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
You can get the list by right-clicking spell level on the class-progression chart:
Ddc5Tim.png
I meant all that are implemented in the game, not those that my character has picked.

What do you mean? It shows all spells that Witch can choose from when she'll reach that spell level. All 11 of them. Look at the screen, Ember is level 8.
Alas, Witch spellbook is kinda shitty in the Wrath. That's shame, I love the class concept(

And you can check all the classes in the Leveling/Character Creating interface:
J5jT5Sz.png
 
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ga♥

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I don't know, witch seems pretty much a gimped wiz/sorcerer, maybe it is bettere in the pnp.
The hex and unique abilities after the start of the game are not that useful (exept the bite attack).
Akshually I was just thinking I should have made Ember an arcane trickster but alas is too late now.
 

ArchAngel

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I don't know, witch seems pretty much a gimped wiz/sorcerer, maybe it is bettere in the pnp.
The hex and unique abilities after the start of the game are not that useful (exept the bite attack).
Akshually I was just thinking I should have made Ember an arcane trickster but alas is too late now.
Well they have a mix of WIzard and Cleric spells while being a full caster and they got useful buffs for your party if you want to save spells and using a bow or crossbow will not do much. It is no that bad.
If you rest a lot I would guess they would seem not that good.
 

Monstrous Bat

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Shit, are the lich companions supposed to suck this much?
Delamere is okay (hard to botch an archer build), but Stauton comes with an underwhelming class, bad stats, and bizarre feat choices. Neither gets mythic powers and can't even be respecced. Seems significantly worse than the living companions, before even taking into account how annoying they are to heal.
 

ga♥

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I don't know, witch seems pretty much a gimped wiz/sorcerer, maybe it is bettere in the pnp.
The hex and unique abilities after the start of the game are not that useful (exept the bite attack).
Akshually I was just thinking I should have made Ember an arcane trickster but alas is too late now.
Well they have a mix of WIzard and Cleric spells while being a full caster and they got useful buffs for your party if you want to save spells and using a bow or crossbow will not do much. It is no that bad.
If you rest a lot I would guess they would seem not that good.

Having a full fledged mercenary cleric in the party and all the improved/greater/whatever abundant casting feats (which I guess this is why you mentioned resting?), I don't feely really impressed.
Her role with me is just a weaker Nenio right now.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Shit, are the lich companions supposed to suck this much?
Delamere is okay (hard to botch an archer build), but Stauton comes with an underwhelming class, bad stats, and bizarre feat choices. Neither gets mythic powers and can't even be respecced. Seems significantly worse than the living companions, before even taking into account how annoying they are to heal.

I guess undead immunities are supposed to be the replacement for mythic abilities, which is a double edged sword in itself.
 

AwesomeButton

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What do you mean?
I mean this list available *somewhere, anywhere* as a list. I am aware that I can see it when I level up, I didn't know it's also accessible for the respective level here, but that's still not the same as having it in a website somewhere, at least for the purposes of comparing spells.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
I don't know, witch seems pretty much a gimped wiz/sorcerer, maybe it is bettere in the pnp.
The hex and unique abilities after the start of the game are not that useful (exept the bite attack).

Well, Sleep hex is solid and Owlcat buffed it greatly by removing Witch's lvl as HD restriction. No wonders here, it would be useless here in PnP version.
Protective luck is wonderful and does wonders to save high AC tanks from being critted on Unfair. No 24h cooldown like a normal luck so it could be spammed in each combat and extended with Cackle.
Evil Eye and Misfortune are cool if you can land some save or suck spell from another spellcaster and useful in general.
From the Major Hexes, Beast's Gift is good as I've mentioned - a free attacks for everyone.
Agony - close to Sleep but targets Fort.
And Grand Hexes are meh at the level where you'd get them.

As a package deal, I would rate them higher then Sneak Attacking cantrips from AT (as the main filler non-spellcasting action).

Afaik, Witch's spellbook is filled with some cool flavorful spells in PnP that will never translate properly into CRPG. And was truncated to the bare minimum in the Wrath(

And I am still conflicted over spontaneous vs prepared Witch. Spontaneous Witch-blaster can at least extend her repertoire with special Fire/Lightning themed items but pays for it with full-round casts for all Metamagic feats and this hurts.
 
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AwesomeButton

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BTW, whatever anyone has to say about this game - staging encounters where an enemy has artificially achieved stats like +13 Dexterity bonus to AC (because somebody decided to give a DEX of 36, just like that), and a weapon like a dagger which does 1d4+24 damage (but only in that character's hands), is akin to D:OS2 gimmick battles.

If you're going to follow a ruleset, please follow that ruleset.
 

Dishonoredbr

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In my current run , a Witch seems like a must even if the their Spellbook is trash.
Evil Eye, Sleep and Cackle is everything you need. That -4 Ac is makes a huge difference in Act 4.
 

ga♥

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I don't know, witch seems pretty much a gimped wiz/sorcerer, maybe it is bettere in the pnp.
The hex and unique abilities after the start of the game are not that useful (exept the bite attack).

Well, Sleep hex is solid and Owlcat buffed it greatly by removing Witch's lvl as HD restriction. No wonders here, it would be useless here in PnP version.
Protective luck is wonderful and does wonders to save high AC tanks from being critted on Unfair. No 24h cooldown like a normal luck so it could be spammed in each combat and extended with Cackle.
Evil Eye and Misfortune are cool if you can land some save or suck spell from another spellcaster and useful in general.
From the Major Hexes, Beast's Gift is good as I've mentioned - a free attacks for everyone.
Agony - close to Sleep but targets Fort.
And Grand Hexes are meh at the level where you'd get them.

As a package deal, I would rate them higher then Sneak Attacking cantrips from AT (as the main filler non-spellcasting action).

And Witch's spellbook is filled with some cool flavorful spells in PnP that will never translate properly into CRPG. And was truncated to the bare minimum in the Wrath(

And I am still conflicted over spontaneous vs prepared Witch. Spontaneous Witch-blaster can at least extend her repertoire with special Fire/Lightning themed items but pays for this with full-round casts for all Metamagic feats and this hurts.

Sleep hex and evil eye were great at the start of the game. I am in chapter 4 and on hard enemies get +4 to saving throws so I just stopped using them because even if you can spam them the chance they land are near to 0 and action economy dictates better usage.

Protective hexes are nices even late but nothing to chose a witch over a wizard/sorcerer IMHO.
 

smaug

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Shit, are the lich companions supposed to suck this much?
Delamere is okay (hard to botch an archer build), but Stauton comes with an underwhelming class, bad stats, and bizarre feat choices. Neither gets mythic powers and can't even be respecced. Seems significantly worse than the living companions, before even taking into account how annoying they are to heal.
On hard they suck majorly, not even using them, maybe the slayer. On anything below core they are probably much more viable but not having mythic abilities isn’t worth it, undead immunities are nice but you already can get a vanguard for that.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Sleep hex and evil eye were great at the start of the game. I am in chapter 4 and on hard enemies get +4 to saving throws so I just stopped using them because even if you can spam them the chance they land are near to 0 and action economy dictates better usage.
I have also switched to Misfortune on auto-cast for Ember in the mid of Ch3 to cripple their offense and CMD rolls. Since it is not mind-affecting and still hits for 1 round even on the successful save.

Edit: Evil Eye for -4 AC is nice too, but there is cute little bug in RTwP where Witch/Shaman curses party members with it on auto-cast, from time to time(
 
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ArchAngel

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Shit, are the lich companions supposed to suck this much?
Delamere is okay (hard to botch an archer build), but Stauton comes with an underwhelming class, bad stats, and bizarre feat choices. Neither gets mythic powers and can't even be respecced. Seems significantly worse than the living companions, before even taking into account how annoying they are to heal.
On hard they suck majorly, not even using them, maybe the slayer. On anything below core they are probably much more viable but not having mythic abilities isn’t worth it, undead immunities are nice but you already can get a vanguard for that.
What are you all taking about. I got both and both have access to Mythic companion abilities...

What someone might miss from them is that they are both silent all the time. Basically like if you had a mercenary.
 

ga♥

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As a package deal, I would rate them higher then Sneak Attacking cantrips from AT (as the main filler non-spellcasting action).

I don't even think arcane trickster witches have cantrips, witches dont (Ember has the cleric cantrips, so divine zap? which sucks).
What I had in mind is more about sneak attacks on spells, like hellfire ray.
(Should have built Nenio as arcane trickster too but I didn't :( )
 

Raghar

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A question regarding Perception 2 on tricksters, I thought it would automatically make you succeed perception checks. But it doesn't seem the case, so what are the "hidden things" you are supposed to notice with it?
LGBT and other hidden things in the Patchfinder, wrath of sexually decadent.
 

smaug

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Shit, are the lich companions supposed to suck this much?
Delamere is okay (hard to botch an archer build), but Stauton comes with an underwhelming class, bad stats, and bizarre feat choices. Neither gets mythic powers and can't even be respecced. Seems significantly worse than the living companions, before even taking into account how annoying they are to heal.
On hard they suck majorly, not even using them, maybe the slayer. On anything below core they are probably much more viable but not having mythic abilities isn’t worth it, undead immunities are nice but you already can get a vanguard for that.
What are you all taking about. I got both and both have access to Mythic companion abilities...

What someone might miss from them is that they are both silent all the time. Basically like if you had a mercenary.
They don’t have mythic path abilities for me, wtf
 

Turuko

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I don't know, witch seems pretty much a gimped wiz/sorcerer, maybe it is bettere in the pnp.
The hex and unique abilities after the start of the game are not that useful (exept the bite attack).

Well, Sleep hex is solid and Owlcat buffed it greatly by removing Witch's lvl as HD restriction. No wonders here, it would be useless here in PnP version.
Protective luck is wonderful and does wonders to save high AC tanks from being critted on Unfair. No 24h cooldown like a normal luck so it could be spammed in each combat and extended with Cackle.
Evil Eye and Misfortune are cool if you can land some save or suck spell from another spellcaster and useful in general.
From the Major Hexes, Beast's Gift is good as I've mentioned - a free attacks for everyone.
Agony - close to Sleep but targets Fort.
And Grand Hexes are meh at the level where you'd get them.

As a package deal, I would rate them higher then Sneak Attacking cantrips from AT (as the main filler non-spellcasting action).

And Witch's spellbook is filled with some cool flavorful spells in PnP that will never translate properly into CRPG. And was truncated to the bare minimum in the Wrath(

And I am still conflicted over spontaneous vs prepared Witch. Spontaneous Witch-blaster can at least extend her repertoire with special Fire/Lightning themed items but pays for this with full-round casts for all Metamagic feats and this hurts.

Sleep hex and evil eye were great at the start of the game. I am in chapter 4 and on hard enemies get +4 to saving throws so I just stopped using them because even if you can spam them the chance they land are near to 0 and action economy dictates better usage.

Protective hexes are nices even late but nothing to chose a witch over a wizard/sorcerer IMHO.
but evil eye it's not a "land or not", there's no SR check and enemies are either immune or not
the saving throws just reduce the duration and you have to sustain it with cackle
might be cumbersome for RTWP that i agree
 

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