Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Percy

Cipher
Joined
Sep 17, 2009
Messages
645
Location
Cunt
Victor kept shilling this game in BG3 thread 24/7. So, is it good?

If you're a buildfag it is awesome.
I spent 2 hours in beta picking my character.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I will try, my understanding was save = no effect at all. There was actually an option that autopauses the game every spell used in Kingmaker, but sadly this included cantrip so it was really annoying and unusable, need to check if they changed it in WOTR.

EDIT: if cackle is a standard action then my old point stands; can't use evil eye from chapter 3 onward.
Even with a successful save, the enemy gets the penalty for 1 round. You can cackle to immediately to extend it, and cackle is a move action.

How is it better than just casting a spell? IMHO action economy is unfavorable to evil eye when enemies are guaranteed to succed the saving throw.
For one because you can still cast a quickened spell. For another because Evil Eye is a debuff they cannot escape from.

How is this better than casting 2 quickened spells hurr durr
because they resisted your dcs
 

Percy

Cipher
Joined
Sep 17, 2009
Messages
645
Location
Cunt
I will try, my understanding was save = no effect at all. There was actually an option that autopauses the game every spell used in Kingmaker, but sadly this included cantrip so it was really annoying and unusable, need to check if they changed it in WOTR.

EDIT: if cackle is a standard action then my old point stands; can't use evil eye from chapter 3 onward.
Even with a successful save, the enemy gets the penalty for 1 round. You can cackle to immediately to extend it, and cackle is a move action.

How is it better than just casting a spell? IMHO action economy is unfavorable to evil eye when enemies are guaranteed to succed the saving throw.
For one because you can still cast a quickened spell. For another because Evil Eye is a debuff they cannot escape from.

How is this better than casting 2 quickened spells hurr durr

Also you are a part of a team, which should have at least 2 melee characters.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Yeah if you have problemos with game/ac just have Ember+Woljif in party all the time, they kinda throw them on you in Ch1 for a reason.
For extra competence you can resist multing Seelah and for newbie AC game should then be very straightforward.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,672
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
How is this better than casting 2 quickened spells hurr durr
I love how you're saying at the same time that you can't land your abilities on the enemies because on hard they get +4 to their saving throws AND that giving -4 to their saving throws for the entire fight is useless.

Sleep hex and evil eye were great at the start of the game. I am in chapter 4 and on hard enemies get +4 to saving throws so I just stopped using them because even if you can spam them the chance they land are near to 0 and action economy dictates better usage.

Protective hexes are nices even late but nothing to chose a witch over a wizard/sorcerer IMHO.

I hear there is a secret miniboss in Act 1 after tavern defense? Is that true and if so, where is this creature hiding?
The only area I can think of is the market square, but maybe I just don't know what boss you're talking about.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
I will try, my understanding was save = no effect at all. There was actually an option that autopauses the game every spell used in Kingmaker, but sadly this included cantrip so it was really annoying and unusable, need to check if they changed it in WOTR.

EDIT: if cackle is a standard action then my old point stands; can't use evil eye from chapter 3 onward.
Even with a successful save, the enemy gets the penalty for 1 round. You can cackle to immediately to extend it, and cackle is a move action.

How is it better than just casting a spell? IMHO action economy is unfavorable to evil eye when enemies are guaranteed to succed the saving throw.
For one because you can still cast a quickened spell. For another because Evil Eye is a debuff they cannot escape from.

How is this better than casting 2 quickened spells hurr durr
because they resisted your dcs

I take you have 5 non-caster party members + Ember, so have no other option to increase DC/lower the enemy AC and let Ember use for example hellray fire instead.
 

Percy

Cipher
Joined
Sep 17, 2009
Messages
645
Location
Cunt
After dropping 400 hours in alpha, beta like a fag. Gotta admit I don't really like Chapter 5.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
I love how you're saying at the same time that you can't land your abilities on the enemies because on hard they get +4 to their saving throws AND that giving -4 to their saving throws for the entire fight is useless.

I love how you imply I need to evil eye, cackle it (end of turn) to be able to land evil eye on enemies.
Did you get a degree at the common sense university?
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,672
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I love how you're saying at the same time that you can't land your abilities on the enemies because on hard they get +4 to their saving throws AND that giving -4 to their saving throws for the entire fight is useless.

I love how you imply I need to evil eye, cackle it (end of turn) to be able to land evil eye on enemies.
Did you get a degree at the common sense university?
You don't need to use Evil Eye to be able to land Evil Eye, you CAN use Evil Eye to have an easier time landing your other abilities and spells. How can you purposely ignore this very simple fact and still accuse others of being obtuse?

why are you speculating on my party again
Is this guy assuming your party's identity? Do you need me to beat him up for you?
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.

Turuko

Savant
Joined
Jun 12, 2019
Messages
352
Location
Verbobonc
Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
why would you even pick evil eye and cackle if you think they're useless? you're wasting 2 hexes
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
why would you even pick evil eye and cackle if you think they're useless? you're wasting 2 hexes

Well they weren't useless the first chapters, if I respec here now in chapt 4, but I don't plan too, i would definetly try something else (not sure what).
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,143
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
So just in act 4 getting filtered a little bit. How can I boost my AB to hit consistently? I can't drop guarded hearth every fight. I've heard a skald can help giving everyone reckless stance and Bard song. Is this enough?

What do the big brains do to get massive AB?
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,672
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
Do you enjoy this much being unnecessarily acrimonious towards strangers on the internet? It's quite sad, but I guess everyone has the right to get off to whatever they want.

Of course imposing a -4 to AC is useless if you can already reliably hit the enemy, a -4 to ST is useless if you can already affect them with your spells, and a -4 to attacks is useless if they can't already hit you. However, many people over these weeks lamented the fact that they CAN'T hit the enemies, CAN'T affect them with their spells, and CAN'T stop getting hit by their attacks. In these cases, Evil Eye CAN be useful. I agree with you that there are far more efficient ways to gain bonuses to attacks and defenses that don't require you to waste actions in combat, and in fact I don't plan to use a Witch in my future playthroughs because I don't really like their spell list and find the "hexes" playstyle a bit boring, but this doesn't change the fact that Evil Eye can be useful in a non-optimal party.

So just in act 4 getting filtered a little bit. How can I boost my AB to hit consistently? I can't drop guarded hearth every fight. I've heard a skald can help giving everyone reckless stance and Bard song. Is this enough?

What do the big brains do to get massive AB?
With a Skald you can give every melee character +8 to hit by level 16 just by choosing Lethal Stance. Even more if you're willing to rely on bugs.

Nerevar keeping Frightful Aspect up at all times on your Wizard, Cleric, Druid, or Witch also helps, since it makes everyone Shaken without save and enables Shatter Defenses.
 
Last edited:

kinzadza

Scholar
Joined
Sep 5, 2018
Messages
126
Location
Samoa
On the topic of witches, there's an archetype called Seducer in the tabletop version. It's based on providing buffs to her allies using the magical powers of sex. Behold...

Seducer

These charismatic witches, often devotees of the Green Mother, rely on their otherworldly charms to achieve their aims. A seducer focuses on enchantments, turning enemies into friends and friends into toys for her amusement.

Patron: A seducer must select deception, enchantmentUM, plant (Pathfinder Player Companion Heroes of the Wild 11), thorns (Heroes of the Wild 13), or trickery as her patron.

Otherworldly Allure: A seducer’s power comes from her allure. She uses her Charisma rather than her Intelligence score for the purpose of all class features and effects related to her witch class, such as bonus spells per day, the maximum spell level she can cast, and save DCs of her spells and hexes.

Fey Charm (Su): A seducer gains the charm hex at 1st level. The save DC of this hex is increased by 1. If the target is (or could be) sexually attracted to the seducer, the save DC is instead increased by 2. If she and the target have had willing sexual relations in the past 24 hours, the save DC is instead increased by 3.

This ability alters the hex gained at 1st level.

Seducer’s Kiss (Su): At 6th level, a seducer can kiss another creature as a melee touch attack. The target must succeed at a Will save (DC 10 + half the seducer’s level + her Charisma modifier) or be staggered for 1 round. If the target is (or could be) sexually attracted to the seducer, the save DC is increased by 2. If the seducer and the target have had willing sexual relations in the past 24 hours, the save DC is instead increased by 4. Whether or not the creature succeeds at this save, it cannot be the target of this ability again for 1 day. At 10th level, this ability causes the target to become stunned for 1 round, then staggered for an additional round. This is a mind-affecting charm effect.

This ability replaces the hex gained at 6th level.

Garden of Delight (Su): At 8th level, the seducer can create a magical bower once per day. This functions as tiny hut with a caster level equal to the seducer’s witch level, but the interior is a lush garden. Those who rest for 8 hours within the garden heal at twice the usual rate. In addition, any creature engaging in willing sexual relations with the seducer in this garden gains a +2 morale bonus on saving throws for the next 24 hours. This bonus does not apply on saving throws against the seducer’s spells or abilities.

This replaces the hex gained at 8th level.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,884
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
Do you enjoy this much being unnecessarily acrimonious towards strangers on the internet? It's quite sad, but I guess everyone has the right to get off to whatever they want.

Of course imposing a -4 to AC is useless if you can already reliably hit the enemy, a -4 to ST is useless if you can already affect them with your spells, and a -4 to attacks is useless if they can't already hit you. However, many people over these weeks lamented the fact that they CAN'T hit the enemies, CAN'T affect them with their spells, and CAN'T stop getting hit by their attacks. In these cases, Evil Eye CAN be useful. I agree with you that there are far more efficient ways to gain bonuses to attacks and defenses that don't require you to waste actions in combat, and in fact I don't plan to use a Witch in my future playthroughs because I don't really like their spell list and find the "hexes" playstyle a bit boring, but this doesn't change the fact that Evil Eye can be useful in a non-optimal party.

So just in act 4 getting filtered a little bit. How can I boost my AB to hit consistently? I can't drop guarded hearth every fight. I've heard a skald can help giving everyone reckless stance and Bard song. Is this enough?

What do the big brains do to get massive AB?
With a Skald you can give every melee character +8 to hit by level 16 just by choosing Lethal Stance. Even more if you're willing to rely on bugs.

I think a lot of people miss that the hexes still apply for 1 round anyway even if they pass the save. -4 on a lot of things even for 1 round can be the difference between life and death.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
Do you enjoy this much being unnecessarily acrimonious towards strangers on the internet? It's quite sad, but I guess everyone has the right to get off to whatever they want.

Sorry to have hurt your feelings, I promise to never call you obtuse anymore, ok?

Of course imposing a -4 to AC is useless if you can already reliably hit the enemy, a -4 to ST is useless if you can already affect them with your spells, and a -4 to attacks is useless if they can't already hit you. However, many people over these weeks lamented the fact that they CAN'T hit the enemies, CAN'T affect them with their spells, and CAN'T stop getting hit by their attacks. In these cases, Evil Eye CAN be useful. I agree with you that there are far more efficient ways to gain bonuses to attacks and defenses that don't require you to waste actions in combat, and in fact I don't plan to use a Witch in my future playthroughs because I don't really like their spell list and find the "hexes" playstyle a bit boring, but this doesn't change the fact that Evil Eye can be useful in a non-optimal party.

See? I competely agree with the above.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Garden of Delight (Su): At 8th level, the seducer can create a magical bower once per day. This functions as tiny hut with a caster level equal to the seducer’s witch level, but the interior is a lush garden. Those who rest for 8 hours within the garden heal at twice the usual rate. In addition, any creature engaging in willing sexual relations with the seducer in this garden gains a +2 morale bonus on saving throws for the next 24 hours. This bonus does not apply on saving throws against the seducer’s spells or abilities.
fucking your buddies is finally the new meta. scores of furries have been waiting for this.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,119
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Alushinyrra broke me.
I want to rip the head off of whoever designed this clusterfuck of terrible map design.

You cannot get anywhere without manually guiding your party every single step because pathfinding for some reason cannot use portals - and you need to rotate your fucking camera all the time around randomly to make some paths appear, further delaying everything.
And it's not even optional, almost every companion has quests in the city, too.
And you can find a ton of good gear.
And you need to backtrack through all the horrible areas all the time because every 2nd thing you do is a fetch quest, while the rest will send you to another part of the city as well...

This shit is driving me so mad I want to tear my eyes out.

Help.
:negative:
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,255
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Anyone know any details about the bug where you don't get the rewards for wiping armies on crusade map?

Any way to workaround it or if it's only artefacts or if it could also break quests?

So just in act 4 getting filtered a little bit. How can I boost my AB to hit consistently? I can't drop guarded hearth every fight. I've heard a skald can help giving everyone reckless stance and Bard song. Is this enough?

What do the big brains do to get massive AB?
If you're having troubles hitting the bosses, considering getting a character with very high crit chance and lots of ++ to crit confirm (like sword saint). Otherwise, attacks that target touch spells or spells that go against reflex. Additionally, the mythic talent that makes it so that even your misses do [strength] damage outputs a lot of reliable damage.

*Where* in Kenabres market square is the hidden boss you can only fight after tavern defense??
In the same place the necromancer was before the tavern defense.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,672
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Sorry to have hurt your feelings, I promise to never call you obtuse anymore, ok?
You didn't hurt my feelings because all my feelings are already directed towards Ontopoly and Lacrymas, so I have nothing else for the rest of you. You're just hate-filled for no reason and that's not good for your health.

See? I competely agree with the above.
Then you're just too autistic to understand that that's what everyone was already saying from the very beginning. For the future, "it can be useful" doesn't translate to "ITZ THE OPTIMAL CHOICE EITHER PICK THIS ONE OR YOU'RE RETARDED LOLOLOLOL".

Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
why would you even pick evil eye and cackle if you think they're useless? you're wasting 2 hexes
He didn't even know how those abilities work. He probably just saw them being discussed here or on some build found online and went along with it. I mean, the description for Evil Eye is just 5 lines and a half long. I know that LannTheStupid teaches us that reading is hard, but "A Will save reduces this to just 1 round" isn't rocket science.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom