Victor kept shilling this game in BG3 thread 24/7. So, is it good?
If you're a buildfag it is awesome.
I spent 2 hours in beta picking my character.
Victor kept shilling this game in BG3 thread 24/7. So, is it good?
because they resisted your dcsFor one because you can still cast a quickened spell. For another because Evil Eye is a debuff they cannot escape from.Even with a successful save, the enemy gets the penalty for 1 round. You can cackle to immediately to extend it, and cackle is a move action.I will try, my understanding was save = no effect at all. There was actually an option that autopauses the game every spell used in Kingmaker, but sadly this included cantrip so it was really annoying and unusable, need to check if they changed it in WOTR.
EDIT: if cackle is a standard action then my old point stands; can't use evil eye from chapter 3 onward.
How is it better than just casting a spell? IMHO action economy is unfavorable to evil eye when enemies are guaranteed to succed the saving throw.
How is this better than casting 2 quickened spells hurr durr
For one because you can still cast a quickened spell. For another because Evil Eye is a debuff they cannot escape from.Even with a successful save, the enemy gets the penalty for 1 round. You can cackle to immediately to extend it, and cackle is a move action.I will try, my understanding was save = no effect at all. There was actually an option that autopauses the game every spell used in Kingmaker, but sadly this included cantrip so it was really annoying and unusable, need to check if they changed it in WOTR.
EDIT: if cackle is a standard action then my old point stands; can't use evil eye from chapter 3 onward.
How is it better than just casting a spell? IMHO action economy is unfavorable to evil eye when enemies are guaranteed to succed the saving throw.
How is this better than casting 2 quickened spells hurr durr
I love how you're saying at the same time that you can't land your abilities on the enemies because on hard they get +4 to their saving throws AND that giving -4 to their saving throws for the entire fight is useless.How is this better than casting 2 quickened spells hurr durr
Sleep hex and evil eye were great at the start of the game. I am in chapter 4 and on hard enemies get +4 to saving throws so I just stopped using them because even if you can spam them the chance they land are near to 0 and action economy dictates better usage.
Protective hexes are nices even late but nothing to chose a witch over a wizard/sorcerer IMHO.
The only area I can think of is the market square, but maybe I just don't know what boss you're talking about.I hear there is a secret miniboss in Act 1 after tavern defense? Is that true and if so, where is this creature hiding?
because they resisted your dcsFor one because you can still cast a quickened spell. For another because Evil Eye is a debuff they cannot escape from.Even with a successful save, the enemy gets the penalty for 1 round. You can cackle to immediately to extend it, and cackle is a move action.I will try, my understanding was save = no effect at all. There was actually an option that autopauses the game every spell used in Kingmaker, but sadly this included cantrip so it was really annoying and unusable, need to check if they changed it in WOTR.
EDIT: if cackle is a standard action then my old point stands; can't use evil eye from chapter 3 onward.
How is it better than just casting a spell? IMHO action economy is unfavorable to evil eye when enemies are guaranteed to succed the saving throw.
How is this better than casting 2 quickened spells hurr durr
I love how you're saying at the same time that you can't land your abilities on the enemies because on hard they get +4 to their saving throws AND that giving -4 to their saving throws for the entire fight is useless.
i can't land attacks
cast the debuff
why cast the debuff if i can try attacking again
i can't land attacks
cast the debuff
why cast the debuff if i can try attacking again
why are you speculating on my party again
You don't need to use Evil Eye to be able to land Evil Eye, you CAN use Evil Eye to have an easier time landing your other abilities and spells. How can you purposely ignore this very simple fact and still accuse others of being obtuse?I love how you're saying at the same time that you can't land your abilities on the enemies because on hard they get +4 to their saving throws AND that giving -4 to their saving throws for the entire fight is useless.
I love how you imply I need to evil eye, cackle it (end of turn) to be able to land evil eye on enemies.
Did you get a degree at the common sense university?
Is this guy assuming your party's identity? Do you need me to beat him up for you?why are you speculating on my party again
you appear disturbedi can't land attacks
cast the debuff
why cast the debuff if i can try attacking again
why are you speculating on my party again
Who said I wasn't able to land attacks. Anyway don't need to be so defensive, just enjoy your unoptimal tactics on whatever low level difficulty you play. peace.
why would you even pick evil eye and cackle if you think they're useless? you're wasting 2 hexesBecause you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
why would you even pick evil eye and cackle if you think they're useless? you're wasting 2 hexesBecause you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
Do you enjoy this much being unnecessarily acrimonious towards strangers on the internet? It's quite sad, but I guess everyone has the right to get off to whatever they want.Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
With a Skald you can give every melee character +8 to hit by level 16 just by choosing Lethal Stance. Even more if you're willing to rely on bugs.So just in act 4 getting filtered a little bit. How can I boost my AB to hit consistently? I can't drop guarded hearth every fight. I've heard a skald can help giving everyone reckless stance and Bard song. Is this enough?
What do the big brains do to get massive AB?
Do you enjoy this much being unnecessarily acrimonious towards strangers on the internet? It's quite sad, but I guess everyone has the right to get off to whatever they want.Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
Of course imposing a -4 to AC is useless if you can already reliably hit the enemy, a -4 to ST is useless if you can already affect them with your spells, and a -4 to attacks is useless if they can't already hit you. However, many people over these weeks lamented the fact that they CAN'T hit the enemies, CAN'T affect them with their spells, and CAN'T stop getting hit by their attacks. In these cases, Evil Eye CAN be useful. I agree with you that there are far more efficient ways to gain bonuses to attacks and defenses that don't require you to waste actions in combat, and in fact I don't plan to use a Witch in my future playthroughs because I don't really like their spell list and find the "hexes" playstyle a bit boring, but this doesn't change the fact that Evil Eye can be useful in a non-optimal party.
With a Skald you can give every melee character +8 to hit by level 16 just by choosing Lethal Stance. Even more if you're willing to rely on bugs.So just in act 4 getting filtered a little bit. How can I boost my AB to hit consistently? I can't drop guarded hearth every fight. I've heard a skald can help giving everyone reckless stance and Bard song. Is this enough?
What do the big brains do to get massive AB?
Do you enjoy this much being unnecessarily acrimonious towards strangers on the internet? It's quite sad, but I guess everyone has the right to get off to whatever they want.Because you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.
Of course imposing a -4 to AC is useless if you can already reliably hit the enemy, a -4 to ST is useless if you can already affect them with your spells, and a -4 to attacks is useless if they can't already hit you. However, many people over these weeks lamented the fact that they CAN'T hit the enemies, CAN'T affect them with their spells, and CAN'T stop getting hit by their attacks. In these cases, Evil Eye CAN be useful. I agree with you that there are far more efficient ways to gain bonuses to attacks and defenses that don't require you to waste actions in combat, and in fact I don't plan to use a Witch in my future playthroughs because I don't really like their spell list and find the "hexes" playstyle a bit boring, but this doesn't change the fact that Evil Eye can be useful in a non-optimal party.
fucking your buddies is finally the new meta. scores of furries have been waiting for this.Garden of Delight (Su): At 8th level, the seducer can create a magical bower once per day. This functions as tiny hut with a caster level equal to the seducer’s witch level, but the interior is a lush garden. Those who rest for 8 hours within the garden heal at twice the usual rate. In addition, any creature engaging in willing sexual relations with the seducer in this garden gains a +2 morale bonus on saving throws for the next 24 hours. This bonus does not apply on saving throws against the seducer’s spells or abilities.
dimension door, massHelp.
If you're having troubles hitting the bosses, considering getting a character with very high crit chance and lots of ++ to crit confirm (like sword saint). Otherwise, attacks that target touch spells or spells that go against reflex. Additionally, the mythic talent that makes it so that even your misses do [strength] damage outputs a lot of reliable damage.So just in act 4 getting filtered a little bit. How can I boost my AB to hit consistently? I can't drop guarded hearth every fight. I've heard a skald can help giving everyone reckless stance and Bard song. Is this enough?
What do the big brains do to get massive AB?
In the same place the necromancer was before the tavern defense.*Where* in Kenabres market square is the hidden boss you can only fight after tavern defense??
You didn't hurt my feelings because all my feelings are already directed towards Ontopoly and Lacrymas, so I have nothing else for the rest of you. You're just hate-filled for no reason and that's not good for your health.Sorry to have hurt your feelings, I promise to never call you obtuse anymore, ok?
Then you're just too autistic to understand that that's what everyone was already saying from the very beginning. For the future, "it can be useful" doesn't translate to "ITZ THE OPTIMAL CHOICE EITHER PICK THIS ONE OR YOU'RE RETARDED LOLOLOLOL".See? I competely agree with the above.
He didn't even know how those abilities work. He probably just saw them being discussed here or on some build found online and went along with it. I mean, the description for Evil Eye is just 5 lines and a half long. I know that LannTheStupid teaches us that reading is hard, but "A Will save reduces this to just 1 round" isn't rocket science.why would you even pick evil eye and cackle if you think they're useless? you're wasting 2 hexesBecause you are clearly being obtuse NJClaw, the point of discussion is it worth it when you have to use Ember for half the turn VS "something-else"? Not if you can do it.