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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,610
No, seriously, dd in that demon city is not very smart idea. I can't count how many times i ended hanging in mid air over some roof or just in the nowhere and had to reload save. I dunno if they fixed it in the last few weeks.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,392
Location
Frostfell
If is good? It is amazing. Sadly there are too much bloat in late game, if you are a guy who prefer to play dungeons & kobolds, aka low level D&D, you will get burned out probably in late chapter 3 like Reinhardt. This game is very high level. While most P&P Adventure Paths ends on level 15~18, this game ends on lv 20/10 mythic. Even for me who love Mask of the Betrayer, Hordes of the Underdark and other high level adventures, late ch 5 and ch 6 was too much.
Nigger, IT IS dungeons and kobolds. Just your dagger is +18 and kobolds have 280 AC. Fucking nashkel mines had less kobolds than any average dungeon in wrath has demons. And nashkel mines had lots of kobolds.

You are right. Except by NWN : Hotu and NWN2 : MoTB, I don't think that any other CRPG did epic level right...

Honestly, after playing kingamker on unfair, I hope that OwlCat will chose a lv 1~15 module to adapt next, since the very high level late parts of both games that they made are a slog. The unique difference is that ch 7+ in kingmaker is a fey slog. Wrath is a demoniac slog. After Pitax, the quality of Kingmaker drops a lot. And this game in ch 5 too.
 

smaug

Secular Koranism with Israeli Characteristics
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Dumbfuck
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Texas
Insert Title Here
I have to say I'm not digging the army minigame. Serious fucking drag IMO, particularly when the fun part of the game is gated behind it.
Maybe they could have spent all that time and money on actual RPG mechanics instead. Oh wait, that would be stupid.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,610
Except by NWN : Hotu and NWN2 : MoTB, I don't think that any other CRPG did epic level right...
They didn't. Epic levels are not about stat bloated murderhobo liches smacking overgrown kobolds with daggers +18 in epuk kobold kapital. No matter how you try it result will be retarded. It should focus on writing, not on combat. And no one can write for shit in vidya.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,172
Location
Fairy land
So how do we collectively convince owlcat not to put in a minigame/ management system in their next game. It's fine for us to sit here and say it's bad but it means nothing without action. These 2 things are the biggest thing holding owlcat back and stopping them from making some masterpieces. I actually really like chapter 4 because there is no crusade stuff, and traveling is faster using the gates, similar to games like baldurs Gate where you select where you want to go and you just get there. What can we do to convince owlcat to cut down on overworld travel and gimmicks?
 

NJClaw

OoOoOoOoOoh
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Aug 30, 2016
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7,672
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I hope that OwlCat will chose a lv 1~15 module to adapt next
Sadly, I don't think that's an actual possibility. Their public is now accustomed to 1-20 campaigns, the backlash against a "more restricted" game would be huge. I don't even know how they will deal with the fact that other modules don't feature mythic levels.

Anyhow, while I do have many hopes and fears for their next projects, honestly I just wish they keep developing these kind of games.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,610
I'll pirate their next game, play chapter 1-2 and delete before everything will go full retard. I have zero hope they can pull mid and late game at this point.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,392
Location
Frostfell
I hope that OwlCat will chose a lv 1~15 module to adapt next
Sadly, I don't think that's an actual possibility. Their public is now accustomed to 1-20 campaigns, the backlash against a "more restricted" game would be huge. I don't even know how they will deal with the fact that other modules don't feature mythic levels.

Anyhow, while I do have many hopes and fears for their next projects, honestly I just wish they keep developing these kind of games.

You are right.

My guess is that their next game will gonna be Pathfinder : Iron Gods and instead of a fey spam or a demon spam, you will have a ... Robot spam. But I agree with you, I wish that they keep developing this types of games.
 

smaug

Secular Koranism with Israeli Characteristics
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Dumbfuck
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Insert Title Here
I hope that OwlCat will chose a lv 1~15 module to adapt next
Sadly, I don't think that's an actual possibility. Their public is now accustomed to 1-20 campaigns, the backlash against a "more restricted" game would be huge. I don't even know how they will deal with the fact that other modules don't feature mythic levels.

Anyhow, while I do have many hopes and fears for their next projects, honestly I just wish they keep developing these kind of games.
I doubt it’s the public. Owlcat are munchkins who love the mess of high level D&D.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,361
Alushinyrra broke me.
I want to rip the head off of whoever designed this clusterfuck of terrible map design.

You cannot get anywhere without manually guiding your party every single step because pathfinding for some reason cannot use portals - and you need to rotate your fucking camera all the time around randomly to make some paths appear, further delaying everything.
And it's not even optional, almost every companion has quests in the city, too.
And you can find a ton of good gear.
And you need to backtrack through all the horrible areas all the time because every 2nd thing you do is a fetch quest, while the rest will send you to another part of the city as well...

This shit is driving me so mad I want to tear my eyes out.

Help.
:negative:
Well, I said I'm preparing for entertainment watching streamers suffer to play this game. Now, you can see why.

Enjoy your well spend money. You supported theirs decision to make this design.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Alushinyrra broke me.
I want to rip the head off of whoever designed this clusterfuck of terrible map design.

You cannot get anywhere without manually guiding your party every single step because pathfinding for some reason cannot use portals - and you need to rotate your fucking camera all the time around randomly to make some paths appear, further delaying everything.
And it's not even optional, almost every companion has quests in the city, too.
And you can find a ton of good gear.
And you need to backtrack through all the horrible areas all the time because every 2nd thing you do is a fetch quest, while the rest will send you to another part of the city as well...

This shit is driving me so mad I want to tear my eyes out.

Help.
:negative:

Scribe 20 dimension door spells, it helps a lot. Also needed, lots of good stuff on the roofs.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I doubt it’s the public. Owlcat are munchkins who love the mess of high level D&D.
You are right, but you know what - the devs being munchkins is actually ensures they will make the game that's worth playing, in this subgenre. If you can beat this, you can very much skip flaccid design games like PoE, and turn difficulty in the IE games to the max.
 
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Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Weren't Owlcat hiring for some unnamed Sci-fi project awhile back.

I want to go on a Wuxia Roadtrip with a cabal of Kitsune bitches as much as the next guy, but It's gonna be Starfinder.
 

smaug

Secular Koranism with Israeli Characteristics
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Insert Title Here
I doubt it’s the public. Owlcat are munchkins who love the mess of high level D&D.
You are right, but you know what - the devs being munchkins is actually ensures they will make the game worth playing in this subgenre. If you can beat this, you can very much skip flaccid design games like PoE, and turn difficulty in the IE games to the max.
It’s not worth playing at higher levels, this includes the IE games, don’t know about POE.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
So how do we collectively convince owlcat not to put in a minigame/ management system in their next game.
You will not.

Kingdom management in Kingmaker granted me the best vignette: the quests for Mim Wobblegander. And you will not have her without Kingdom management, because she is an artisan.

I am sure the crusade mode in Wrath will grant me something else. If only for being Heroes of Might and Magic spin-off.
 

Acrux

Arcane
Joined
Jul 1, 2019
Messages
1,489
I doubt it’s the public. Owlcat are munchkins who love the mess of high level D&D.
You are right, but you know what - the devs being munchkins is actually ensures they will make the game worth playing in this subgenre. If you can beat this, you can very much skip flaccid design games like PoE, and turn difficulty in the IE games to the max.
It’s not worth playing at higher levels, this includes the IE games, don’t know about POE.

I've wanted someone to do an E6 or P6 game for years.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,113
Location
Germany
Is there a way to disable the slow overland travel ? I prefer a simple Baldurs Gate like travel system, where you click and it loads. The encounters could still be calculated in the background without having to watch your party traveling at a snails pace.
The current trave system also slows down the army management part massively. I think most of the time is either spent on loading screens or watching the figurines move. It was nice to watch for the first hour or so but now its just tedium that I'd like to skip entirely. At this point I'd even prefer a linear story if it meant less loading screens and more direct adventuring, without annoying disturbances like army management or kingdom management as in the first game. I'd welcome it if the next title or module came without any gimmicks and with a stronger focus on the core gameplay without interruptions.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,610
German who don't like to watch armies moving over map. Shamefur dispray. I dunno... Imagine it's map of Poland or something.
 

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