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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Word of warning, don't destroy
Zacharius' wand when you find it in the smuggler's camp.
Doing so completely removes that little basement from Lost Chapel, as in the entry staircase gets bricked over. No boss or loot for you.
 
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Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Yeah I'd say gameplay in ch1-2 can have curious cases of being tuned against Good-aligned MC/party.
I never realised how problematic gargs can be because I never had Good tanks or even Good aligned MCs.

Yes, and this makes all high-end DR/Evil abilities like Paladins lvl 20 Holy Champion pretty sad. Kinda ridiculous, it is much more useful in Kingmaker's endgame (Fey) that has nothing to do with paladins lore-wise, but in Wrath, where palas are getting their chance to smite at last, half of the enemies from Chapter 1 already have Evil-aligned attacks and ignore it.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,921
I think you need to buff up the AB of your tank. I tested that in KM back when but It seems it's similar in wrath that an enemy is more likely to move on from a target if it has high AC and low AB.

I... do not think I've ever built frontliner who is lacking in AB department. Especially with my obsession with Outflank.

I've witnessed this just now, with prologue boss, Hostilla - first round she've tried to hit my horse, but switched to Seelah the same second she entered the melee range. And completely lost interest in my Gendarme-Pala with the Glaive who was smiting her face with like +20AB.
I have noticed enemies moving away from tanks yeah. But it seems to take them more or less time depending on how high AB they have. The main moment I noticed it was in the gargoyle cave prenerf where gargoyles would just run through 1000 attacks of opportunities just to get to my backline. But I haven't seen it much since.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
There are a few occasions in midnight fane and the ivory sanctum as well. Also in the abyss babau infilitrators just teleports to your backline.
 

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
I've noticed that certain AI focus a character depending on who hit them first.
I've cast a spell on an enemy to engage them as Nenio and had the enemy completely lock on to her, to the point where I just had her run in circles while the rest of my party killed it.
The same enemy attacked normally when I didn't cast a spell on them to start the fight.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Reactivity exists:
2bf33a8892.jpg
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
is OK. But infantry damage really does not matter much when you can spam scorching ray and fireballs. You just need you troops to not die.
For non-mage generals I like to use Hedge Knights. Hard hitting, tough and has good mobility.

Despite their lower than conscript hp, they have really high AC, so they don't die THAT easily. Spearmen are weird in that their life total and damage potential (via number of weekly available recruits) is lower than conscripts, but their AC and attack is so much higher they somehow come out ahead on both survival AND damage.

Furthermore, energy can be at a premium for longer campaigns (i.e. longer periods of time that you're taking your mage general around to kill stuff).

At the end of the day, your mage general can only cast once per round. So the best deal is killing a bunch with your general AND killing a bunch with your troops.

Already posted video beating him. Domain of the hungry flesh


Hell, I didn't even need anything fancy like that. True striked vital strikes and rays were all I needed. Took him down in 3 (I think) turns.

Only thing "cheaty" that I use is completely respecced companions, which is more or less something that anybody can do just with mercenaries.

I did not shoot, and have replayed act 1 with a character that did shoot, and I have noticed 0 differences.

The only difference is that
demon mommy
is disappointed in you and you have to make up for with other choices to get
the secret ending (there's like 7 choices throughout the game and you have to get 5 right)

Absolutely no other differences.
 
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NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,673
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Oh wow, so it turns out that everyone who was crying about Playful Darkness being impossible to hit was just a little bitch. Who would have thought?

playf.png


The encounter is absurdly overtuned, but so are your characters by that point. If you throw all your resources at him, you can easily reach the threshold where the only way to miss him is a natural 1. By that point, you have to try really hard not to be capable of stacking a total of +63 to hit (between actual to-hit bonuses and AC penalties).

Such a brutal fight is still unwarranted, though. It should be announced in a clearer way. Not "pop-up that tells you to prepare for the next fight" levels of clearness, but something close to that. In its current state, I don't see how you could ever survive without having failed the encounter at least once. But, again, I can't even see how you could find him impossible to hit after having failed it at least once.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Oh wow, so it turns out that everyone who was crying about Playful Darkness being impossible to hit was just a little bitch. Who would have thought?

playf.png


The encounter is absurdly overtuned, but so are your characters by that point. If you throw all your resources at him, you can easily reach the threshold where the only way to miss him is a natural 1. By that point, you have to try really hard not to be capable of stacking a total of +63 to hit (between actual to-hit bonuses and AC penalties).

Such a brutal fight is still unwarranted, though. It should be announced in a clearer way. Not "pop-up that tells you to prepare for the next fight" levels of clearness, but something close to that. In its current state, I don't see how you could ever survive without having failed the encounter at least once. But, again, I can't even see how you could find him impossible to hit after having failed it at least once.
The fight is poorly telegraphed, I agree. But as you said, it is also very possible to beat it. Out of the optional boss fights, I feel like the
Pathetic Quasit
is the best telegraphed. If you mess with it, it really is your own fault :D
 
Joined
Jan 12, 2012
Messages
4,077
I wanted to complete an Angel run with my Paladin of Iomidae, but when the big boss tells me to give away my powers I had to reconsider. Asked my companions for their opinions just in case. Ember: "You can win without magic tricks. I will help you!" She better vaporize the end boss with her pacifism death rays. My Legend is an absolute murderhobo now at the very least.

Unsure of what to pick next, Aeon or Trickster. Which one has the most unique story content?
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
If you mess with it, it really is your own fault
I didn't manage to find that fucker :argh:

Anyway, who the hell sells dino bones in ch.5? I swear to God I saw some 100 pieces on someone but I was drunk, somehow decided it was smart to buy when I was sober and forgot where I saw them. :|
I haven't found any vendors that sell dino bones in ch.5. If you want to know where that boss is,
it is on the roof of the building directly to the north of the harem of ardent dreams in act 4. You can only reach it with dimension door.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
I thought Playful Darkness was well telegraphed. You find dead demon bodies along the way (you didn't kill them, so something else must did), and then the trail of bodies leads to a alcove where the ground is completely covered with skeletons and there is some loot at the center. I saw that and thought "Yeah something nasty is gonna pop out the moment I go near that place."
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
If you mess with it, it really is your own fault
I didn't manage to find that fucker :argh:

Anyway, who the hell sells dino bones in ch.5? I swear to God I saw some 100 pieces on someone but I was drunk, somehow decided it was smart to buy when I was sober and forgot where I saw them. :|

No one sells dino bones period (no one I found at least). Which is extremely aggravating. Thankfully I have a brown fur transmuter who just doles out Frightening aspects which are almost as good (not quite though, stats are the same but legendary increases weapon damage by two factors vs FA's one).

If you really did find someone selling them, I'd like to really know who it was. Shame you were drunk.
 
Self-Ejected

Rusty Eyes

aka Auraculum
Joined
Jun 17, 2021
Messages
137
OK, several playthroughs for several people have come and gone, so once again I raise my question - which Path has the most unique content/reactivity/depth etc.?
 
Joined
Jan 12, 2012
Messages
4,077
I thought Playful Darkness was well telegraphed. You find dead demon bodies along the way (you didn't kill them, so something else must did), and then the trail of bodies leads to a alcove where the ground is completely covered with skeletons and there is some loot at the center. I saw that and thought "Yeah something nasty is gonna pop out the moment I go near that place."
Problem is that he aggros even if you don't get close the bonepit itself, whenever any of the cunts of the area attack you. At least he is rather trivial if you bombard him with positive energy.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
OK, several playthroughs for several people have come and gone, so once again I raise my question - which Path has the most unique content/reactivity/depth etc.?
A tie between Azata and Lich. The Azata
Gets your tag-along flying island, a team of gnome warriors who clear fights for you, a new spin on the final Act III dungeon unique to them, a quest necissitating the elimination of an entire zone in Act IV, a boss who bursts into enough XP for two level ups, and Aivu.
The Lich
Gets five Undead Companions who all may-or-may-not have unique dialogue (Staunton does for certain), extra dialogue from raising corpses and binding spirits, and Master Zacharius and your Pillar of Skulls.
Can't speak for the others yet, but those two have very high storyfag marks on-top of their unique content and reactivity.
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,605
Pillars of Eternity 2: Deadfire
Hm, turns out the bug wasn't that Sohei cannot use other mounts then horses.
Apprently the bug is that you cannot pick a 3rd Animal Companion class at all. And its still there.
Damn.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Oh wow, so it turns out that everyone who was crying about Playful Darkness being impossible to hit was just a little bitch. Who would have thought?

playf.png


The encounter is absurdly overtuned, but so are your characters by that point. If you throw all your resources at him, you can easily reach the threshold where the only way to miss him is a natural 1. By that point, you have to try really hard not to be capable of stacking a total of +63 to hit (between actual to-hit bonuses and AC penalties).

Such a brutal fight is still unwarranted, though. It should be announced in a clearer way. Not "pop-up that tells you to prepare for the next fight" levels of clearness, but something close to that. In its current state, I don't see how you could ever survive without having failed the encounter at least once. But, again, I can't even see how you could find him impossible to hit after having failed it at least once.
The fight is poorly telegraphed, I agree. But as you said, it is also very possible to beat it. Out of the optional boss fights, I feel like the
Pathetic Quasit
is the best telegraphed. If you mess with it, it really is your own fault :D


What is the Playful Darkness though?

PF lore wise.
 

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