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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
Would be better if you showed how to easily hit 110 AC instead of mocking him. That's a bit high of an AC.

"Go in options, reduce difficulty post screenshoot hitting on forum. Simple as. :cool:"

What a boring moron.
Good God, I can't believe I actually have to do this.

This is on Core, where his base AC is 68:

Screenshot-34.png
With +54 to hit and -13 to his AC, you can only miss on a natural 1. On Hard, his AC is 80, with +11 Dexterity and +2 Dodge:

dodge.png
Which means that the same exact character with Shatter Defenses (a feat that one would expect melee characters to have while playing on Hard, especially on a first playthrough) will still only miss on a natural 1.

Ok, I'm legitimately curious and asking you.

What difficulty is that picture of Playful Darkness from?

because 110 is not core.

Seriously asking you.
That's either a custom difficulty or some very old iteration of the beta. Playful Darkness doesn't have 110 AC on any default mode, not even on Unfair.
 

Saark

Arcane
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A Beautifully Desolate Campaign
OK, several playthroughs for several people have come and gone, so once again I raise my question - which Path has the most unique content/reactivity/depth etc.?
I don't think there's any clear winners or losers. All paths have special moments, special quests, and unique solutions to different encounters. Demons get a bit shafted in Chapter 3, but obviously have a lot more opportunities to do fun(tm) stuff in Chapter 4. Azata gets a dragon you can ride, or eat, depending on whether you switch to Swarm or not. Demon/Angel get additional romanceable characters in Galfrey/Nocticula, Lich gets extra companions although most of them are mute for the entire game (to be expected since they are raised undead). Aeon gets to play celestial robocop or lawyer. Good alignments tend to gather a few random "helpers" that show up during some of the more difficult encounters to support you - as long as you do their sidequests.

I think it ultimately comes down to taste. I personally found the demon path very interesting, but also lacking one side of tis development, as most unique situations boil down to "rage out at enemies" during early chapters, "rage out at enemies and telepathically explode their heads" during Chapter 3+4 and "rage out at enemies and destroy the entire crusader army including Galfrey with demonic lightning" at the end. But doing these things makes you lose out on more development with Nocticula as she doesn't want to deal with a Chaotic Evil being, so ultimately you're left with a choice to be a rage monster, or a cuck that serves others (or pretends to, while biding their time). It makes sense, in the grand scheme of things, but I would've preferred a more interesting approach to a seductive/cunning demon. Still incredibly fun, and I'd bet that most other paths have similar choices within their path. I have no clue whether it was a bug, but Demons also get to play with Mythic Rank10 the most, as you can get it almost immediately after Chapter 5 starts.

Trickster is fun for moment-to-moment situations. Like genderbending the victims of a rapist, and the rapist himself, so they then gangrape him in return. Or bringing a giant drake that was roasted and served as food back to life so he can eat the host instead. It's a truly Joker-esque experience.
 
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LannTheStupid

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Pathfinder: Wrath
Something complete opposite to Playful Darkness and high level play: on 1-2 levels Guidance is surprisingly useful, and Camellia, who can cast it, is available right from the start. I used this cantrip in Kingmaker for skill checks and - epsecially - as an indicator of failed Perception checks, but here I discovered that it also may be a difference between Seelah missing her first strike or taking out half the enemy's health. When there is almost nothing to buff with this free +1 competence bonus becomes quite useful.
 

Cryomancer

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Guys, imagine that you are in a city taken by a demoniac army with a lof of pyromaniac fire spell casters demons and you are organizing a resistance. Where would you chose as a base of operations?

A ) With the mongrels in the underground and prepare traps to colapse parts of the base in case of a demoniac invasion. Can flood then and can lay a lot of defensive traps and be hidden.
B ) A wooden tavern
 

Ghulgothas

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Guys, imagine that you are in a city taken by a demoniac army with a lof of pyromaniac fire spell casters demons and you are organizing a resistance. Where would you chose as a base of operations?

A ) With the mongrels in the underground and prepare traps to colapse parts of the base in case of a demoniac invasion
B ) A wooden tavern
Does the underground have an unending supply of booze and spirits to put out fires with?

Yeah, didn't think so.
 

Mauman

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Jun 30, 2021
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Guys, imagine that you are in a city taken by a demoniac army with a lof of pyromaniac fire spell casters demons and you are organizing a resistance. Where would you chose as a base of operations?

A ) With the mongrels in the underground and prepare traps to colapse parts of the base in case of a demoniac invasion
B ) A wooden tavern

Tavern obviously. If the end of the world is coming I want a copious supply of ale at hand.
 

Saark

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A Beautifully Desolate Campaign
Considering that the mongrels were siding with the demons already, and clearly had spies among them, while the alternative is to hide in one of the thousands of houses within the city... it's a pretty obvious choice, actually. Especially when you consider that it is just a temporary base of operations as the goal is to re-take the Wardstone asap.

Which brings me to one of the main gripes I have with the game: The fact that you're oftentimes thrown into a situation that should be incredibly time sensitive, like retaking the Wardstone before it can be corrupted, taking the Grey Garrison, finding the survivors of the Gargoyle attack or retaking Drezen. But then the game allows you to rest, even going so far as to remove the corruption you accumulate by putting conveniently placed sacred icons and relics. Could've just let those restore stat drain and refresh spells instead. But it felt incredibly dumb to me to rest for 8hours during the Siege or when trying to rescue the remaining survivors in Lost Chapel, and this approach continues throughout most dungeons, sadly.

It's one of the issues with a high-stakes narrative, that the convenient dungeon-delving and taking your time approach isn't really something that meshes well with story development that has little to no room for wasting time. Solasta at least had a short rest vs long rest option, similar to the tabletop. I have Irabeth and her crusaders fight for their lives to give me and my party a chance to get to the Wardstone, and instead we're chilling for 2 days cause some Succubi drained our energy.
 
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The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
A ) With the mongrels in the underground and prepare traps to collapse (<- this word has double L) parts of the base in case of a demoniac invasion. Can flood then and can lay a lot of defensive traps and be hidden.
I'd go with this answer, simply because I don't drink. And I hate the smell of stale beer. I also have a soft spot for people that have extra stats to anything other than CHA, and then -2 CHA. Ain't no matter how handsome you are in combat.
 

LannTheStupid

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Pathfinder: Wrath
Which brings me to one of the main gripes I have with the game: The fact that you're oftentimes thrown into a situation that should be incredibly time sensitive, like retaking the Wardstone before it can be corrupted, taking the Grey Garrison, finding the survivors of the Gargoyle attack or retaking Drezen. But then the game allows you to rest, even going so far as to remove the corruption you accumulate by putting conveniently placed sacred icons and relics. Could've just let those restore stat drain and refresh spells instead. But it felt incredibly dumb to me to rest for 8hours during the Siege or when trying to rescue the remaining survivors in Lost Chapel, and this approach continues throughout most dungeons, sadly.
Owlcat Games got hammered for timed quests in Kingmaker, and they went with the crowd in Wrath.
 

cw8

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Oct 7, 2014
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677
I fought Playful Darkness over the weekend.
I will admit I cheated because I cba to load previous save, change all my spells, rest and try again. So what I did is I abused my buggy Quicken spell rod that seem to have unlimited charges to double Negative damage Playfull darkness until he was down as that seemed to be only way to damage him with party I had at the time. I lost all 3 of my melee people in the fight and once he was down and I could not go around his Regeneration as it said Negative damage removes it but it didn't so I had to Coup de grace him with my 4 archers/mages/skeletal archers for about 10-15 rounds until he finally rolled 1 on his Fort save.
BTW if I wanted to fight him fairly I would basically start the combat with Corrupted Magic Lich lvl 9 spell that removes his buffs and gives him a penalty to AC and other things per each removed buff but I had used that in previous fight and as I said I was cba to go and rest and recast buffs. With Lich he seems fairly easy as long as you can buy yourself enough turns to beat him with Lich damage spells.
How did you guys beat him?

Threw all summons at him to tank him. Seelah fully buffed with Epic Proportions and Last Sand. She took him down with Destructive Shockwave for missing all her attacks hehe, Ember managed to get a few Scorching Rays in.
 

Sharpedge

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That's either a custom difficulty or some very old iteration of the beta. Playful Darkness doesn't have 110 AC on any default mode, not even on Unfair.
There was a version of the game a couple of patches ago where difficulty modifiers were being applied twice. On that particular patch version, playful darkness's stats could look like that.
 

Ontopoly

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Average Joe review. 12 minutes. Don't hate me, I just post the thing.

"I've played all the greats and so much Pnp. Let me mention Pillars of Eternity, Baldur's Gate, IWD, PST, etc. to bolster my gaming cred with the viewers. This game was clearly inspired by them."

"I turned off whatever the hell non-turnbased mode was instantly..."

What a joke. Who is he anyways? Did the youtuber let his friend make a review on his channel because he didn't feel like playing the game?

Also there are no guns in black water
 

Rieser

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Oct 10, 2018
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384
Finished the game as Legend.

The ending was rather abrupt, and my achievements are bugged to all hell (stopped getting them after act 2), but all in all it was a good experience. Kinda rushed through the last act as I want to get onto the next playthrough, probably missed some stuff. Areelu as the final boss was a bit of a let-down though - my MC mowed her down in literally one round.

Anyway, my character spent his remaining days travelling and porking the Queen. Felt appropriate for my NG Battle Singer. Now a few days off before it's time for the next run as LE Lich.
 

Mauman

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Jun 30, 2021
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Average Joe review. 12 minutes. Don't hate me, I just post the thing.


Good God that "review" was bad. Well, I know never to watch THAT channel again.

I'm not one to say this game is perfect, far from it....but...ugh...no, just no.
 

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
Average Joe review. 12 minutes. Don't hate me, I just post the thing.


1:44 - He mentions divinity as one of the greats...
4:22 - Playful darkness. I'm glad to see him getting noob filtered and that he at least reached it
5:46 - You can't skip. WTF??? You can turn off the crusade any time
6:32 - He said that there are no drastic change between good and evil. WTF??? Lich gets a lot of unique companions, has a unique way to solve some quests, unique quests, my Azata run will gonna be extremely different than my lich one.;
10:55 - WTF? Why this rate towards guns in RPGs? I mean, not every RPG needs guns. But if th next AP is Iron Gods or Skull & Shackles, I wanna guns

It is not that bad TBH. I was expecting a way worse review.
 

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
Average Joe review. 12 minutes. Don't hate me, I just post the thing.


He says he hates guns in fantasy RPGs. Dude must hate Deadfire.


And VtMB. And FNV. And Cyberbug 2077... I just don't get why so many people are anti gun in video games but are not anti crossbows. Hell, look to arcanum. Is all about tech vs magic and is a amazing game...
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,604
I fought Playful Darkness over the weekend.
I will admit I cheated because I cba to load previous save, change all my spells, rest and try again. So what I did is I abused my buggy Quicken spell rod that seem to have unlimited charges to double Negative damage Playfull darkness until he was down as that seemed to be only way to damage him with party I had at the time. I lost all 3 of my melee people in the fight and once he was down and I could not go around his Regeneration as it said Negative damage removes it but it didn't so I had to Coup de grace him with my 4 archers/mages/skeletal archers for about 10-15 rounds until he finally rolled 1 on his Fort save.
BTW if I wanted to fight him fairly I would basically start the combat with Corrupted Magic Lich lvl 9 spell that removes his buffs and gives him a penalty to AC and other things per each removed buff but I had used that in previous fight and as I said I was cba to go and rest and recast buffs. With Lich he seems fairly easy as long as you can buy yourself enough turns to beat him with Lich damage spells.
How did you guys beat him?

Threw all summons at him to tank him. Seelah fully buffed with Epic Proportions and Last Sand. She took him down with Destructive Shockwave for missing all her attacks hehe, Ember managed to get a few Scorching Rays in.
that sounds like it took forever since he regenerates 10 life per turn.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,604
Guys, imagine that you are in a city taken by a demoniac army with a lof of pyromaniac fire spell casters demons and you are organizing a resistance. Where would you chose as a base of operations?

A ) With the mongrels in the underground and prepare traps to colapse parts of the base in case of a demoniac invasion. Can flood then and can lay a lot of defensive traps and be hidden.
B ) A wooden tavern
Good thing you are not an officer in military or your country would be doomed by now.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
that sounds like it took forever since he regenerates 10 life per turn.

https://rpgcodex.net/forums/threads...s-release-thread.139979/page-434#post-7534405
Smite Evil, haste on her. I was swinging for 3-4 attacks in a round. One attack went for 20 Sonic dmg. So about 60 in a round. Everyone was missing their attacks except for Amber who got a few Scorching Rays in.
You can destroy his regen with the positive channeling from Daeran, the gay boy or Seelah or Cleric, Paladin or whatever.
 

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