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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,604
But on the flip side you have to play with the buggy charge, evens out.
Nah, it is completely ok in RTwP and so addictively fun that it is my 5th or 6th Mounted character.

And TB... what could I say? Special package of bugs for all those nice people who were harping about TB mode, from Owlcat - with love.
Eh yes, I gave Camilla a Smilodon to ride and used Charge on enemy, Smilodon moved 5 feet and decided to give up :D

Then later I clicked Heal and clicked on ally that was very close, Camilla (not mounted) decided to cast, then wanted to move but stopped and action wasted lol.

Then later I told Camilla to go and disarm a trap but since she was mounted she decided to take a strange route and walked through a trap that was a bit to the side :D
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
it does break the narrative a bit if your party can just chill for half a day in the middle of a siege

Sieges could last for month, assailants launch an assault, then they break down and have to rest and re-evaluate the situation even if they have some fresh troops in reserve.
It's common knowledge...

Where the hell did you go to school?
I went to a school that taught me not to speak about things I have clearly not understood - a lesson that yours seemed to skip.

Sieges lasting months and longer is very obviously not applicable to something like Drezen in this game.
Maybe siege is even somewhat of a misnomer. It's more like a single assault or battle that is over in a few hours max once you join the fray - the only thing making this battle last longer is your party of six taking a nap in the middle of it while everyone else around you (both attackers and defenders) continues their battle LARP.
As I said, it simply breaks the narrative somewhat they are trying to establish in that "scene".

They should have made that "siege" either much shorter (at least your role in it) or indeed split it into a multiple-day siege where resting between battles was woven into the narrative and not somewhat awkward.
They could have solved that with making the siege have two parts, outer region and inside region. And they could have said that they fortified themselves in inner region and you need to spend some time to appraise the new situation and troops for recover so they let you rest once before it continues.

If you consider the Lanter King basically opens a "worldwound" to the first world and there is basically no resistance, having humans/humanoids resist a demonic invasion is already hard to believe, even in a settings with magic.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,604
it does break the narrative a bit if your party can just chill for half a day in the middle of a siege

Sieges could last for month, assailants launch an assault, then they break down and have to rest and re-evaluate the situation even if they have some fresh troops in reserve.
It's common knowledge...

Where the hell did you go to school?
I went to a school that taught me not to speak about things I have clearly not understood - a lesson that yours seemed to skip.

Sieges lasting months and longer is very obviously not applicable to something like Drezen in this game.
Maybe siege is even somewhat of a misnomer. It's more like a single assault or battle that is over in a few hours max once you join the fray - the only thing making this battle last longer is your party of six taking a nap in the middle of it while everyone else around you (both attackers and defenders) continues their battle LARP.
As I said, it simply breaks the narrative somewhat they are trying to establish in that "scene".

They should have made that "siege" either much shorter (at least your role in it) or indeed split it into a multiple-day siege where resting between battles was woven into the narrative and not somewhat awkward.
They could have solved that with making the siege have two parts, outer region and inside region. And they could have said that they fortified themselves in inner region and you need to spend some time to appraise the new situation and troops for recover so they let you rest once before it continues.

Having humans/humanoids resist a demonic invasion is already hard to believe, even in a settings with magic.
Especially since those Demons can teleport at will...
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
I do not know whether to laugh or cry at this point.
Spirited Charge:
KKBDrnS.png
x2 Damage from the feat implemented as additional Piercing(!) damage that copies your original damage roll. Applied after the crit multiplier. And it also work on all cleave made in the same round. And it probably would work on her whole full attack action when she'll get Pounce from the Skald with Greater Animal Totem.

Its sweet, isn't it?

Makes me want to take the Greater Cleaving Finish line. Then again, no room for the Trip feats then and I kinda like those.


Can't you let your mount trip?

GCF is insane with mounted reach.

Would need a tripping one, like a dog/wolf/lizard, but that's less of an issue.
Despite great stats, I don't think the mount can achieve really good CMBs with their 3/4 BAB and limited feat support. Or pick Greater Trip for extra AoO when falling down.

Meanwhile I was hoping for 3 "free" Trip attempts with Leg Sweep, Pummelling Bully and Aspect of the Wolf from Drovier. Well, Leg Sweep sadly doesn't work with weapons, so that's 2. Still not bad given Tandem Trip roll advantage (sharing feat with mount) or the fact that in Turn Based you can't switch attack targets mid-round anyway (and you can't "re-trip" an enemy who is already down).

But that Cleaving Finish with Pounce, Spirited Charge, Mythic Charge and that Cavalier Order of the Lion Mounted Mastery to add mount Str mod to Charge damage.... hmmm
Wonder what exactly gets transferred to Cleaves.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
But on the flip side you have to play with the buggy charge, evens out.
Nah, it is completely fine in RTwP and so addictively fun that it is my 5th or 6th Mounted character.

And TB... what could I say? Special package of bugs for all those nice people who were harping about TB mode, from Owlcat - with love.

In RTwP I had mounts and riders going crazy and ignoring all orders, glad to know they fixed it.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
I do not know whether to laugh or cry at this point.
Spirited Charge:
KKBDrnS.png
x2 Damage from the feat implemented as additional Piercing(!) damage that copies your original damage roll. Applied after the crit multiplier. And it also work on all cleave made in the same round. And it probably would work on her whole full attack action when she'll get Pounce from the Skald with Greater Animal Totem.

Its sweet, isn't it?

Makes me want to take the Greater Cleaving Finish line. Then again, no room for the Trip feats then and I kinda like those.


Can't you let your mount trip?

GCF is insane with mounted reach.

Would need a tripping one, like a dog/wolf/lizard, but that's less of an issue.
Despite great stats, I don't think the mount can achieve really good CMBs with their 3/4 BAB and limited feat support. Or pick Greater Trip for extra AoO when falling down.

Meanwhile I was hoping for 3 "free" Trip attempts with Leg Sweep, Pummelling Bully and Aspect of the Wolf from Drovier. Well, Leg Sweep sadly doesn't work with weapons, so that's 2. Still not bad given Tandem Trip roll advantage (sharing feat with mount) or the fact that in Turn Based you can't switch attack targets mid-round anyway (and you can't "re-trip" an enemy who is already down).

But that Cleaving Finish with Pounce, Spirited Charge, Mythic Charge and that Cavalier Order of the Lion Mounted Mastery to add mount Str mod to Charge damage.... hmmm
Wonder what exactly gets transferred to Cleaves.

Probably everything, given that you can cleave Vital Strikes.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,706
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I saw there is some heavy that might be really nice for charging, but I guess that's late/end game?

Barding pays of from the start if your pet is a low dex pet, like horse, wolf, dog. There are quite nice all kinds of bardings out there as told before me. And no, it never slows down the mount.

Leopard is the king of tripping with dex to CMB feats but can only be mounted by little folks. And it's hard to surpass raptors badassness on that front.

x2 Damage from the feat implemented as additional Piercing(!) damage that copies your original damage roll. Applied after the crit multiplier. And it also work on all cleave made in the same round. And it probably would work on her whole full attack action when she'll get Pounce from the Skald with Greater Animal Totem.

It works with everything and yeah, all attacks from the pounce. Mythic charge+spirited charge+pounce+greater cleaving finish means a lot of dead in just one round.
 

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
But on the flip side you have to play with the buggy charge, evens out.
Nah, it is completely fine in RTwP and so addictively fun that it is my 5th or 6th Mounted character.

And TB... what could I say? Special package of bugs for all those nice people who were harping about TB mode, from Owlcat - with love.

In RTwP I had mounts and riders going crazy and ignoring all orders, glad to know they fixed it.
It's weird but those bugs happen when you give the order to the animal companion rather than the character controlling it, the orders given the rider(even an old one) overwrites anything the mount tries to do.
So if you ask the rider to attack A at the start of the fight. then missclick select the mount in the middle of the fight and change target to B, it'll ignore you and keep going after A.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,675
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I agree with you on your main argument. But I don't think shatter defenses does anything on a shaken immune enemy.
Shit fuck, this changes everything indeed. Didn't know he's immune to Shaken on higher difficulties. Then he is definitely very difficult to hit on Hard and almost impossible on Unfair without an ultra-optimized party. Then again, you need to be crazy to play this game on Hard/Unfair without an optimized party.

NJClown will now post some badly cut screenshot taken at story mode to BTFO you. Beware.
Being idiotic he decided to die on the hill of "PD is easy n00bs" while clearly he was built as a challenge to find other ways beside hitting to deal with it.
Dude, come on. He obviously isn't EASY, he can kill half your party in a single round if you aren't careful (and he probably will, the first time you encounter him). That said, you saying that you can't hit him on Hard is just... dumb. Even now, with my character built for Core, I can hit him on 14+ (I posted the sum of bonuses before). With Ember's Fortune and a Cleric's Brilliant Inspiration, right now you roll 4 dice and pick the best result, which means that you have an 18% chance of missing him (basically, it's like having to roll 4+ on a single dice). Even if Brilliant Inspiration was working as intended (right now it makes you roll 3 times instead of 2), you would still only have a 27% chance of missing him (basically, it would be like having to roll 6+ on a single dice). And again, this is with an unoptimized party.

But on the flip side you have to play with the buggy charge, evens out.
Nah, it is completely fine in RTwP and so addictively fun that it is my 5th or 6th Mounted character.

And TB... what could I say? Special package of bugs for all those nice people who were harping about TB mode, from Owlcat - with love.

In RTwP I had mounts and riders going crazy and ignoring all orders, glad to know they fixed it.
It's weird but those bugs happen when you give the order to the animal companion rather than the character controlling it, the orders given the rider(even an old one) overwrites anything the mount tries to do.
So if you ask the rider to attack A at the start of the fight. then missclick select the mount in the middle of the fight and change target to B, it'll ignore you and keep going after A.
My absolute favorite bug happens when you order a mounted character to interact with a switch, a door, or a container. The mount goes berserk and you have no way to stop it. In the Grey Garrison, if you click on one of the weird doors that open from the other side, the mount will start running and will traverse the entire dungeon to reach the other side. And you can't do shit about it.
 
Last edited:

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
Dude, come on. He obviously isn't EASY, he can kill half your party in a single round if you aren't careful (and he probably will, the first time you encounter him). That said, you saying that you can't hit him on Hard is just... dumb. Even now, with my character built for Core, I can hit him on 14+ (I posted the sum of bonuses before). With Ember's Fortune and a Cleric's Brilliant Inspiration, right now you roll 4 dice and pick the best result, which means that you have an 18% chance of missing him (basically, it's like having to roll 4+ on a single dice). Even if Brilliant Inspiration was working as intended (right now it makes you roll 3 times instead of 2), you would still only have a 27% of missing him (basically, it would be like having to roll 6+ on a single dice). And again, this is with an unoptimized party.

Nowhere I said it is impossible to hit him on hard, saying I couldn't doesn't mean it is a rule for everyone. Especially for pros like you. But since you are butthurt about the evil eye thing and I am living rent free in your mind you need to now to attack anything I say.

Anyway lot of talks, but not walking the walk here. Still using core and claiming is "EEEEEEZZZZZYYYY".
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I agree with you on your main argument. But I don't think shatter defenses does anything on a shaken immune enemy.
Shit fuck, this changes everything indeed. Didn't know he's immune to Shaken on higher difficulties. Then he is definitely very difficult to hit on Hard and almost impossible on Unfair without an ultra-optimized party. Then again, you need to be crazy to play this game on Hard/Unfair without an optimized party.

He is kinda immune - char sheet says he is immune, the combat log says he is immune, but he got shaken by Frightful Aspect, at least he had the Shaken - Permanent under effects. Dunno if it really affected him tho, I just blasted him with Angel spells.
 

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
577
Random fact: when you approach Treshold, one of the worst enemies you'll encounter is
the Storyteller.
That old geezer casts Shout like a madman, hitting demons and your party alike, because that's what helping me in the battle looks like in his book.

So be prepared and have some protective spells at hand.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,675
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Especially for pros like you. But since you are butthurt about the evil eye thing and I am living rent free in your mind you need to now to attack anything I say.
Don't get excited, everyone lives rent free in my mind. I still remember that time that Kalin was mean to me, and after 3 years and a ban I still haven't forgiven him. Hell, I still hold grudges against LannTheStupid and I can't even remember why.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'm just doing The Plan TM. I've decided that the lategame paths such as Dragon and Legend and Demon and Swarm, I'll be doing separate playthroughs, full, from start to finish. But I'm in Drezen with my Angel, and check out this little nugget:

zSpiritPaladin.jpg
 

CodexTotalWar

Learned
Joined
Jan 19, 2021
Messages
121
You hit lvl 20 before Chapter 4?

Nah, I normally hit level 15 at the end of Act 3 with standard XP share.

I didn't get the bugged 110 AC version of PD though - in my game the highest I can get him to spawn at is 92 AC on unfair.

Hitting a 110 AC PD straight up at level 15 (i.e. not touch) might still be doable since Evil Eye + Finnean is basically a guaranteed -13 AC debuff. I might play around with that later.

Realistically, since you have access to Midnight Fane all throughout Acts 4 and 5, if you get the bugged version you can just do it at your leisure.
 

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
I tried, but I just can't tolerate my Azata run, it's such a faggot path and not even a pet dragon can change that. I think I'll try to switch the run into Devil or start an Angel run instead.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,732
Location
Hyperborea
I tried, but I just can't tolerate my Azata run, it's such a faggot path and not even a pet dragon can change that. I think I'll try to switch the run into Devil or start an Angel run instead.

Idk, playing lawful evil Azata could be cool, taking the power of magical musical faggots then using it to spread slavery, while they seethe. Seems like a fun idea for a playthrough.
 

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
I tried, but I just can't tolerate my Azata run, it's such a faggot path and not even a pet dragon can change that. I think I'll try to switch the run into Devil or start an Angel run instead.
Nigger detected.
TBF, anything better than a CG faggot, there is a reason all leftist scum pick Azata.
You get to kill devils. That is its own reward.
I'll hang around with a Devil over an Azata any day of the week.
 

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
I tried, but I just can't tolerate my Azata run, it's such a faggot path and not even a pet dragon can change that. I think I'll try to switch the run into Devil or start an Angel run instead.

Idk, playing lawful evil Azata could be cool, taking the power of magical musical faggots then using it to spread slavery, while they seethe. Seems like a fun idea for a playthrough.
Does Devil keep the previous Mythic ranks from Aeon/Azata unlike the other late game paths?
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Next playthrough I'm killing Nenio the second I meet her.
I've lost almost all will to play ever since stepping foot into Enigma and only sunken cost fallacy stops me from reloading.
The Enigma is awful, yep.
 

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