Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Longes

Augur
Joined
Jan 13, 2013
Messages
440
I wasn't much impressed with the game's ability to suspend the player's disbelief in Acts 1 and 2, to put it mildly. But the beginning of Act 3 has shown me that I hadn't seen anything yet :

- I'm in my council room, doing commander shit, when a devil named Mephis... Melies shows up.

- He offers help in exchange for the souls of my soldiers. Which I guess makes sense, as devils hate demons and are interested in mortal souls. Still, shouldn't the other people in my council room react to such an entrance and such an offer ?

- Nope !

- I forbid him from taking the souls of my soldiers. He's not deterred and decides to stay right there in my council room. I can't do or say anything about that.

- And now, everytime I enter my council room, there's an 18-foot tall devil with bright red skin, huge horns and six wings (two of which are on fire) who's standing three feet away from my chair.

- And nobody has anything to say about that. Fucking Mephistopheles is standing right there and neither Regill, nor Anevia, nor Irabeth has a single of text to acknowledge the fact that his presence is, perhaps, a little bit disquieting.
You can ask Melies about that and he tells you that both him and his troops are disguised with magic. So other people in your council room straight up do not see him as a giant burning devil.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,924
The game told me I failed to embody the azata even though I followed Early <totally a real azata, I swear> Sunset's advice to the letter. This guy has literally advised me to do lawful and evil things throughout. Pretty funny how Aivu never really mentions how strange Early Sunset is for an azata who's supposed to be a cosmic expression of freedom and rainbows.
 

Longes

Augur
Joined
Jan 13, 2013
Messages
440
The game told me I failed to embody the azata even though I followed Early <totally a real azata, I swear> Sunset's advice to the letter. This guy has literally advised me to do lawful and evil things throughout. Pretty funny how Aivu never really mentions how strange Early Sunset is for an azata who's supposed to be a cosmic expression of freedom and rainbows.
A literal infant is probably the only person Early Sunset might plausibly fool.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
So for anyone interested - this is what I meant 10 or so pages ago.

364f86f553.jpg
As depicted above, the stairs look like they are 3D, while in fact they are not. It is impossible to go underneath.

The same was true in the 90's when the DOOM engine had the same limitations, and only the development of Quake brought true 3D - when a point on the bridge and right under the bridge became both accessible.

So in the mounted combat the rider and the mount are located at (roughly) the same point in 2D space, but their elevations are different. What if the game plays the same trick: it looks like the rider and the mount are separate attackers, while in fact they are not? Or, even worse: what if their attacks have different 2D coordinates instead of having the same? So the rider looks together with the mount, while in fact they attack different points on the flat surface?

I think it might lead to the whole bunch of bugs, which are not bugs, but the difference between the expectations from the picture and the limitations of the engine.
 

Longes

Augur
Joined
Jan 13, 2013
Messages
440
So for anyone interested - this is what I meant 10 or so pages ago.

364f86f553.jpg
As depicted above, the stairs look like they are 3D, while in fact they are not. It is impossible to go underneath.

The same was true in the 90's when the DOOM engine had the same limitations, and only the development of Quake brought true 3D - when a point on the bridge and right under the bridge became both accessible.

So in the mounted combat the rider and the mount are located at (roughly) the same point in 2D space, but their elevations are different. What if the game plays the same trick: it looks like the rider and the mount are separate attackers, while in fact they are not? Or, even worse: what if their attacks have different 2D coordinates instead of having the same? So the rider looks together with the mount, while in fact they attack different points on the flat surface?

I think it might lead to the whole bunch of bugs, which are not bugs, but the difference between the expectations from the picture and the limitations of the engine.
I still have no idea what the fuck you are talking about. It could be impossible to go under the stairs because the stairs are actually a transparent cube with "stairs" located inside the cube, and a pathing map painted over the part that is actually the stairs.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,924
The game told me I failed to embody the azata even though I followed Early <totally a real azata, I swear> Sunset's advice to the letter. This guy has literally advised me to do lawful and evil things throughout. Pretty funny how Aivu never really mentions how strange Early Sunset is for an azata who's supposed to be a cosmic expression of freedom and rainbows.
A literal infant is probably the only person Early Sunset might plausibly fool.
And yet no one is your court of desna hippies mentions how strange any of ES's suggestions are. For people who litterally worship azatas and Elysium gods, that's a bit weird. Granted I followed his advice because I thought a character who was kinda given azata powers randomly would be pretty influenceable especially when faced with the responsibility of a crusade. It actually make the whole path more interesting this way.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,370
A Beautifully Desolate Campaign
Really, her writer was not even trying to give her semi-decent excuse like "difficult past/childhood"
Technically, she does, you just don't get to find out about it until the very end of her questline - and most people will have killed her off by then, or accepted any atrocities without knowing about it. So in that sense, it's still a nice social experiment or rather showcases the willingness of people to simp for someone who simply doesn't deserve any kindness towards her. But shes portrayed as a "gorgeous" woman (straight woman, at that) so people simp for her regardless of her lack of redeeming qualities.

She was tortured and abused as a kid, so her being fucked up kind of makes sense. She was already exhibiting psychopathic behavior as a child, killing animals and such, but things certainly won't get better if your father locks you into your room, bars on the window, and whenever he leaves the house you get tortured by your "mentor"/"doctor".
Most people assume the torture devices in the Gwerm mansion to be hers, but that's not her room, it's her old mentors.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,261
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Starting deity will be a tough choice though. Well, since paladin/cleric of Ragathiel is not an option...
Probably been mentioned a lot of times but: There's a decent amount of reactivity based on your god. But like the mythic paths, how much reactivity is highly variable. It's still a very nice touch though.

The absolute worst deities to choose are Gyronna and Asmodeus. Gyronna has exactly two interactions in the entire game:
One is cursing Hulrun for burning Ember, and one is auto-resolving a quest in Chilly Creak.
Asmodeus is arguably worse because he never chimes in with tips like the other gods, and Asmodean dialogue choices amount to bitching about Godclaw and talking shit to Nurah.
I picked urgathoa as a lich, and aside from lots of "a moth appears as a clear sign that you are pleasing urgathoa" there's been any reactivity.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,619
Starting deity will be a tough choice though. Well, since paladin/cleric of Ragathiel is not an option...
Probably been mentioned a lot of times but: There's a decent amount of reactivity based on your god. But like the mythic paths, how much reactivity is highly variable. It's still a very nice touch though.

The absolute worst deities to choose are Gyronna and Asmodeus. Gyronna has exactly two interactions in the entire game:
One is cursing Hulrun for burning Ember, and one is auto-resolving a quest in Chilly Creak.
Asmodeus is arguably worse because he never chimes in with tips like the other gods, and Asmodean dialogue choices amount to bitching about Godclaw and talking shit to Nurah.
I picked urgathoa as a lich, and aside from lots of "a moth appears as a clear sign that you are pleasing urgathoa" there's been any reactivity.
There is some here and there. Like the priests of Urgathoa that join you praise you for it. I think I saw some others do as well. But if you mean if there were any quests to solve of specific content, yea I have not seen that as well.
 

Minecrawler

Educated
Joined
Jun 13, 2020
Messages
80
Technically, she does, you just don't get to find out about it until the very end of her questline - and most people will have killed her off by then, or accepted any atrocities without knowing about it. So in that sense, it's still a nice social experiment or rather showcases the willingness of people to simp for someone who simply doesn't deserve any kindness towards her. But shes portrayed as a "gorgeous" woman (straight woman, at that) so people simp for her regardless of her lack of redeeming qualities.
Should we consider the fact that she is the only straight option for male characters a part of said social experiment?
Like, you don't have to court a maniac for a year and a half. See, Daeran got some roses for you because you accidentally coughed on him.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,619
Technically, she does, you just don't get to find out about it until the very end of her questline - and most people will have killed her off by then, or accepted any atrocities without knowing about it. So in that sense, it's still a nice social experiment or rather showcases the willingness of people to simp for someone who simply doesn't deserve any kindness towards her. But shes portrayed as a "gorgeous" woman (straight woman, at that) so people simp for her regardless of her lack of redeeming qualities.
Should we consider the fact that she is the only straight option for male characters a part of said social experiment?
Like, you don't have to court a maniac for a year and a half. See, Daeran got some roses for you because you accidentally coughed on him.
Paladin chick is not straight?
 

Minecrawler

Educated
Joined
Jun 13, 2020
Messages
80
Barbarian chick in last game was also not romanceable, is this because they are iconic PF characters?!
I mean, Amiri doesn't like men in general, and Seelah spends life fangirling over stronk female knights.
It's kinda logical.
But yeah, Paizo's iconic getting a husband... A shame trickster can't pull off this kind of stuff.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Dude... why is it that every single fucking advisor that I have is a complete grass-eating cow compared to Regill? How have these people not gone extinct by this point?

Wow... !
I don't know if the game's writing does this, but I remember certain discussions of the AP online that had this interesting little metaplot about why exactly the Crusaders are such failures and it's all due to Baphomet. Iomedae's Church and their way of thinking was a good match for Deskari. The demon lord is aggressive and brutal, but a straightfoward opponent. And the knights that serve Iomedae do just that, fight straightforward battles. The Crusades were successful as long as both sides were the same.

However the addition of Baphomet didn't just change the way the demons fight, it added a long term factor of Baphomet's Cult assassinating everyone who was a threat. If they could see through the demon's machinations, they die. If they are moronic zealots like Hulrun they get to live and be bamboozled for the rest of their lives. Add in the century long stagnation of the conflict, plus the rise of a comfortable aristocracy in Mendev and you have Baphomet slowly pruning the Crusade's blades into being brittle as glass.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Should we consider the fact that she is the only straight option for male characters a part of said social experiment?
Well, if you look at all three romancable female party members - Wenduag, Camellia and Arushae... Two murdering cannibals and one murdering cannibal on the thorny way to redemption.

Here I am not even sure where social experiment ends and sheer trolling starts.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
Should we consider the fact that she is the only straight option for male characters a part of said social experiment?
Well, if you look at all three romancable female party members - Wenduag, Camellia and Arushae... Two murdering cannibals and one murdering cannibal on the thorny way to redemption.

Here I am not even sure where social experiment ends and sheer trolling starts.

Aru is a poor man fall-from-grace.
While Camelia like the
sadist aasimar in the abyss
is just some "agenda" I am afraid. Rich/beautiful people bad, ogress/orc Irabeth (who also comes for a poor background) good (and poziel... he has even the good domain *wink wink*), I don't think there is any sophisticated meaning beside this.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
And now about pathfinding.

Pathfinding in fights is decent. Or even good. At least in RTwP.

What is really, really bad is that during the fights the game considers all the entities on the battlefield larger than they are shown. And circles under the party figures provide no relevant information about sizes.

So if you imagine everyone and everything - including obstacles - on the battlefield twice as wide and thick - pathfinding becomes a breeze. Honestly, I'd love to be able to turn on the grid in the settings. Even for RTwP.

And it worked exactly like this in Kingmaker. So it is either the core (mis)feature of Unity, or Owlcat Games do not want to spend time solving this problem.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
I am happy you provided a sincere warning in your nickname for everyone, LannTheStupid, because pathfinding is crap (in rtwp).
They decided to make fights harder to make lot of fights in small rooms, bridges and such vs Kingmaker, and you will see how your characters will start rotating on themselves endlessy many times instead of attacking, or moving towards the enemies instead of attacking.
So, yeah no.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,619
Since I finished Act 4 and came back to Drezzen I am looking for Hilor but he is nowhere there?! Is this a bug or do I find him somewhere else?
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
I don't think you guys are giving Sosiel enough credit tbh. While he may be a perfectly adequate buff/healbot like most generic clerics are, his true value lies off the battlefield.

He is the perfect lie detector. He falls for every bit of deception and trickery used on you in the game, absolutely falling over himself with misplaced forgiveness and childlike naivete to every demon, cultist and whatever-the-hell he comes across. Act in perfect opposite to what he preaches, and you'll never be fooled.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Also, about pathfinding.

What is really infuriating is that outside of the fights the circles under the party figures represent them correctly. They nimbly walk in tight formations, smoothly go through doors and so on. But when a fight starts everybody becomes twice their size. Or, more realistically, the game drops invisible grid on the floor. And, because the grid is invisible, players cannot predict the paths - and complain.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom