Both are Scimitars. One does bonus Holy damage, other bonus sonic damage.dual wielding scimitar + rapier?
48 AC? seems kinda weak
Straight fighter, this is best you can get. I can throw Haste and Blur/Greater Invisibility and Stoneskin on him. And so far only bosses do any serious damage to him. But he does more serious damage with that 15-20/x4 criticals (he destroyed Deskari). Also intimidates on Power attack and on killing enemies and has Shatter Defenses perk.48 AC? seems kinda weak
Decent attack bonus / APR though
Avatar as well:So that's where you got your new name from, eh? :informative:
Aeon's problem (in-universe) is that you are trying to adopt the mindset of an Aeon, but don't quite have the power to back it up. Come act 5 and you do have the power. You look at people and see their crimes written next to their names, and everyone's a criminal.Some of the interactions are pretty autistic. Like the time you meet Yaker and just blurb out HURR DURR GODCLAW BAD. Aeon is pretty bad too with its "HURR U GUILTY CONFESS NAO" - "Uh, no." - "WELL OKAY THEN" approach.
Nice random encounter, I guess my party didn't notice the two gigantic mammoths and the lich as tall as them and just walked by.
Why does owlcat think this is good encounter design?
Because you can either skip or ambush them instead if you have someone in your party with godly Stealth. Woljif hits 30+ Stealth in the beginning of chapter 3 easily.
Perception could help too, but I am not sure about this one.
And I have a very strong suspicion that they've ported hidden "Security" mechanics for claimed regions from Kingmaker - reduced chance of enemy encounters on your territory.
Either way successful stealth check should allow you to start the encounter outside of combat, while failed stealth should begin you in combat but not in such a nonsensical position as this.
Personally, I'd just installed auto-win mod for a crusade battles. There are rumors about horrible, horrible things that happen to people with Crusade on auto, between different Mythic Paths, that I am not brave enough to try it any time soon.Question: I want to start a second run without crusade. I feel it is going to be an entirely new (better) game. Have you done that and what was your experience? Does the money you don't spend in resources balance with the money you don't earn from magic objects won in battles? I never hated my life in a videogame as much as when playing battles with a non-magician general.
It is exactly how it works, pass a stealth check - and you'll get a window prompt to attack/evade. Choose attack - and you loaded into the random encounter map but far enough from the enemies to not be in combat. There could be very small maps where it is not the case, but I hadn't seen one yet.
I usually send crusade ahead of me to clean up demon's armies, since crossing them on the global map is the source of nastiest random encounters, and to claim the region. This drops the chance of random encounters to minimal. I've needed to carouse the map for a 4 days to even get one, when I've loaded my early chapter 3 save to check skill rolls.
Btw, it's looks more like a hag, not lich. We fight one too in early chapter 3.
And your second point about not being fucked up so harshly after a failed skill roll - there is lower difficulties for that one. If you've got to chapter 3 with lvl 9 party (!), chances for a lot of hurt feelings are high, in the nearest future.
As mentioned, the failed skill check justifies starting in combat and surrounded. Successful skill check justifies starting at corner of the map and out of combat. Failed skill check doesn't justify your entire party starting in melee engagement against two mammoths.
Random encounters never were fun, news at 11. They are there just to drain resources from you.It is exactly how it works, pass a stealth check - and you'll get a window prompt to attack/evade. Choose attack - and you loaded into the random encounter map but far enough from the enemies to not be in combat. There could be very small maps where it is not the case, but I hadn't seen one yet.
I usually send crusade ahead of me to clean up demon's armies, since crossing them on the global map is the source of nastiest random encounters, and to claim the region. This drops the chance of random encounters to minimal. I've needed to carouse the map for a 4 days to even get one, when I've loaded my early chapter 3 save to check skill rolls.
Btw, it's looks more like a hag, not lich. We fight one too in early chapter 3.
And your second point about not being fucked up so harshly after a failed skill roll - there is lower difficulties for that one. If you've got to chapter 3 with lvl 9 party (!), chances for a lot of hurt feelings are high, in the nearest future.
It was a lich, not a hag and I killed that hag in the quest just before this. I cleared wintersun at level 9 too (and got to 11), though I play "only" on core difficulty. The mammoths are undead too.
Stop defending this. I am not against failed skill check putting me in a bad position, I am saying that it's completely nonsensical for party to start ass first in the middle of enemies in melee engagement range like this unless you failed some sort of skill check against stealthed/invisible enemies. What did this failed skill check entail, everyone in party walking with blindfolds? Even without regards to "realism", it is not good encounter design.
There are plenty of failed skill check ambushes in game that make sense and are fun encounters, like the aforementioned minotaur and cultists ambush where there are archers and mages on cliffs. It's difficult, it takes different approach than just tank and spank and it makes sense.
This one? Neither fun nor makes sense. Fanboys unable to even take one criticism about how the game starting you ass first next to two mammoths and trying to justify it with failed skill check are intolerable. No, this is not justified by a failed skill check, no it is not a good encounter design, and no hurt feelings are not why I am criticizing this.
As mentioned, the failed skill check justifies starting in combat and surrounded. Successful skill check justifies starting at corner of the map and out of combat. Failed skill check doesn't justify your entire party starting in melee engagement against two mammoths.
WOW, fat shaming much?Nice random encounter, I guess my party didn't notice the two gigantic undead mammoths
Spawning enemies right on you is literally the only possible punishment in terms of positioning. "Enemies close-ish" and "enemies behind you" just doesn't matter when you can reorient your party in half a second, and mages can move and cast freely.