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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
The funniest part about this discussion regarding spell DCs is that if you play on unfair, unless you go the expanded arsenal bug abuse route you won't be able to land any DC based spells on enemies anyhow. With a DC of 74 on illusion spells there are still enemies which can make the will saves. The main reason angel and lich are so good, aside from massively boosting your CL, is because the angel and lich specific spells are good even if the enemy makes a save. I mean look at spells like this:
5nCwFnO.jpg

Good old, "save and do the same thing to the enemy." Or bolt of Justice which deals 1d12 damage/CL to the enemies which matter and a reflex save only prevents the enemy from being proned.
 
Last edited:

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,575
Location
Itaca
The funniest part about this discussion regarding spell DCs is that if you play on unfair, unless you go the expanded arsenal bug abuse route you won't be able to land any DC based spells on enemies anyhow. With a DC of 74 on illusion spells there are still enemies which can make the will saves. The main reason angel and lich are so good, aside from massively boosting your CL, is because the angel and lich specific spells are good even if the enemy makes a save. I mean look at spells like this:
5nCwFnO.jpg

Good old, "save and do the same thing to the enemy." Or bolt of Justice which deals 1d12 damage/CL to the enemies which matter and a reflex save only prevents the enemy from being proned.


You guys do realize 1d12 is 6.5 damage in average, don't you? So at caster level 20 with save it will be around 130 fire dmg and without it 120 dire dmg + 120 holly damage.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,440
Location
Frostfell
So at caster level 20 with save it will be around 130 fire dmg and without it 120 dire dmg + 120 holly damage.

If you merge spellbook, the minimum caster level to cast a tier 10 spell is 28. So, is AT LEAST 28d12 in a AoE with no risk of team harming. Other tier 10 spell

vdjTzNz.png



kmrBXyY.png
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,925
The funniest part about this discussion regarding spell DCs is that if you play on unfair, unless you go the expanded arsenal bug abuse route you won't be able to land any DC based spells on enemies anyhow. With a DC of 74 on illusion spells there are still enemies which can make the will saves. The main reason angel and lich are so good, aside from massively boosting your CL, is because the angel and lich specific spells are good even if the enemy makes a save. I mean look at spells like this:
Unfair stats are absolutely retarded in the lategame from what I have seen and you have to have an absolutely optimized team. Although you can land DC spells with a good saving throw debuff team. But Unfair is so stupid in wrath, which I guess is the point - Beating unfair with a non spellbook merge mythic (Gish or full caster) is probably a challenge of the hair-pulling sort.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
The funniest part about this discussion regarding spell DCs is that if you play on unfair, unless you go the expanded arsenal bug abuse route you won't be able to land any DC based spells on enemies anyhow. With a DC of 74 on illusion spells there are still enemies which can make the will saves. The main reason angel and lich are so good, aside from massively boosting your CL, is because the angel and lich specific spells are good even if the enemy makes a save. I mean look at spells like this:
5nCwFnO.jpg

Good old, "save and do the same thing to the enemy." Or bolt of Justice which deals 1d12 damage/CL to the enemies which matter and a reflex save only prevents the enemy from being proned.



You guys do realize 1d12 is 6.5 damage in average, don't you? So at caster level 20 with save it will be around 130 fire dmg and without it 120 dire dmg + 120 holly damage.
It was the only screenshot of an angel spell I had on hand. Storm of Justice is the same thing, but a level 8 spell and you can empower+maximize it with rods. In addition, as Meredoth pointed out your CL on merged casters is >20.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,675
Ran into my first game stopping bug :(
I fought Deskari in Act 5 and after beating him and game loads into next screen my character dies and I am met with load game screen... I done the battle again, this time more efficient and same shit happened...
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,440
Location
Frostfell
I hope that the in game mod support allows you to easily re write in game stuff like NWN2.

I will gonna make a cryomancer homebrew class similar to this homebrew > https://www.dandwiki.com/wiki/Cryomancer_(3.5e_Class)

there is ingame mode manager?

Not yet. IDK when it will come.

But I will only try to write mods for this game once the DLCs launches. Now I can just work for nothing.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,628
Location
Grand Chien
That mod looks interesting but it is trying to do too much. Making monsters a much bigger threat and rebalancing the bigger monsters = really good ideas. Changing the entire Pathfinder system because you dislike things like immunity spells is just going too far, you're basically creating your own game at that point and it's bound to have horrible balance problems of its own once anyone figures out how the fuck to play it.
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,265
Location
Texas
Insert Title Here
That mod looks interesting but it is trying to do too much. Making monsters a much bigger threat and rebalancing the bigger monsters = really good ideas. Changing the entire Pathfinder system because you dislike things like immunity spells is just going too far, you're basically creating your own game at that point and it's bound to have horrible balance problems of its own once anyone figures out how the fuck to play it.
He said that they are planning to add a toggle feature system once it’s updated so you can customize which features you want.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
That mod looks interesting but it is trying to do too much. Making monsters a much bigger threat and rebalancing the bigger monsters = really good ideas. Changing the entire Pathfinder system because you dislike things like immunity spells is just going too far, you're basically creating your own game at that point and it's bound to have horrible balance problems of its own once anyone figures out how the fuck to play it.
It would be nice if it was split into 3 or 4 different mods so you could pick and choose the parts you want. I am very interested in the monster rebalancing, not so much the other components.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,675
Act 5 Deskari battle, guy manages to disable my Lich for multiple rounds with effects that should not work on undead... not sure if that shit insta kills my Lich after he disappears. It might also be that I got a undead Balor summon in that fight, maybe he dies after that sequence and kills my lich with explosion. Also I noticed two poison effects happen just before loading screen that reduce someones Con, but my Lich should not be affected by poison and has no Con..
 

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