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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
unknown.png
Bolster, empower + maximize? And Crit on a roll?
plus the newly fixed x4 trickster crit
Technically you can do the same with one Energy Drain that crits using that Mastermind Rod that gives both empower and maximise. 12 x2 negative levels.
But as I learned my with my Necro Lich most enemies that these spells could be useful against are immune to both that and ability drain/damage. In the end you just take Mythic ability that lets you ignore Negative energy immunity and just do direct damage with all your Necro or Lich spells that do negative energy.
no because in that case it would be 48 levels as in [8+4] x 4
Yes but you don't need to be a Trickster to get 24 :D
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Ok, Remove Paralysis removes new Icy Prison after combat ends. I suggest everyone has it or scrolls of it or you will be waiting for a long time now after battles.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Lol this game. I charge on mount and Spirited Charge a target to death. Then enemy on his turn moves past my guy which provokes AoE and I "Spirited Charge" that guy to death as well :D
LOL devs.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
PSA re. a neat mod. Finally there's an intuitive, easy-to-use buffing automation mod that's actually usable from within the game's UI (rather than having to faff about with the UMM - though you do need UMM to install it).

Bubbles Ultimate Buff Bot Light Extra Simple (BUBBLES).

The pictures in the description are self-explanatory re. use.
I need this for my Death Knight run, there is way too much buffing there.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,053
Location
London, UK
Strap Yourselves In
gurugeorge If the description and screenshots do not lie, then it is one really nice tool.

Yes I'm also looking forward to more LGBTQ representation in Pathfinder.
And diversity, too!

Yep it works exactly as it shows in the images in the description, it's great! I use "Normal" for the long-term buffs, "Important" for the 1 min/level buffs, and "Short" for the minute, round, x rounds/level buffs. Each of those options (which you assign from the Bubbles UI, a dedicated in-game UI which opens up from a button at bottom right in any spellbook UI) has a button that appears bottom left in the combat UI, and those buttons are where you actually trigger the buffs from (either before combat or also in combat if you tick that option).

(Also, a neat little side-benefit is that if you do tick that option you can get all those little cantrip resistances and guidances and virtues fired off for everyone from "Short" at the beginning of every encounter, even if you've run out of more major stuff, though I suppose that's a little bit cheaty :) )

Another nice thing is that because it uses the in-game UI and the buff-firing is tied to the casters, it retains a little bit of the sense that you have when you manually buff up (that this is something character x is doing to help the team). It's just a wee psychological trick, but it's nice.
 
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Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,255
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
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they should probably fix hellfire ray. 1800 damage per casting without any buffs from equipment is great already.
It's only every 20 attacks though? Although I guess the trickster spell that lets you take 20 means it is every attack.
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
342
I want people's opinion about the game, the game is long like really long but also has a lot of replayability.
do people here like long games with a lot of replayability or short game.

I'm at the end of Act 4 and I can see stuff I missed and I could do differently but I don't think I'm going to replay the game anytime soon after I finish it.
 
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Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
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they should probably fix hellfire ray. 1800 damage per casting without any buffs from equipment is great already.
It's only every 20 attacks though? Although I guess the trickster spell that lets you take 20 means it is every attack.
With the Trickster feats + Knowledge World Trick 2 you can boost the ray crit range to 1, 15-20. But the problem with Hellfire Ray is that nothing can really compare even if it isn't bugged.
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
I want people opinion about the game, the game is long like really long but also have a lot of replayability.
do people here like long game with a lot of replayability or short game.
I probably won't replay this as many times as I have played BGT and IWD, but I am old and this game is long.

Wrapping up azata, will definitely do angel and lich... probably trickster too, then we'll see.
Short or long is not as important as difference in playthrough.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
The thing that stops me from replaying the game in its entirety is act 4, I hate that whole section. Also the lack of content for some mythic paths (the gold dragon, devil) I would prefer a few paths with more content relevant to the plot/theme of the game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
I noticed Spirited Charge sometimes works and sometimes it does not. No idea why, in both cases my guy gets Charge bonus and he is clearly charging. Maybe there is some minimal distance you need to charge that is not stated in the feat?!
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Could someone explain me this, please?
6b69273c7f.jpg
From D20:
Injury

If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting.
If the hero has inflicted 13 damage, then 10+13=23 - shouldn't the DC of the check be no less than 23? On the other hand, they might ignore 10 - but summoning some wolves does not seem like 19-13=6 level spell, no? So how exactly do Owlcat Games calculate concentration checks? Did they drop the constant again, like in the Icy Prison DC?
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,255
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The thing that stops me from replaying the game in its entirety is act 4, I hate that whole section. Also the lack of content for some mythic paths (the gold dragon, devil) I would prefer a few paths with more content relevant to the plot/theme of the game.
I enjoyed act 4 quite a bit when I started properly exploring rooftops and seeking out all the optional fights. But I agree it is a fairly annoying act, as there's A LOT of walking back and forth while rotating your camera to make the environment work. But if you don't have access to a lot of dimension door/ day it's a complete pain.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Could someone explain me this, please?
6b69273c7f.jpg
From D20:
Injury

If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting.
If the hero has inflicted 13 damage, then 10+13=23 - shouldn't the DC of the check be no less than 23? On the other hand, they might ignore 10 - but summoning some wolves does not seem like 19-13=6 level spell, no? So how exactly do Owlcat Games calculate concentration checks? Did they drop the constant again, like in the Icy Prison DC?
It could work if DC is damage+5+spell level if it is a lvl 1 spell enemy was casting. What I wonder how does that guy have such high modifier for the check. 15 is a lot for low level considering it is caster level+casting stat+feat that gives +4 at best.
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
342
I need help with Melazmera Dragon she have AC 72, and immune to negative level and she have DR of 44, the fuck can I hit it, I buffed my party as much as I can but it is impossible to hit with AC 72 and I can't dispel anything with DR 44.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,586
Location
Grand Chien
I need help with Melazmera Dragon she have AC 72, and immune to negative level and she have DR of 44, the fuck can I hit it, I buffed my party as much as I can but it is impossible to hit with AC 72 and I can't dispel anything with DR 44.
What level are you?
 

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