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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Monk Synthesist Summoner who turns into an actual 6 fisted monster and then rides a horse.

10 fists.

Can we go deeper?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,581
Location
Grand Chien
So those who've played Pathfinder tabletop hows the Bloodrager hybrid class?
Seems entirely dependent on how the bloodlines are implemented, if there's good bloodlines then the class might be worth taking. The main problem is that Rage isn't a great performer in RTWP
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,971
Location
Wandering the world randomly in search of maps
If the horses are doing ride-by attacks, how will they handle attacks of opportunity? How will they handle combat visibility issues as you'll have to zoom out farther to handle fast-moving horses that need to cover a lot of ground beyond the melee fray? What's the point of those attacks beyond fast mobility and hard-hitting? If enemies are being knocked prone and pushed away a la the Tsunami spell, what happens when you have that happening a lot more frequently in RTwP combat full of space-sensitive AOOs and AOE spells etc? There's a shitton more chaos in the mix - and for what?

I guess I don't see it as this huge game changing thing. Currently the existing game already has charging and AoOs so adding mounts and the related skills and feats shouldn't make a huge difference. Passing by an opponent's threatened area provokes and attack but the rider can use their ride check to oppose it. Seems simple enough and all mechanics involving AoOs and threat ranges are already in the game without issues.

Charging is cool because it adds a different method of approaching and dealing damage than the usual Haste + Enlarge tank and full attack spam that dominates the meta.

Heroes of Might and Magic had charging mounted units on a small tactical scale and no one complained.

I agree that trying to model mass combat in 3.x systems is a bad move but I don't believe they said that, they said they're going to come up with their own system similar to Kingmaker with advisers and whatnot. Army Battles may just be a series of DC checks like Events in KM.

I don't want to trigger Pink Eye buuuuuuut in my tabletop games I had plenty of players use mounts on battle maps covering 100' distances or less, similar to the engagement range and map space in existing Kingmaker. They do not however make sense in dungeons so I would expect them to be outdoor only or it would get cheesy. Although note that a classic D&D dungeon hallway is supposed to be 10' wide and only fit two people side by side but Kingmaker's are generally more spacious than that, fitting four PCs in a corridor easily.

None of this is confirmed yet so it's all speculation anyway.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Now a real question: Has mounted combat ever been done at all in any isometric cRPG?! [please provide examples in pictures] :|

Maybe my brain is broken, but it can't think of single such case
I think people are getting too hyped about this. More likely they will just add mounted armies or something or implement units/enemies that fight and die together with their horses. I doubt we get a full mounted combat rules from PnP.
 
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Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
from what i understood army combat is going to be like risk or dragon commander map view where you assign army tokens to regions on map
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,061
Location
Flowery Land
I'm disapointed Warpriest isn't getting the Arsenal Chaplain archetype. Frankly I think its use as a strech goal was filler since implementation is trivial (everything it does except fervor to swift action buff and the weapon die replacements are in the game already)

So those who've played Pathfinder tabletop hows the Bloodrager hybrid class?

Pretty good. Not nearly as tanky as Barbarian (no d12 HD or Invulnerable Rager), but able to do a bit more than just smash. Problems are its archetypes are either boring, crap, dependant upon a system the game doesn't have yet (occult magic), or racial exclusive and that they really enjoy having a familiar (which they can get fairly easily via Bloodline Familiar ACF or Aberant Tumor), but Kingmaker's implementation of familiars was crap and doesn't allow them to buff you.
 
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Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,270
Location
Space Refrigerator
I'm very into cock and ball torture
I got mentioned a lot in this thread! Holy shit! First the developers then you guys! I AM internet famous! MONK BROS! This is our time! I am going to use ALL of MY influence and POWER to add monk related content! I will!
 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,335
So... what are the chances we get something like MotB with all this Mythic and Godlike shenanigans? :M

This is basically the Goldbox phase for Pathfinder, we need 20 more years for sublime games to appear
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
Glad to see War-priests in the game, had a lot of fun playing a Half-Orc War Priest in my second tabletop game.
Backed. Wasn't there supposed to be a codex fund?
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
845
Pathfinder: Wrath
I'm disapointed Warpriest isn't getting the Arsenal Chaplain archetype. Frankly I think its use as a strech goal was filler since implementation is trivial (everything it does except fervor to swift action buff and the weapon die replacements are in the game already)

So those who've played Pathfinder tabletop hows the Bloodrager hybrid class?

Pretty good. Not nearly as tanky as Barbarian (no d12 HD or Invulnerable Rager), but able to do a bit more than just smash. Problems are its archetypes are either boring, crap, dependant upon a system the game doesn't have yet (occult magic), or racial exclusive and that they really enjoy having a familiar (which they can get fairly easily via Bloodline Familiar ACF or Aberant Tumor), but Kingmaker's implementation of familiars was crap and doesn't allow them to buff you.

In fact, Bloodrager can be even tankier with spelleater archetype and fast healer feat. Maybe they add that archetype (and feat) in Wrath.
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
I doubt highly it will be Mounted combat, I just cannot imagine it working well at all. If it is I'll eat my hat.

As anyone played an Arcanist? Seems like it's intended to be a more... flexible wizard?
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
845
Pathfinder: Wrath
Problem with arcanist is, that Wizards can choose Exploiter as archetype (that lets you cherrypick the best Arcanist exploits) wich makes the class redundant.
 

purpleblob

Augur
Joined
May 16, 2014
Messages
576
Location
Sydney
Musical combat sounds better than mounted combat.

I'm going for angel first then trickster then legend.
 

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