user
Savant
- Joined
- Jan 22, 2019
- Messages
- 866
Obviously there was a lot more to cover. But bros, I started losing focus.
I won't rest till I see my question about the time limits! Take our fisting energy
Obviously there was a lot more to cover. But bros, I started losing focus.
Yep.Is there mounted combat in P&P?
So could be Mounted, indeed.
Wrath of the Righteous will not feature a Turn-Based mode, or any multiplayer of any kind. While Alexander noted that Owlcat really enjoyed the fan-made patch that allows for Kingmaker to be played in a Turn-Based mode, they had no plans to implement it into Wrath of the Righteous. And while cooperative play is something that Alexander said they would love to see in future Pathfinder titles, they simply didn’t have the resources to implement it properly into Wrath of the Righteous, and so they are focusing on making the best single player experience possible.
Coop play is a waste of resources for games like this. TB would be great but I'm sure the mod will be updated quickly to work with WotR.Also, some things we can clarify:
https://fextralife.com/pathfinder-wrath-of-the-righteous-an-interview-with-owlcat-games/
Wrath of the Righteous will not feature a Turn-Based mode, or any multiplayer of any kind. While Alexander noted that Owlcat really enjoyed the fan-made patch that allows for Kingmaker to be played in a Turn-Based mode, they had no plans to implement it into Wrath of the Righteous. And while cooperative play is something that Alexander said they would love to see in future Pathfinder titles, they simply didn’t have the resources to implement it properly into Wrath of the Righteous, and so they are focusing on making the best single player experience possible.
Wife: Frying pan throw.Bullshit, it's Marital combat.
But what does that mean?
Yes but it takes resources away from making the base single player game good, so for a monocled studio like Owlcat, that is a waste of resources because their goal is to make a good gameWithout advertising coop you don't get the portion of your audience that forces their friend to buy a game to play together, play for 5 hours once then never play it again because they can't schedule time, hate waiting for someone to shop for an hour or just go back to apex Legends. That's two sales and you don't even have to hear them complain about your game on the forums afterwards.
Yes but it takes resources away from making the base single player game good, so for a monocled studio like Owlcat, that is a waste of resources because their goal is to make a good game
Will there be a Codex fundraiser for this or Cyber Knights? If not, I'm gonna back the usual way.
Infinitron
Mounted combat would be dope AF. Spears get a whole new dimension. Cavalier PrC/Kit, hell yes.
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Now a real question: Has mounted combat ever been done at all in any isometric cRPG?! [please provide examples in pictures]
Maybe my brain is broken, but it can't think of single such case
Obviously it is about return on investment but dedicating more of your limited resources to improving product quality as opposed to diverting those limited resources to marketeering fluff features like coop is perfectly valid.Yes but it takes resources away from making the base single player game good, so for a monocled studio like Owlcat, that is a waste of resources because their goal is to make a good game
I can guarantee you every companies' goal is to make money. No company is doing this out of the goodness of their hearts. Maybe individual employees might find passion in their work but money is what it's ultimately about.