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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

user

Savant
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Obviously there was a lot more to cover. But bros, I started losing focus.

I won't rest till I see my question about the time limits! Take our fisting energy
 

frajaq

Erudite
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someone make a tier list of all the classes that are gonna be in this game thanks
 

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Also, some things we can clarify:

https://fextralife.com/pathfinder-wrath-of-the-righteous-an-interview-with-owlcat-games/
Wrath of the Righteous will not feature a Turn-Based mode, or any multiplayer of any kind. While Alexander noted that Owlcat really enjoyed the fan-made patch that allows for Kingmaker to be played in a Turn-Based mode, they had no plans to implement it into Wrath of the Righteous. And while cooperative play is something that Alexander said they would love to see in future Pathfinder titles, they simply didn’t have the resources to implement it properly into Wrath of the Righteous, and so they are focusing on making the best single player experience possible.
 

Lawntoilet

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Also, some things we can clarify:

https://fextralife.com/pathfinder-wrath-of-the-righteous-an-interview-with-owlcat-games/
Wrath of the Righteous will not feature a Turn-Based mode, or any multiplayer of any kind. While Alexander noted that Owlcat really enjoyed the fan-made patch that allows for Kingmaker to be played in a Turn-Based mode, they had no plans to implement it into Wrath of the Righteous. And while cooperative play is something that Alexander said they would love to see in future Pathfinder titles, they simply didn’t have the resources to implement it properly into Wrath of the Righteous, and so they are focusing on making the best single player experience possible.
Coop play is a waste of resources for games like this. TB would be great but I'm sure the mod will be updated quickly to work with WotR.
 

Ontopoly

Disco Hitler
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Without advertising coop you don't get the portion of your audience that forces their friend to buy a game to play together, play for 5 hours once then never play it again because they can't schedule time, hate waiting for someone to shop for an hour or just go back to apex Legends. That's two sales and you don't even have to hear them complain about your game on the forums afterwards.
 

Dr Skeleton

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Messages
867
Steve gets a Kidney but I don't even get a tag.
Dunno why they don't want to have TB officially in the game, but yeah, it's the same engine, so there should be no issues with having the mod for WotR too. Maybe that's why, they know modders will do it, so they can instead spend their time on mounted combat and horse animations :deadhorse:
 

Ontopoly

Disco Hitler
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Druids are the best. So many spells that most people won't see because there is no Druid companion. I made harrim a Druid and took the one level cleric hit. At least that way he isn't held back by his charisma. I hope we get a Druid in this one but we might just get like 3 Paladins.
 

Lawntoilet

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Without advertising coop you don't get the portion of your audience that forces their friend to buy a game to play together, play for 5 hours once then never play it again because they can't schedule time, hate waiting for someone to shop for an hour or just go back to apex Legends. That's two sales and you don't even have to hear them complain about your game on the forums afterwards.
Yes but it takes resources away from making the base single player game good, so for a monocled studio like Owlcat, that is a waste of resources because their goal is to make a good game
 

Grampy_Bone

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Wandering the world randomly in search of maps
I was already fine with the Kingmaker class list but more is always better.

More spells, more feats, more weapon types, more everything. Spring attack maybe? Skirmisher builds?

Mounted combat would be dope AF. Spears get a whole new dimension. Cavalier PrC/Kit, hell yes.

Multiplayer is only ever used by .01% of players and modders will add turn based. so no big deal.
 

Ontopoly

Disco Hitler
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Yes but it takes resources away from making the base single player game good, so for a monocled studio like Owlcat, that is a waste of resources because their goal is to make a good game

I can guarantee you every companies' goal is to make money. No company is doing this out of the goodness of their hearts. Maybe individual employees might find passion in their work but money is what it's ultimately about.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Will there be a Codex fundraiser for this or Cyber Knights? If not, I'm gonna back the usual way.

Infinitron

Why would would we do a fundraiser for Cyber Knights?

As I said earlier ITT, I'm working on organizing a fundraiser for this. No reason for you not to pledge as usual in the meantime, though. Help unlock those stretch goals.
 

The Wall

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Now a real question: Has mounted combat ever been done at all in any isometric cRPG?! [please provide examples in pictures] :|

Maybe my brain is broken, but it can't think of single such case
 

User0001

Savant
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Nangilima
Mounted combat would be dope AF. Spears get a whole new dimension. Cavalier PrC/Kit, hell yes.
.

Dude, it will most definitely look, play and feel like crap. When forces clash and lock in, it will look totally jank. If you look at movies or read about it, horseback fighting is all about moving forward.
 
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Ontopoly

Disco Hitler
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Now a real question: Has mounted combat ever been done at all in any isometric cRPG?! [please provide examples in pictures] :|

Maybe my brain is broken, but it can't think of single such case

Ship combat in PoE. If we reach the goal we will have occasional forced text based mounted combat.

Turn your horse 90 degrees left.
Turn your horse 90 degrees right.
Move forward 100 meters.
Charge.
 

Lawntoilet

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Yes but it takes resources away from making the base single player game good, so for a monocled studio like Owlcat, that is a waste of resources because their goal is to make a good game

I can guarantee you every companies' goal is to make money. No company is doing this out of the goodness of their hearts. Maybe individual employees might find passion in their work but money is what it's ultimately about.
Obviously it is about return on investment but dedicating more of your limited resources to improving product quality as opposed to diverting those limited resources to marketeering fluff features like coop is perfectly valid.
That strategy appears to be working for Owlcat considering how well their KS is going.
 

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