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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,604
Strap Yourselves In Pathfinder: Wrath
Golden Dragon sounds weird, but damn am I weak for redemption storylines/options.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,059
Location
Flowery Land
With Cavalier, Witch and Warpriest in, I think the following new classes are the most likely for further inclusion aside from the Alternate Classes: Arcanist, Bloodrager, Hunter, Skald, and maybe Mesmerist and Investigator. Arcanist, Bloodrager, Skald and Hunter all use recycled or simple to implement class features, in fact every single one has been implemented in a mod for Kingmaker. Mesmerist and Investigator have one small that's easily addressed.

Mesmerist would actually be fairly easy to do in turn based, but its dependence on activating its main ability out of turn hurts it. Still, it's doable by giving painful stare a slightly different implementation by making it a toggle and letting them get the d6 bonus damage (but not the initial half mesmerist or any riders they have) if they hit with an AoO after an ally has already hit the enemy and triggered painful stare that turn. As far as I know there's nothing in the game that cares about how much damage you deal in one hit (aside from DR, which painful stare already requires you deal enough damage to beat DR to use it) so the difference would be minimal. Investigator's signature ability is adding bonuses to out of combat skills a few times per day when you want to, but is doable with minimal issue by an official implementation (include a UI thingy in the dialog interface that selects using inspiration for the next picked check).

As for why I didn't include the others... The other psychic classes classes have lots of weird rules that wouldn't work in a video game or (in the case of psychic) are just a shittier sorcerer nobody wants to play as. Brawler can pull out any combat feat in the game on demand, which would choke flow for little gain (you don't have feats that are nearly as situational). Shaman is a design clusterfuck that without the ability to shift class features every rest is just a shittier Witch.. Swashbuckler and Gunslinger, in addition to being horrible/meh respectively, depend on GM fiat for the panache/grit pool. Summoner depends on adding extra limbs to a creature, which is a horrible mess in a game with non-abstract graphics (Knights of the Chalice 2 could probably get away with it).
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,581

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,744
Location
SERPGIA
Just did some incline calculations:

1)PF:WotR had more money on first day than PF:K in THREE FIRST DAYS (combined)

2)On itz 4th ongoing day PF:WotR has as much money as PF:K had at the end of itz 24th

3)
TrumpYuge.png
TrumpYuge.png
TrumpYuge.png


Owlcats have entered higher league, broz
 
Last edited:

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,270
Location
Space Refrigerator
I'm very into cock and ball torture
TB guys are crusading against RTWP people in the kickstarter comments. How am I going to shill for monks, with these guys hogging all the space?!
*flexes* I'll help.
You mad man, you actually did it. I love you!
Of course i only have one word, but my effort alone wont be enough. We need more crusaders to fight agaisnt that dumbfuckery of TB mode.
Yeah. I wish the developers would just come out and issue a public statement on the matter.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
I think it is impossible to create a good TB CRPG with magic. Deadfire TB completely removes one stat, and it is not a mod, but the part of official game.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,744
Location
SERPGIA
Biggest trap for any devs to avoid is adopting every community's wish. Trap is covered with good intentions and game ideas but once you fall there is no end. You have become their bitch jinn, and they expect every wish no matter how few people want it or how much itz not suited for the game, to be granted!

Devs, never be deaf to community feedback. Also never become community's bitch jinn. Most of people don't know what they want or want every game to turn into carbon copy of same game they played when they were 11. I know what I want, I want to play Owlcats cRPG

Also here are few of my suggestions. Letz start with mandatory turn based mode. . .
:troll:
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,971
Location
Wandering the world randomly in search of maps
Biggest trap for any devs to avoid is adopting every community's wish. Trap is covered with good intentions and game ideas but once you fall there is no end. You have become their bitch jinn, and they expect every wish no matter how few people want it or how much itz not suited for the game, to be granted!

Devs, never be deaf to community feedback. Also never become community's bitch jinn. Most of people don't know what they want or want every game to turn into carbon copy of same game they played when they were 11. I know what I want, I want to play Owlcats cRPG

Also here are few of my suggestions. Letz start with mandatory turn based mode. . .
:troll:

 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,971
Location
Wandering the world randomly in search of maps
I want a good RTWP game. NOT a bad RTWP game AND a bad TB game. I don't have faith that Owlcat Games is capable of creating both a good TB game AND a good RTWP game.

Hybrid is bad in general but the base system is turn-based so RTwP becomes hybrid by definition.

In any case the mod was great and I'm sure they'll make one for the sequel so no need for Owlcat to waste time on it.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
Man. Am I the only one here who thinks gating mod support behind social goals is ludicrous? These socials goal requirements in general are outrageous.

Agreed. It's shady as fuck. That's the kind of thing people want to know before they spend cash.
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
With Cavalier, Witch and Warpriest in, I think the following new classes are the most likely for further inclusion aside from the Alternate Classes: Arcanist, Bloodrager, Hunter, Skald, and maybe Mesmerist and Investigator. Arcanist, Bloodrager, Skald and Hunter all use recycled or simple to implement class features, in fact every single one has been implemented in a mod for Kingmaker. Mesmerist and Investigator have one small that's easily addressed.

Mesmerist would actually be fairly easy to do in turn based, but its dependence on activating its main ability out of turn hurts it. Still, it's doable by giving painful stare a slightly different implementation by making it a toggle and letting them get the d6 bonus damage (but not the initial half mesmerist or any riders they have) if they hit with an AoO after an ally has already hit the enemy and triggered painful stare that turn. As far as I know there's nothing in the game that cares about how much damage you deal in one hit (aside from DR, which painful stare already requires you deal enough damage to beat DR to use it) so the difference would be minimal. Investigator's signature ability is adding bonuses to out of combat skills a few times per day when you want to, but is doable with minimal issue by an official implementation (include a UI thingy in the dialog interface that selects using inspiration for the next picked check).

As for why I didn't include the others... The other psychic classes classes have lots of weird rules that wouldn't work in a video game or (in the case of psychic) are just a shittier sorcerer nobody wants to play as. Brawler can pull out any combat feat in the game on demand, which would choke flow for little gain (you don't have feats that are nearly as situational). Shaman is a design clusterfuck that without the ability to shift class features every rest is just a shittier Witch.. Swashbuckler and Gunslinger, in addition to being horrible/meh respectively, depend on GM fiat for the panache/grit pool. Summoner depends on adding extra limbs to a creature, which is a horrible mess in a game with non-abstract graphics (Knights of the Chalice 2 could probably get away with it).

The Arcanist, Bloodrager, Oracle, Witch, and Shaman are already in, I qouted the Kickstarter Campaign page below:


  • "Meet a new diverse cast of characters, including ten companionsto recruit to your party and featuring multiple romance options to choose from.
  • Take control of five new classes(Arcanist, Bloodrager, Shaman, Oracle, and Witch) and meet a new race–the half-undead dhampir–in addition to the previous roster from Pathfinder: Kingmaker. The number of archetypes per class has increased to five as well."
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,146
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
They are adding way too much shit on it. Mounted combat? Ohkaaaay. More Mystic Paths? oh dear.

All features that need to be implemented, all are complex and affect the entirety of the game. Which means that they cost a lot of dev time and testing.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
I want a good rtwp and a better turn based implementation.
just good enough for real time fags
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Am I the only one here who thinks gating mod support behind social goals is ludicrous?
There are more than 2 states of mod support. Kingmaker does not have mod support per se, but the mods are not actively prohibited (by obfuscating or encrypting the code, f.e.). Which means that mod support on the level of Skyrim SKSE is not necessary to have great mod collection.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
1st of all yes, what was said above. Officialy Kingmaker has no support for mods, yet people made injectrors or whatever they called and we have a plethora of mods.
2nd they are cultivating SEO. Social goals - big boost in SEO, publicity and sales.
3rd they can always say wow so close we will give it anyway.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
they dont seem to be pushing the social goals anyway
they arent streaming kingmaker, getting devs to talk for kingmaker and wrath, etc. should take a hard look at how obsidian did these
 

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