You mad man, you actually did it. I love you!*flexes* I'll help.TB guys are crusading against RTWP people in the kickstarter comments. How am I going to shill for monks, with these guys hogging all the space?!
Of course i only have one word, but my effort alone wont be enough. We need more crusaders to fight agaisnt that dumbfuckery of TB mode.You mad man, you actually did it. I love you!*flexes* I'll help.TB guys are crusading against RTWP people in the kickstarter comments. How am I going to shill for monks, with these guys hogging all the space?!
Yeah. I wish the developers would just come out and issue a public statement on the matter.Of course i only have one word, but my effort alone wont be enough. We need more crusaders to fight agaisnt that dumbfuckery of TB mode.You mad man, you actually did it. I love you!*flexes* I'll help.TB guys are crusading against RTWP people in the kickstarter comments. How am I going to shill for monks, with these guys hogging all the space?!
Yeah. I wish the developers would just come out and issue a public statement on the matter.
>Thought they made it pretty clearYeah. I wish the developers would just come out and issue a public statement on the matter.
Thought they made it pretty clear they were doing RTwP only and no turn based.
And because they belong to Putin's friend Usmanov, no EA would be able to acquire them ever. It's a win-win!Owlcats have entered higher league, broz
Biggest trap for any devs to avoid is adopting every community's wish. Trap is covered with good intentions and game ideas but once you fall there is no end. You have become their bitch jinn, and they expect every wish no matter how few people want it or how much itz not suited for the game, to be granted!
Devs, never be deaf to community feedback. Also never become community's bitch jinn. Most of people don't know what they want or want every game to turn into carbon copy of same game they played when they were 11. I know what I want, I want to play Owlcats cRPG
Also here are few of my suggestions. Letz start with mandatory turn based mode. . .
I want a good RTWP game. NOT a bad RTWP game AND a bad TB game. I don't have faith that Owlcat Games is capable of creating both a good TB game AND a good RTWP game.
You mean the ogre with funny voice?Killing stump backed cripples? Well I'll be, Delterius.
Are they going to support Turn Based, or no?
Man. Am I the only one here who thinks gating mod support behind social goals is ludicrous? These socials goal requirements in general are outrageous.
With Cavalier, Witch and Warpriest in, I think the following new classes are the most likely for further inclusion aside from the Alternate Classes: Arcanist, Bloodrager, Hunter, Skald, and maybe Mesmerist and Investigator. Arcanist, Bloodrager, Skald and Hunter all use recycled or simple to implement class features, in fact every single one has been implemented in a mod for Kingmaker. Mesmerist and Investigator have one small that's easily addressed.
Mesmerist would actually be fairly easy to do in turn based, but its dependence on activating its main ability out of turn hurts it. Still, it's doable by giving painful stare a slightly different implementation by making it a toggle and letting them get the d6 bonus damage (but not the initial half mesmerist or any riders they have) if they hit with an AoO after an ally has already hit the enemy and triggered painful stare that turn. As far as I know there's nothing in the game that cares about how much damage you deal in one hit (aside from DR, which painful stare already requires you deal enough damage to beat DR to use it) so the difference would be minimal. Investigator's signature ability is adding bonuses to out of combat skills a few times per day when you want to, but is doable with minimal issue by an official implementation (include a UI thingy in the dialog interface that selects using inspiration for the next picked check).
As for why I didn't include the others... The other psychic classes classes have lots of weird rules that wouldn't work in a video game or (in the case of psychic) are just a shittier sorcerer nobody wants to play as. Brawler can pull out any combat feat in the game on demand, which would choke flow for little gain (you don't have feats that are nearly as situational). Shaman is a design clusterfuck that without the ability to shift class features every rest is just a shittier Witch.. Swashbuckler and Gunslinger, in addition to being horrible/meh respectively, depend on GM fiat for the panache/grit pool. Summoner depends on adding extra limbs to a creature, which is a horrible mess in a game with non-abstract graphics (Knights of the Chalice 2 could probably get away with it).
There are more than 2 states of mod support. Kingmaker does not have mod support per se, but the mods are not actively prohibited (by obfuscating or encrypting the code, f.e.). Which means that mod support on the level of Skyrim SKSE is not necessary to have great mod collection.Am I the only one here who thinks gating mod support behind social goals is ludicrous?