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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
They are adding way too much shit on it. Mounted combat? Ohkaaaay. More Mystic Paths? oh dear.

All features that need to be implemented, all are complex and affect the entirety of the game. Which means that they cost a lot of dev time and testing.

They are a Russian Studios, so hiring more workers to help is much cheaper then in the US or much of Europe or Great Britian.
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
they dont seem to be pushing the social goals anyway
they arent streaming kingmaker, getting devs to talk for kingmaker and wrath, etc. should take a hard look at how obsidian did these

For not pushing social goals they appear to be doing very well at achieving them. Beards and Hair Styles achieved and we are close to getting 2e Style Backgrounds already and it hasn't even been the first week yet.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,916
Pathfinder: Wrath
I want a good RTWP game.
To make a good RTwP game (if such a thing can exist) in the style of the IE games or PF:KM, you need a very good UI, not a bajillion spells per party member, a very comfortable playing speed, very conservative ability and spell SFX, no bloated HP bars so it doesn't take forever due to the slower speed. This doesn't sound like something Wrath of the Righteous is aiming towards.

As for the mythic paths, I'm going Lich first obviously. Then Swarm. We'll see if I'll have the patience for more playthroughs after that.

One question that popped into my mind was, who exactly are we playing as? What is our role and the role of our party in this story?
 
Joined
Jul 8, 2006
Messages
3,066
I want a good RTWP game.
To make a good RTwP game (if such a thing can exist) in the style of the IE games or PF:KM, you need a very good UI, not a bajillion spells per party members, a very comfortable playing speed, very conservative ability and spell SFX, no bloated HP bars so it doesn't take forever due to the slower speed. This doesn't sound like something Wrath of the Righteous is aiming towards.

As for the mythic paths, I'm going Lich first obviously. Then Swarm. We'll see if I'll have the patience for more playthroughs after that.

One question that popped into my mind was, who exactly are we playing as? What is our role and the role of our party in this story?
eventually it seems like we control an army or something, we are like a commander of some sorts. Not sure what we start out as.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
To make a perfect RTwP in the style of IE games it is necessary to add to Pathfinder: Kingmaker only 2 things: extensive logging of pause conditions and A.I. scripts in style of DA: O and Deadfire. That's all.
To make a good TB game one needs to adapt Magic: the Gathering structure of turns with interrupts and teach the A.I. to use it properly.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
they said you have a clear reason to be fighting in crusade but didnt go into details to nto spoil anything.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,061
Location
Flowery Land
With Cavalier, Witch and Warpriest in, I think the following new classes are the most likely for further inclusion aside from the Alternate Classes: Arcanist, Bloodrager, Hunter, Skald, and maybe Mesmerist and Investigator. Arcanist, Bloodrager, Skald and Hunter all use recycled or simple to implement class features, in fact every single one has been implemented in a mod for Kingmaker. Mesmerist and Investigator have one small that's easily addressed.

Mesmerist would actually be fairly easy to do in turn based, but its dependence on activating its main ability out of turn hurts it. Still, it's doable by giving painful stare a slightly different implementation by making it a toggle and letting them get the d6 bonus damage (but not the initial half mesmerist or any riders they have) if they hit with an AoO after an ally has already hit the enemy and triggered painful stare that turn. As far as I know there's nothing in the game that cares about how much damage you deal in one hit (aside from DR, which painful stare already requires you deal enough damage to beat DR to use it) so the difference would be minimal. Investigator's signature ability is adding bonuses to out of combat skills a few times per day when you want to, but is doable with minimal issue by an official implementation (include a UI thingy in the dialog interface that selects using inspiration for the next picked check).

As for why I didn't include the others... The other psychic classes classes have lots of weird rules that wouldn't work in a video game or (in the case of psychic) are just a shittier sorcerer nobody wants to play as. Brawler can pull out any combat feat in the game on demand, which would choke flow for little gain (you don't have feats that are nearly as situational). Shaman is a design clusterfuck that without the ability to shift class features every rest is just a shittier Witch.. Swashbuckler and Gunslinger, in addition to being horrible/meh respectively, depend on GM fiat for the panache/grit pool. Summoner depends on adding extra limbs to a creature, which is a horrible mess in a game with non-abstract graphics (Knights of the Chalice 2 could probably get away with it).

The Arcanist, Bloodrager, Oracle, Witch, and Shaman are already in, I qouted the Kickstarter Campaign page below:


  • "Meet a new diverse cast of characters, including ten companionsto recruit to your party and featuring multiple romance options to choose from.
  • Take control of five new classes(Arcanist, Bloodrager, Shaman, Oracle, and Witch) and meet a new race–the half-undead dhampir–in addition to the previous roster from Pathfinder: Kingmaker. The number of archetypes per class has increased to five as well."

Missed that since it's buried in the campaign description instead of a formal announcement. Hunter, Mesmerist and Investigator still top my most likely next classes, with Arcane Archer (+Deadeye Devotee archetype), and Battle Herald (and maybe Mammoth Rider) prestige classes on top of the confirmed Hellknight duo.

5 archetypes per class is going to be pretty hard for some classes. Wizard for instance needs to include something that's not really an archetype (elemental schools), stupid or stupidly broken (FF version of Pact Wizard) to reach it. Cleric is even worse (Evangalist is obvious, but the 5th slot is choice between a bunch of garbage).
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,617
Location
Brazil

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
They are adding way too much shit on it. Mounted combat? Ohkaaaay. More Mystic Paths? oh dear.

All features that need to be implemented, all are complex and affect the entirety of the game. Which means that they cost a lot of dev time and testing.

They are a Russian Studios, so hiring more workers to help is much cheaper then in the US or much of Europe or Great Britian.
They are Russian and competent, and they have a soul.
 
Joined
Jul 8, 2006
Messages
3,066
eventually it seems like we control an army or something, we are like a commander of some sorts. Not sure what we start out as.

hmm so once again for immersion purposes it makes more "sense" to pick a Charisma/Leader based class, like Paladin/Sorcerer/Tactical Leader
You can't immerse yourself as a Sorcerer-King or a Lich Wizard General? Odd.
you could lead a band of undead, or kobolds or goblins though I guess
 
Joined
Jan 12, 2012
Messages
4,077
How OP will Paladins be this time? In Kingmaker I killed most evil bosses in seconds, if not for all the neutral faerie at the end I wouldn't had a proper challenge. This campaign seems like is going t be well suited for a Paladin.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
How OP will Paladins be this time? In Kingmaker I killed most evil bosses in seconds, if not for all the neutral faerie at the end I wouldn't had a proper challenge. This campaign seems like is going t be well suited for a Paladin.
Considering the entire path is a crusade against demons, you tell me.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,172
Location
Fairy land
they dont seem to be pushing the social goals anyway
they arent streaming kingmaker, getting devs to talk for kingmaker and wrath, etc. should take a hard look at how obsidian did these

I think all Obsidian did marketing wise was critical role and Josh Sawyer trying to build a cult around himself. Remember how he would show up in every single thing they did and all the fans would make memes about him and parrot him?
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
but what he did worked or not?
those social goals are set very low and still struggling
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,093
TB guys are crusading against RTWP people in the kickstarter comments. How am I going to shill for monks, with these guys hogging all the space?!
I wouldn't even have played kingmaker if not for turn-based combat mod. RTwP is a terrible mess of a system that needs to die off.
 

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