Companions: Introducing Lann, the Zen Archer
Dear Pathfinders,
We've just surpassed a significant and symbolical milestone for us — our campaign gathered more funds than Pathfinder: Kingmaker did! Thank you for the support, attention, and trust! With all stretch-goals already funded, and all that are still ahead, this is going to be truly mythic.
As you fight your way into the depths of the Worldwound, you will meet different heroes, each with their own backstory, and with their own reasons for being in this grim and dangerous region of Golarion and for joining the crusade (or not). Some of them will be familiar to you from the original AP, while others will be completely new. Just as in our first game, Pathfinder: Kingmaker, one of our goals is to create bold, memorable characters and to offer as many branches as possible so you can forge your own relationships with characters you meet along the way, depending on the main character you create, your alignment, and your own playing style. In this update, we’ll start introducing you to your potential future companions. Let’s kick things off with Lann — the warrior, the friend, the man.
Crusaders are the true heroes of Mendev, but there are always those who are erased from history, and who wait in the darkness until they are recognized and revealed to the world once more. The mongrels are one such people that history forgot, the cursed children of the First Crusade. “Lann the Man '' is one of them, a stoic zen archer and dispenser of dry wit.
Mongrels are the descendants of the first crusaders, whose souls were untouched by the corruption, but whose bodies suffered the aftereffects of the Worldwound. Their offspring were born with various mutations, and the luckiest of them — those who were able to breathe and had a full set of vital organs — faced fear and hatred because of their resemblance to demons.
The mongrels were driven into the damp and dark caves beneath Kenabres, and gradually, as one short-lived generation replaced another, the crusades themselves became the stuff of legends, and the surface an unachievable dream. To this day, the mongrels believe that they are the “crusaders below,” protecting Mendev from the monsters that lurk in the darkness.
Lann can be considered one of the luckiest of his race. Born to a mongrel father and half-elf mother, he looks half-man, half-lizard, and with a prominent horn, but his peculiar appearance doesn't prevent him from being charming in his own brusque way.
Lann hasn’t spent his entire life in the caves. For some time, his parents wandered between surface and underground, looking for a place where their unusual family could live in peace. Because of this, he speaks Common freely, and has first-hand knowledge of the world that the other mongrels fear.
Yes, Lann’s life has been full of hardship, but he is not one for brooding. He wears his sense of humor like armor, and uses jokes to cheer those around him. His reliable nature makes him the perfect companion for a dangerous journey.
A cave isn’t the best training ground for an archer, but Lann had no other place to master his skills: his tribe's survival depended on his ability to hunt anywhere. This harsh training has made him the perfect zen archer—patient, but quick to shoot. Rest assured, with Lann at your side, the enemy won’t even get close.
To arms!
Owlcats