Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.

Wrath definitely delivers on buildporn, not so much on combat, but still was well worth the price. It also probably ruined majority of cRPGs for me forever, because now I can't even think of playing anything that doesn't have 25 classes that can be freely mixed, with 150 archetypes, hundreds of feats and 10 mythics to choose from. I miss the times when I was still able to enjoy RPGs where dualclassing Kensai into a Mage and picking right weapon proficiencies was considered advanced powerbuilding.

Having just spent the last 4 hours respeccing my bard to skald and back just to try stuff out....

I'm thinking I might be in the same boat as you.

Though I am enjoying the combat moreso than you are I guess.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,492
Nocticula's fight is fucking garbage. Who thought a AOE Aura effect with 43DC would cool? Amazing encounter design Owlcat. Holy shit. I literaly start the fight being AOE CC without no way to protect myself even with all buff from level 8 caster level Priest..
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
I used to tell myself that the only reason I wanted to roll 10 different characters for this game was so I could see all the story the game had to offer. Only now, after seeing my minmaxed Angel Paladin pulping demons with Greatsword Cornugon Smashes juiced on about five different flavors of Attack and Damage Roll Buffs while boasting around 5 extra 1d6 Holy Damage hit dice where his testicles should be do I realize what a childish notion that was.

There is a cure for storyfaggotry, and it is this game's first chapter.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,413
Location
Frostfell
Nocticula's fight is fucking garbage. Who thought a AOE Aura effect with 43DC would cool? Amazing encounter design Owlcat. Holy shit. I literaly start the fight being AOE CC without no way to protect myself even with all buff from level 8 caster level Priest..

There is a mythic effect which dispel this spells. try Rupture Restraints and magic nulification mythic abilities.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
Nocticula's fight is fucking garbage. Who thought a AOE Aura effect with 43DC would cool? Amazing encounter design Owlcat. Holy shit. I literaly start the fight being AOE CC without no way to protect myself even with all buff from level 8 caster level Priest..

Believe it or not, that one is not Owlcat's fault.

That AOE aura with the 43 dc is, in fact, base tabletop.

Anyways, I was thinking about a character build and it relies on enemies not being immune to stagger. Anybody know how common that kind of immunity is late chapter 4 on?
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'm not sure if I'm special for doing this, but...
I just beat the Red Dragon at level 10, but more importantly, the Mandrakes below the Storyteller.

zIBeattheMandrakesattheDragonatLevel10.jpg

zProofofLevel10OreadMonkAeon.jpg
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
whoever designed those puzzles should be banned from making any video games.

can we stop shoving puzzles into rpgs anymore? nobody enjoys them.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,413
Location
Frostfell
can we stop shoving puzzles into rpgs anymore? nobody enjoys them.

I think that some puzzles are good. Like the puzzle to access the beholder cave in nwn:hotu. However, most of the puzzles are trash, like luring the mimic in hotu.

I'm not sure if I'm special for doing this, but...

Which difficulty?

I beat her at lv 12 in a a custom difficulty(a bit hard than daring)

That AOE aura with the 43 dc is, in fact, base tabletop.

Yep. And in tabletop, you don't have ultra powerful powers.

-----

I will not create a topic to discuss it, but what do you guys think on a game starting on level 0. Not level 1, yes, level ZERO. You get a level in your class by selecting a background and doing quests. For example, if you wanna be a barbarian, your barbarian tribe chief will send you to hunt a animal for the first time and rage or take part of a goblin massacre. If you are a magic user, you will get to enroll in a magic academy and go read books and do tests, the books will teach the differences of magic schools, what is a spell, etc. There you can maybe drink a mutagenic alchemical experimental potion and give a supernatuarl bloodline, or you will find a book which allows you to summon a outsider patron to become his/her apprentice aka becoming a warlock, if you plan to be a fighter, you get formal training in the city's army, if you plan to become a paladin, you get the formal training in a paladin order and so on. IF thieves, you get contacts inside a thieves guild. If cleric, you go to the church of your chosen deity(...)

I know that is too much effort for a bit of immersion, but Gothic 1/2 did something similar.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,706
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.

Wrath definitely delivers on buildporn, not so much on combat, but still was well worth the price. It also probably ruined majority of cRPGs for me forever, because now I can't even think of playing anything that doesn't have 25 classes that can be freely mixed, with 150 archetypes, hundreds of feats and 10 mythics to choose from. I miss the times when I was still able to enjoy RPGs where dualclassing Kensai into a Mage and picking right weapon proficiencies was considered advanced powerbuilding.

Having just spent the last 4 hours respeccing my bard to skald and back just to try stuff out....

I'm thinking I might be in the same boat as you.

Though I am enjoying the combat moreso than you are I guess.

I'm in the same boat too. Making excel spreadshits,respecing companions, getting full merc group. Oh my...
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,594
Location
Grand Chien
Anyways, I was thinking about a character build and it relies on enemies not being immune to stagger. Anybody know how common that kind of immunity is late chapter 4 on?
It's not super common I think but there are a reasonable amount of enemies that have immunity to it.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
It's not super common I think but there are a reasonable amount of enemies that have immunity to it.

Yeah, I remembered after posting that freedom from movement protects against it, and anything worth it's salt is going to have that (like demon lords)
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Just fought a random army in crusade mode with 82 liches!! That is more liches than the (in)famous throne of the bloodstone city of liches.. Why not call it skeleton mages? They don't have a phylactery, they can't cast high level necromancy spells...

I gues you didn't play this minigame's inspiration, Heroes of Might and Magic 3... some maps had like thousands of strongest dragons guarding some places.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.

Wrath definitely delivers on buildporn, not so much on combat, but still was well worth the price. It also probably ruined majority of cRPGs for me forever, because now I can't even think of playing anything that doesn't have 25 classes that can be freely mixed, with 150 archetypes, hundreds of feats and 10 mythics to choose from. I miss the times when I was still able to enjoy RPGs where dualclassing Kensai into a Mage and picking right weapon proficiencies was considered advanced powerbuilding.

Try Deadfire, if you haven't already. The number of combinations isn't quite as.. mindboggling, but still very high. And you find sometimes unexpected interactions building+equipment synergies everywhere.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,413
Location
Frostfell
Just fought a random army in crusade mode with 82 liches!! That is more liches than the (in)famous throne of the bloodstone city of liches.. Why not call it skeleton mages? They don't have a phylactery, they can't cast high level necromancy spells...

I gues you didn't play this minigame's inspiration, Heroes of Might and Magic 3... some maps had like thousands of strongest dragons guarding some places.

Only a bit. But Might & Magic(not heroes) VII - for blood and honor was my first RPG ever. And yes, when you get into high levels, the game throws armies of titans, dragons and other high level mobs. But a lich in M&M is not the same of a lich in Pathfinder/D&D. Liches in PF/D&D are much more powerful. Liches & Greater Liches in M&M VI has a "skill level"(equivalent to PF caster level) of 10. You can find liches at lv 20 in a game where gold dragons are lv 100.

I honestly believe that liches should be RARE in a game where they are very powerful. I doubt that Thay in Faerfun and Geb in Golarion has anything above 10 liches if combined.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC). And I wanted to eventually take some levels in Mutation Warrior anyway. Guess I'm respeccing my Sohei to a Sohei-dip. Won't be that cheap though, 3 levels should be nice (2 bonus feats, Evasion, extra full BAB attack on demand a few times per day). My AC will be one level behind (and I need a few hundred xp for it to become mountable), but... I guess I can live with it. Particularly with respec... don't know if I would want to actually play trough 7 levels with unmountable AC the normal way.

Thing is, glaives are cool and all, but... at this early point in the game don't really come close to the awesomeness of scythes and falchions I can casually buy at the camp. Plus using reach weapons mounted is very buggy in Turn Based. GUI shows the enemy is clearly in attack range, but you cannot attack. You move 5-ft and now you can attack indeed - but your mount still doesn't, even though you seem to be literally rubbing against the enemy....

Another tough decision, though. Scythes or falchions? Specifically Wide Sweep vs Jinx? After fighting the gargoyle hordes attacking Regill's forces, I'm kinda leaning toward Wide Sweep... Though Jinx also looks real nice... and particularly with Mythic Improved Critical it should be very good indeed. Though would basically force me to take Ember (or Cam) everywhere all the time.

There also seem to be a great greatclub and warhammer for chargers... but in Act 4.. so kinda late... meh. The effect of the warhammer does sound truely awesome, though.

Maybe leave scythes for a Trickster playtrough? Or get the mod that binds specialization feats to weapon Training groups, rather then individual weapon types and use both... I rather dislike the tight specialization of DnD/Pathfinder systems.

Anyway, what do you Guys and Gals think, which is better: Jinx or Wide Sweep (probably won't use Cleave though).
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Only a bit. But Might & Magic(not heroes) VII - for blood and honor was my first RPG ever. And yes, when you get into high levels, the game throws armies of titans, dragons and other high level mobs. But a lich in M&M is not the same of a lich in Pathfinder/D&D. Liches in PF/D&D are much more powerful. Liches & Greater Liches in M&M VI has a "skill level"(equivalent to PF caster level) of 10. You can find liches at lv 20 in a game where gold dragons are lv 100.

Well, M&M 9 had it share of problems (but maybe NWC just was a bit ahead of its time, looking at game's state at release), but I've loved how obscure Lich promotion quest was in there comparing to other classes, what a cool dungeon Lich's laboratory was and a that huge payoff of gathering all those juicy GMs, when your shitty, almost a dead-weight, Scholar was reaching his Lichdom at last.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC). And I wanted to eventually take some levels in Mutation Warrior anyway. Guess I'm respeccing my Sohei to a Sohei-dip. Won't be that cheap though, 3 levels should be nice (2 bonus feats, Evasion, extra full BAB attack on demand a few times per day). My AC will be one level behind (and I need a few hundred xp for it to become mountable), but... I guess I can live with it. Particularly with respec... don't know if I would want to actually play trough 7 levels with unmountable AC the normal way.

Thing is, glaives are cool and all, but... at this early point in the game don't really come close to the awesomeness of scythes and falchions I can casually buy at the camp. Plus using reach weapons mounted is very buggy in Turn Based. GUI shows the enemy is clearly in attack range, but you cannot attack. You move 5-ft and now you can attack indeed - but your mount still doesn't, even though you seem to be literally rubbing against the enemy....

Another tough decision, though. Scythes or falchions? Specifically Wide Sweep vs Jinx? After fighting the gargoyle hordes attacking Regill's forces, I'm kinda leaning toward Wide Sweep... Though Jinx also looks real nice... and particularly with Mythic Improved Critical it should be very good indeed. Though would basically force me to take Ember (or Cam) everywhere all the time.

There also seem to be a great greatclub and warhammer for chargers... but in Act 4.. so kinda late... meh. The effect of the warhammer does sound truely awesome, though.

Maybe leave scythes for a Trickster playtrough? Or get the mod that binds specialization feats to weapon Training groups, rather then individual weapon types and use both... I rather dislike the tight specialization of DnD/Pathfinder systems.

Anyway, what do you Guys and Gals think, which is better: Jinx or Wide Sweep (probably won't use Cleave though).

You think that's fun? Sohei's specialized in throwing weapons can stack flurry, rapid shot, and two weapon fighting (which, far as I'm aware, is not something you can do in tabletop). You end up with so many attacks you bug out the character screen.

Alternatively to glaives, falchions, and scythes....consider great axes. There's a greataxe you can get in early chapter 3 that has an 18-20 crit range (with the normal x3 damage) and cures you of various ailments if you get afflicted with them. Combined with the trickster feats it goes down to 11-20 x4 (x5 with mythic crit). Great for a Vital strike build. It's one of the Rovagug relics.
 
Last edited:

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,923
I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC). And I wanted to eventually take some levels in Mutation Warrior anyway. Guess I'm respeccing my Sohei to a Sohei-dip. Won't be that cheap though, 3 levels should be nice (2 bonus feats, Evasion, extra full BAB attack on demand a few times per day). My AC will be one level behind (and I need a few hundred xp for it to become mountable), but... I guess I can live with it. Particularly with respec... don't know if I would want to actually play trough 7 levels with unmountable AC the normal way.

Thing is, glaives are cool and all, but... at this early point in the game don't really come close to the awesomeness of scythes and falchions I can casually buy at the camp. Plus using reach weapons mounted is very buggy in Turn Based. GUI shows the enemy is clearly in attack range, but you cannot attack. You move 5-ft and now you can attack indeed - but your mount still doesn't, even though you seem to be literally rubbing against the enemy....

Another tough decision, though. Scythes or falchions? Specifically Wide Sweep vs Jinx? After fighting the gargoyle hordes attacking Regill's forces, I'm kinda leaning toward Wide Sweep... Though Jinx also looks real nice... and particularly with Mythic Improved Critical it should be very good indeed. Though would basically force me to take Ember (or Cam) everywhere all the time.

There also seem to be a great greatclub and warhammer for chargers... but in Act 4.. so kinda late... meh. The effect of the warhammer does sound truely awesome, though.

Maybe leave scythes for a Trickster playtrough? Or get the mod that binds specialization feats to weapon Training groups, rather then individual weapon types and use both... I rather dislike the tight specialization of DnD/Pathfinder systems.

Anyway, what do you Guys and Gals think, which is better: Jinx or Wide Sweep (probably won't use Cleave though).
Probably Jinx, I actually think you never replace it, unless some falchions are really insane, the dmg from the effect is just too good. Personally, I don't think I would go scythe unless I also get trickster Imp. Imp. critical line so Jinx is the more well rounded consistently strong one for me. And yeah this sohei trick is great, Throws some shade on the full class though
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,141
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC).

:shredder:

Anyway, what do you Guys and Gals think, which is better: Jinx or Wide Sweep (probably won't use Cleave though).

I'd probably go for Jinx since it's better at melting single targets and has more consistent crits. Wide Sweep is more for clearing mobs, but you're probably exploding those pretty handily anyway. It's not a bad weapon by any stretch, just lacks application for the things that are more likely to challenge you.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
You think that's fun? Sohei's specialized in throwing weapons can stack flurry, rapid shot, and two weapon fighting (which, far as I'm aware, is not something you can do in tabletop). You end up with so many attacks you bug out the character screen.

Alternatively to glaives, falchions, and scythes....consider great axes. There's a greataxe you can get in early chapter 3 that has an 18-20 crit range (with the normal x3 damage) and cures you of various ailments if you get afflicted with them. Combined with the trickster feats it goes down to 11-20 x4 (x5 with mythic crit). Great for a Vital strike build. It's one of the Rovagug relics.

Yeah, read about (ab)using Sohei to spam throwing axes. Do not doubt that's very effective (even moreso with Bane damage bonuses). But not a great fan of ranged combat. Prefer a little less but stronger hits (really like building for Charge... though hate how much its bugged in Turn Based mode... started switching to Real Time to execute Charges).

The axe sounds strong indeed. Not too surprised after Vanquisher... But I want to try something else now and really like the special effects on those 2, surprisingly early and easy to get, weapons.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
I respect this streamer. Didn't even know you could stack all the Blade Barriers like this. I wonder if you could put Grease on top of it. Looks so fun.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
That's how Farnirras used to prematurely leave this world in my Kingmaker games...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom