What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit .
What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit .
Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit).
Then there is the matter of reach weapons still being buggy in Turn Based.
What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit .
Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit).
Then there is the matter of reach weapons still being buggy in Turn Based.
I've been using glaives in turn based mode and haven't noticed anything really weird.
Maybe I'm just getting lucky.
Should have added "when mounted". I'm adding this.
The issue is that when mounted and outside of charges, often the GUI indicates that you're clearly in (reach) attack range, but you cannot execute the attack. So you take a 5ft step, start to basically rub against the enemy and now the game will allow you to attack, but usually your mount will not attack together with you...
Yeah it's much later. Jinx is definitely the best weapon available early no contest.What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit .
Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit - potentially up to +100% if you cannot land crits).
Then there is the matter of reach weapons still being buggy in Turn Based when mounted.
Yeah it's much later. Jinx is definitely the best weapon available early no contest.What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit .
Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit - potentially up to +100% if you cannot land crits).
Then there is the matter of reach weapons still being buggy in Turn Based when mounted.
Unrelated but can I say I absolutely hate those goddamn mutated demons that need to go down twice... They get down, become untargettable, and then immediately get a full fucking round when they get back up. That bridge fight in Ivory sanctum gave me an anneurism when that mythic Galzebru (literrally last thing I had to kill) got up and double natural 20 cleave a bunch on my frontline... I really need to buy more raise dead scrolls so I don't have to reload as much on these 'lucky' moments. This fight is the one type of encounter I really dislike in RPGs, you are dropped in it right after a cutscene and have 0 maneuverability.
It was also much harder on turn based - I am switching a bunch between the two depending on my mood and it's a lot easier to make enemies stick to tanks in RTwP (because of simultaneous movement) when losing initiative. In general while I enjoy turn-based more, I would say RtwP is easier just because losing initiative isn't as big of a deal.
Anybody knows the best ways to increase initiative? My main has the feat (+4), the pickpocket background(+2) and I constantly buff with cat's grace (+4 dex) but I still seldomly win it.
In general while I enjoy turn-based more, I would say RtwP is easier just because losing initiative isn't as big of a deal.
Anybody knows the best ways to increase initiative? My main has the feat (+4), the pickpocket background(+2) and I constantly buff with cat's grace (+4 dex) but I still seldomly win it.
...or horse and skip complications of starting with a special mount class.
Do tell though, do polymorphed animal companions keep their special equipment? Barding?
Yeah I should have taken hare familiar alright... I did not know abundant casting existed and did not know the game was more lenient than kingmaker with resting so I went bonded object, I don't think it did me much good. Mistakes, mistakes! Tbh the more I play the more I question abundant casting even (on control focused sorc). Having one guy with high lore religion really limits the impact of corruption, and without timed kingdom management lose conditions like in kingmaker, you get a lot more rests. I did Ivory sanctum with a single rest so that would be probably 1 extra rest without abundant casting, I would still not even get close to 1st stage corruption, and it would free up 2(!!) mythic feats.Wizards/Sorcs/witches can take the hare familiar (+4 to initiative).
Inspirational leader sounds absolutely great for the bard, thanks - I was a bit too focused on making it tanky since it's my main frontline so I kind of glossed over that one!Buffing Initiative.. other then leveling the special classes with bonuses (Sword Saint, Inquisitor, Sohei, Instinctual Warrior), there are Mythic feats: Mythic Improved Initiative and Inspirational Leader.
Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag.
This posts embodies the codex now it seems and explains how pathfinder wins the GOTY lists over everything else. Might as well just play table top simulator.Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.
Wrath definitely delivers on buildporn, not so much on combat, but still was well worth the price. It also probably ruined majority of cRPGs for me forever, because now I can't even think of playing anything that doesn't have 25 classes that can be freely mixed, with 150 archetypes, hundreds of feats and 10 mythics to choose from. I miss the times when I was still able to enjoy RPGs where dualclassing Kensai into a Mage and picking right weapon proficiencies was considered advanced powerbuilding.
TTS doesn't offer anything in terms of campaigns with encounters, etc. though.This posts embodies the codex now it seems and explains how pathfinder wins the GOTY lists over everything else. Might as well just play table top simulator.Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.
Wrath definitely delivers on buildporn, not so much on combat, but still was well worth the price. It also probably ruined majority of cRPGs for me forever, because now I can't even think of playing anything that doesn't have 25 classes that can be freely mixed, with 150 archetypes, hundreds of feats and 10 mythics to choose from. I miss the times when I was still able to enjoy RPGs where dualclassing Kensai into a Mage and picking right weapon proficiencies was considered advanced powerbuilding.
Yet they made azlanti challenge strreams as if everything is fine, there's so many broken stuff between dc stuff and invulnerable enemies .Looks like ice prison DC still bugged. Aborting my Azata cryomancer run till it gets fixed
Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.
Any sane group wouldn't consist of min-maxed exploitative murderhobos to begin with, though... which is kind of the requirement to get anywhere in Pathfinder on anything Core+.Any sane group would murder the kind of DMs that Owlcat seem to be.
Any sane group wouldn't consist of min-maxed exploitative murderhobos to begin with, though... which is kind of the requirement to get anywhere in Pathfinder on anything Core+.Any sane group would murder the kind of DMs that Owlcat seem to be.
But Why?!woah. Transmuting a dog to a smiloden completely bugs out their attacks.
But Why?!woah. Transmuting a dog to a smiloden completely bugs out their attacks.