Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,924
What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit :shredder:.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
Soooooo......

A brown fur arcanist can polymorph a Smiloden.....into a Smiloden, adding another +4 (+6 with powerful change, +8 with capstone) strength.

This is a well programmed game

:shredder:

edit - oh, and +4 additional nature armor and -2 to dex as well I guess.
 
Last edited:

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit :shredder:.


Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit - potentially up to +100% if you cannot land crits).

Then there is the matter of reach weapons still being buggy in Turn Based when mounted.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit :shredder:.


Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit).

Then there is the matter of reach weapons still being buggy in Turn Based.

I've been using glaives in turn based mode and haven't noticed anything really weird.

Maybe I'm just getting lucky.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit :shredder:.


Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit).

Then there is the matter of reach weapons still being buggy in Turn Based.

I've been using glaives in turn based mode and haven't noticed anything really weird.

Maybe I'm just getting lucky.

Should have added "when mounted". I'm adding this.
The issue is that when mounted and outside of charges, often the GUI indicates that you're clearly in (reach) attack range, but you cannot execute the attack. So you take a 5ft step, start to basically rub against the enemy and now the game will allow you to attack, but usually your mount will still not attack together with you...
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
Should have added "when mounted". I'm adding this.
The issue is that when mounted and outside of charges, often the GUI indicates that you're clearly in (reach) attack range, but you cannot execute the attack. So you take a 5ft step, start to basically rub against the enemy and now the game will allow you to attack, but usually your mount will not attack together with you...

Oh, gotcha. I don't use mounted combat for various reasons.

Anyways, I just realized something related to brown fur polymorph thing I just mentioned.

Polymorphing someone into smiloden gives them pounce and the infamous 5 attacks.

There's NO reason to pick smiloden as your pet now. I'm thinking either Triceratops with powerful charge or dog/wolf for the free trip attempts.


:shredder:

edit - technically, dragon form would be the best usage here, but it's too damn big to have on all the time.
 
Last edited:

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,924
What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit :shredder:.


Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit - potentially up to +100% if you cannot land crits).

Then there is the matter of reach weapons still being buggy in Turn Based when mounted.
Yeah it's much later. Jinx is definitely the best weapon available early no contest.

Unrelated but can I say I absolutely hate those goddamn mutated demons that need to go down twice... They get down, become untargettable, and then immediately get a full fucking round when they get back up. That bridge fight in Ivory sanctum gave me an anneurism when that mythic Galzebru (literrally last thing I had to kill) got up and double natural 20 cleave a bunch on my frontline... I really need to buy more raise dead scrolls so I don't have to reload as much on these 'lucky' moments. This fight is the one type of encounter I really dislike in RPGs, you are dropped in it right after a cutscene and have 0 maneuverability.
It was also much harder on turn based - I am switching a bunch between the two depending on my mood and it's a lot easier to make enemies stick to tanks in RTwP (because of simultaneous movement) when losing initiative. In general while I enjoy turn-based more, I would say RtwP is easier just because losing initiative isn't as big of a deal.
Anybody knows the best ways to increase initiative? My main has the feat (+4), the pickpocket background(+2) and I constantly buff with cat's grace (+4 dex) but I still seldomly win it.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
...or horse and skip complications of starting with a special mount class.

Do tell though, do polymorphed animal companions keep their special equipment? Barding?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
What about that +4 fauchard that gives you an extra attack on the 5th consecutive hit :shredder:.


Sounds really nice. But I don't think its available early? Plus its up to like +20% more damage (provided that you keep landing hits). Jinx has a condition that's easy to ensure (no save Hexes and Hexes that last 1 round on successful save.... + Cackle) and then it can potentially add maybe like +50% damage output (depending on crit rate - the added hits can't crit - potentially up to +100% if you cannot land crits).

Then there is the matter of reach weapons still being buggy in Turn Based when mounted.
Yeah it's much later. Jinx is definitely the best weapon available early no contest.

Unrelated but can I say I absolutely hate those goddamn mutated demons that need to go down twice... They get down, become untargettable, and then immediately get a full fucking round when they get back up. That bridge fight in Ivory sanctum gave me an anneurism when that mythic Galzebru (literrally last thing I had to kill) got up and double natural 20 cleave a bunch on my frontline... I really need to buy more raise dead scrolls so I don't have to reload as much on these 'lucky' moments. This fight is the one type of encounter I really dislike in RPGs, you are dropped in it right after a cutscene and have 0 maneuverability.
It was also much harder on turn based - I am switching a bunch between the two depending on my mood and it's a lot easier to make enemies stick to tanks in RTwP (because of simultaneous movement) when losing initiative. In general while I enjoy turn-based more, I would say RtwP is easier just because losing initiative isn't as big of a deal.
Anybody knows the best ways to increase initiative? My main has the feat (+4), the pickpocket background(+2) and I constantly buff with cat's grace (+4 dex) but I still seldomly win it.

Buffing Initiative.. other then leveling the special classes with bonuses (Sword Saint, Inquisitor, Sohei, Instinctual Warrior), there are Mythic feats: Mythic Improved Initiative and Inspirational Leader.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
In general while I enjoy turn-based more, I would say RtwP is easier just because losing initiative isn't as big of a deal.
Anybody knows the best ways to increase initiative? My main has the feat (+4), the pickpocket background(+2) and I constantly buff with cat's grace (+4 dex) but I still seldomly win it.

One level dip in instinctual warrior gives wisdom to initiative. Two levels in inquisitor does the same (the instinctual warrior dip is the superior one here unless you're going hard into inquisitor).

Certain magus classes (at least sword saint) can get int to initiative.

Other classes get an inherent bonus to initiative (Sohei for instance).

Wizards/Sorcs/witches can take the hare familiar (+4 to initiative).

There's a helmet in Wintersun (I think, it's early chapter 3 at least) that adds +4.

Classes that get talents (rogues and slayers at least, I think bards too) can also take a hare familiar around level 10.

...or horse and skip complications of starting with a special mount class.

Do tell though, do polymorphed animal companions keep their special equipment? Barding?

I don't use barding since for most animals buffed dex plus spell armor will give better millage (unless abusing magic vestment bug) without burning feats. And since I'm a trickster, my pets NEED those extra feats for the crit line.

I do know that certain items like amulets of natural fists work. I'm still figuring out the details with the rest.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
I wonder.

AFAIK, Wrath is not a true 3D game, at least judging by the stairs in the Shield Maze. It is impossible to have 2 acessible routes separated by elevation only.

The question is: is it possible to implement proper mounted combat on a 2.5D engine? When a rider and a mount are in 2 different layers with different heights, and - ideally - their attacks should be in the same position on the main surface, but on 2 different elevations? May be the current engine cannot do it at all?
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,924
Wizards/Sorcs/witches can take the hare familiar (+4 to initiative).
Yeah I should have taken hare familiar alright... I did not know abundant casting existed and did not know the game was more lenient than kingmaker with resting so I went bonded object, I don't think it did me much good. Mistakes, mistakes! Tbh the more I play the more I question abundant casting even (on control focused sorc). Having one guy with high lore religion really limits the impact of corruption, and without timed kingdom management lose conditions like in kingmaker, you get a lot more rests. I did Ivory sanctum with a single rest so that would be probably 1 extra rest without abundant casting, I would still not even get close to 1st stage corruption, and it would free up 2(!!) mythic feats.

Buffing Initiative.. other then leveling the special classes with bonuses (Sword Saint, Inquisitor, Sohei, Instinctual Warrior), there are Mythic feats: Mythic Improved Initiative and Inspirational Leader.
Inspirational leader sounds absolutely great for the bard, thanks - I was a bit too focused on making it tanky since it's my main frontline so I kind of glossed over that one!
 
Last edited:

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,254
Location
Texas
Insert Title Here
Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.

Wrath definitely delivers on buildporn, not so much on combat, but still was well worth the price. It also probably ruined majority of cRPGs for me forever, because now I can't even think of playing anything that doesn't have 25 classes that can be freely mixed, with 150 archetypes, hundreds of feats and 10 mythics to choose from. I miss the times when I was still able to enjoy RPGs where dualclassing Kensai into a Mage and picking right weapon proficiencies was considered advanced powerbuilding.
This posts embodies the codex now it seems and explains how pathfinder wins the GOTY lists over everything else. Might as well just play table top simulator.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,119
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.

Wrath definitely delivers on buildporn, not so much on combat, but still was well worth the price. It also probably ruined majority of cRPGs for me forever, because now I can't even think of playing anything that doesn't have 25 classes that can be freely mixed, with 150 archetypes, hundreds of feats and 10 mythics to choose from. I miss the times when I was still able to enjoy RPGs where dualclassing Kensai into a Mage and picking right weapon proficiencies was considered advanced powerbuilding.
This posts embodies the codex now it seems and explains how pathfinder wins the GOTY lists over everything else. Might as well just play table top simulator.
TTS doesn't offer anything in terms of campaigns with encounters, etc. though.

You gotta have something to drop your build porn into.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,588
Looks like ice prison DC still bugged. Aborting my Azata cryomancer run till it gets fixed
Yet they made azlanti challenge strreams as if everything is fine, there's so many broken stuff between dc stuff and invulnerable enemies .
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,254
Location
Texas
Insert Title Here
Also, I played up until the end of CH3. I don’t remember a single mounted enemy, are there mounted enemies in the game at all or did I miss them?
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,173
Playing Wrath (and Troubleshooter earlier this year) finally made me realize that I got old and grew out of being a storyfag. I'm only capable of enjoying buildporn and combat in games now, and I don't really give a shit about anything else.

I still appreciate a good story, on this side I still think it's worse than Kingmaker (companions too). Still a very enjoyable game, especially because there is nothing else similar? No competition whatsoever.

I am happy Owlcat is making these games, and I hope they won't stop anytime soon.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,620
Any sane group would murder the kind of DMs that Owlcat seem to be.
Any sane group wouldn't consist of min-maxed exploitative murderhobos to begin with, though... which is kind of the requirement to get anywhere in Pathfinder on anything Core+.

I could see a dedicated group of munchkins, but Owlcat DM would constantly go "Akshully there were 20 more enemies RIGHT BEHIND YOU all along!!!" when said munchkins are doing too well.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
woah. Transmuting a dog to a smiloden completely bugs out their attacks.

They keep the 5 primary attacks (1 bite, 4 claw), but also gain iterative attacks on their bites still. AND THEN they gain iterative attacks on their claws :?

God this game is a programming mess.

So, right now at level 15, a dog transformed to a cat has 9 attacks (3 bite w/ trip attempts for each, 6 claw). And as a reminder, beast form 4 provides pounce.
 
Last edited:

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Codex sometimes reminds me of the French Academy of Science on the meteorites question: "Stones cannot fall from the sky, because there can not be stones in the sky." "Stacking attacks after polymorhping cats to dogs is a bug, because there can not be any stacking after polymorph."

However, the French Academy was relying on the works of Newton; what is your source, bug reporters?
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
woah. Transmuting a dog to a smiloden completely bugs out their attacks.
But Why?!

I have no idea. All I know is that a polymorphed creature is not supposed to have iterative attacks with natural weapons. With the dog, I could understand the game getting confused with the bite attack since the dog's base form has a bite attack and animals that have a singular natural attack now have iterative attacks, but the claws doing the same thing is just downright WEIRD (in addition to keeping the initial 4 claw attacks).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom