Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC).
Yeah but what about that annoying level 1 animal companion

Well, it doesn't have to stay level 1 if you take Boon Companion and other classes with full AC progression.
But if you take those 5 fighter levels, it will always be 1 level behind, I guess (and worse if you take more fighter levels).
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
I don't see how you're not gonna be followed around by a fucking useless level 1 pet all the time, unless you remove it using Toy Box.

And what is the advantage of Fighter over just continuing in Sohei anyway, once you hit 11th level you get another attack so...

Better weapon selection, more bonus feats, Weapon Spec (which isn't bad with Mythic), Mutagen, possibly eventually Discovery feats, such as Wings.... also if you keep at the clas (but your companion would suck), the Weapon Training bonuses would become significant (Sohei is always stuck at +1).
 

axedice

Cipher
Joined
Sep 11, 2007
Messages
483
Location
Mersin
Improved enduring spells has ruined me and I don't think I can ever play a crpg without it anymore.

:dealwithit:

Alchemist with infusion was already godly, now with the permanent buffs I just had to have one so I specced wenduag to incense synthesiser. For the rest of the buffs I was using both ember and daeran, but they felt a bit redundant so I specced daeran to mystic theurge with witch levels to get prot. luck and fortune.

I deal so much damage with trickster crit vital strike legendary proportions fauchard that I don't need ascendant elemental damage. There's also this artifact ring that turns all your damage to force, so swarms shadows etc are no problem either.

Nenio is already godly with items, camelia is best tanku with 5 levels of mutation warrior dip, and for my last spot I'm using Seelah for mark of justice. Though I'm not happy with her shield bash build, she's really weak compared to regill or greybor.

Rest of the game besides build porn is good too. Not as good as kingmaker in writing and story departments , probably due to lack of Avellone, but still good. There is this inconsistency in the quality of writing, which sometimes bother me but then I get my fix by critting 4 mythic demons in a row with improved cleaving finish for 600 damage and forget all about the shortcomings of the game.
:M
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,348
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Disorienting Injury seems to not be scaling from -2 to attack rolls to -4 on level 10. On this screenshot Woljif is lvl10, but the penalty on this Voracious Drake is only -2. The other drake, which is unaffected by Disorienting Injury, has attack bonuses of +18 and +12 respectively.

8K5wIBK.png
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,598
Location
Grand Chien
So apparently Toy Box has the option to remove animal companions using the options under 'Party & Pets', I haven't tested it but this should allow Fighters to dip Sohei and remove that pesky level 1 animal companion
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,166
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
So apparently Toy Box has the option to remove animal companions using the options under 'Party & Pets', I haven't tested it but this should allow Fighters to dip Sohei and remove that pesky level 1 animal companion

You could always use it for the extra carrying capacity and to charge with that double damage charge feat. It'll die as soon as anything looks at it, but you only need it for the first round anyway.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
So apparently Toy Box has the option to remove animal companions using the options under 'Party & Pets', I haven't tested it but this should allow Fighters to dip Sohei and remove that pesky level 1 animal companion

Of course (and this might seem a bit messed up, but reminder it's a game) if you don't want to use toybox you can simply just kill it after every rest.

While you can't use basic attack on allies at will, you can still use special attacks at will on them (charge, vital strike, cleave, etc...).

Feels like there are a lot of other ways to get extra attacks - so picking up Sohei just for that flurry with weapons doesn't seem that great.

It's good because it stacks with everything (many ways to get extra attacks don't stack). It can be a way to get extra attacks with weapons that normally don't get extra attacks (you can't TWF a glaive for instance). The attack you get is at your MAX AB and doesn't have any maluses (unlike TWF, rapid shot, etc...)

That is not what I asked...

Because of +6 to strength? Because +4 to natural armor? Because I wanted to see if I could get a dog the ability to pounce (I can)? Because it's funny? Because I could? Because I wanted to see just how badly I could make the game logic in this game cry delicious salty tears?

Take your pick?
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,598
Location
Grand Chien
So apparently Scrolls of Atonement no longer reset your alignment to what it was at character creation once you reach Mythic rank 3, instead they start resetting it to the alignment of your chosen path.

And Smite Evil is gated by alignment.

I'm sure you can see where I'm going with this.

Toy Box has an option to fix it though because apparently Owlcat intended Mythic characters to be able to bypass such restrictions.

They just forgot to give Smite Evil the bypass tag.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,143
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Dev diaries forever:



Why cannot you sleep anywhere and anytime at the Worldwound? How can you avoid corruption? How do the resting and crafting systems work? How did we design these systems and why have we made all these decisions during the game development?
Watch our new Developer diary to find out! Yulia Chernenko, Lead Game Designer at Owlcat Games will tell you all the details.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I like the subliminal message from Yuliya: a simple girl on the T-shirt - a scythe in the background.

*gulps audibly*

I see Russian women are not that much different from Romanian ones. Fucking scary as fuck.




But plushie is plush. <3
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,348
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
She has no orange hair and earrings on her nostrils, so she can't be a real game developer, but nice try, FSB!
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,588
I respect this streamer. Didn't even know you could stack all the Blade Barriers like this. I wonder if you could put Grease on top of it. Looks so fun.
One of the many cheese strategies. Here is another.

There is a cleaner way to do this 1 as well, there is a spot further back where only 1 or 2 ghosts can reach you.

Could also just spam deadly earth, same result ,easier than stacking blades . It's possible to do it ad nauseam with a dark elementalist as you will likely have enough dead HD around to not even have to rest once. Dumb game require dumb strategies, absurd stat blocks require cheese .
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
Today I learned that there's a happy ending for, of all people,
Minahgo.
And I can say with 100% certainty that I will never see it, cuz FUCK that person. Death is the least of what that piece of shit deserves.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,416
Location
Frostfell
Dumb game require dumb strategies, absurd stat blocks require cheese .

Agreed. I honestly believe that OwlCat should adapt a a lv 1~15 AP or a retroclone next. And if they adapt "rise of the runelords, let Cris write a lot about sin magic. I love magic mainly when there is story behind the magic. Just imagine how cool if Paizo allow Chris Avellone to change the story behind the runelords and make it canon. And imagine if they hire Pierre to make the AI of the runelords and they become really nasty enemies. That would be the ideal third pathfinder adventure IMO.

someone will say it said:
But you keep hating dungeons & kobolds and say that wanna high level adventures

And yes, I like high level adventures, however, is not easy to make a great high level adventure. The keep defense in late game of NWN2 OC and MoTB expansion and NWN:HotU are exceptions. They are great high level adventures, but most high level adventures aren't great. When I saw low level conjurers in Wrath using things like invisibility + conjure monster, I was expecting that the demon lords would have really nasty combos, not that they would just rely on stat inflation to be deadly.

Also, lv 15 is not low level in PF1e. Adult Red Dragons are CR 13. If you can go in dragon hunting, you are not low level. lv 12 in a game like Astonishing Swordsmen & Sorcerers of Hyperborea, lv 12 in AD&D 2e and in D&D 5E are completely different things. In ASS&S, a Barbarian is expected to be a chieftain at lv 8. You have greater daemons with 8 hit dices and tier 6 spells are not weak. A lv 11 cryomancer can summon icebergs, high hit dice(8) ice daemons(gnoph-yikk), which can turn against the caster if he is unlucky, disintegrate or freeze the enemy heart. You don't need to have endless rains of meteors to have cool magic.
 
Last edited:

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
577
Bros, I have been filtered
Threshold was some difficulty spike compared to ch.5 which was mostly - buff, select all, click to attack.
I haven't finished the shit yet, but I'm curious about how to do the Komenza-whatever, lightning balor fight. I beat the fight, but I had to resort to some massive cheese.
He just spams lightning spells non stop so no protection from energy spells helps, but that's not the main problem because I could wreck him fast enough for it not to matter.
The problem is the Vavakia vanguard that insta fears everyone no questions asked. Only got him because my merc AT cast scorching ray at him just as he killed her. :)

Vavakia is the worst here, all my toons were running like headless chickens when I first encountered it, it was one of the hardest fights for me, way worse than that with Areelu.

Oh yeah, storyteller added a whole new difficultly level to the second fight since he spammed shout all over the map, so fuck him, he deserves getting stabbed by the eternal blade barrier.

If you have meta knowledge and you know what to expect, you're good, but enduring it for the first time was hard. I even tried to kill/stun him, but to no avail and he trashed my whole party, the crazed old fuck.

On the other note: no hotfix today. Yet.

This is either OK or very, very bad.

This is very bad, the game crashed for me four times in a row for the first time in over 350 hours.

Today I learned that there's a happy ending for, of all people,
Minahgo.
And I can say with 100% certainty that I will never see it, cuz FUCK that person. Death is the least of what that piece of shit deserves.

If you go azata she can have lesbo romance with brothel keeper from demon town. But I don't think that eternal life in agonizing pain caused by Baphomet's mark on her face (she literally tells you she howls from pain every time she's alone) is worse than death.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
Today I learned that there's a happy ending for, of all people,
Minahgo.
And I can say with 100% certainty that I will never see it, cuz FUCK that person. Death is the least of what that piece of shit deserves.

If you go azata she can have lesbo romance with brothel keeper from demon town. But I don't think that eternal life in agonizing pain caused by Baphomet's mark on her face (she literally tells you she howls from pain every time she's alone) is worse than death.

Yup, and I can tell you if I ever get around to playing Azata (it's like my 5th pick), that THIS WILL NEVER HAPPEN.

Death for her. DEATH DEATH DEATH.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,166
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
someone will say it said:
But you keep hating dungeons & kobolds and say that wanna high level adventures

And yes, I like high level adventures, however, is not easy to make a great high level adventure. The keep defense in late game of NWN2 OC and MoTB expansion and NWN:HotU are exceptions. They are great high level adventures, but most high level adventures aren't great. When I saw low level conjurers in Wrath using things like invisibility + conjure monster, I was expecting that the demon lords would have really nasty combos, not that they would just rely on stat inflation to be deadly.

Also, lv 15 is not low level in PF1e. Adult Red Dragons are CR 13. If you can go in dragon hunting, you are not low level. lv 12 in a game like Astonishing Swordsmen & Sorcerers of Hyperborea, lv 12 in AD&D 2e and in D&D 5E are completely different things. In ASS&S, a Barbarian is expected to be a chieftain at lv 8. You have greater daemons with 8 hit dices and tier 6 spells are not weak. A lv 11 cryomancer can summon icebergs, high hit dice(8) ice daemons(gnoph-yikk), which can turn against the caster if he is unlucky, disintegrate or freeze the enemy heart. You don't need to have endless rains of meteors to have cool magic.

So... kobolds are bad, but named kobolds with class levels are ok, as long as the class levels aren't too high... and an adventure where you fight Kurtulmak is right out?

Just trying to pin you down on the sliding scale of dungeons and kobolds.
 

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
577
Yup, and I can tell you if I ever get around to playing Azata (it's like my 5th pick), that THIS WILL NEVER HAPPEN.

Death for her. DEATH DEATH DEATH.

So you are truly merciful my kind sir :obviously:

I let her live in endless pain, as she deserves.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
And yes, I like high level adventures, however, is not easy to make a great high level adventure. The keep defense in late game of NWN2 OC and MoTB expansion and NWN:HotU are exceptions. They are great high level adventures, but most high level adventures aren't great. When I saw low level conjurers in Wrath using things like invisibility + conjure monster, I was expecting that the demon lords would have really nasty combos, not that they would just rely on stat inflation to be deadly.
Lmao I can't wait to see what shit they pull out for the first DLC, the one that's post-main campaign. Cause they'll design it with the expectation that your MC is a minmaxed Mythic Demigod with a cohort of powerleved party members.

At least it'll have some stuff to actually use those Level 10 Spells on.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,416
Location
Frostfell
someone will say it said:
But you keep hating dungeons & kobolds and say that wanna high level adventures

And yes, I like high level adventures, however, is not easy to make a great high level adventure. The keep defense in late game of NWN2 OC and MoTB expansion and NWN:HotU are exceptions. They are great high level adventures, but most high level adventures aren't great. When I saw low level conjurers in Wrath using things like invisibility + conjure monster, I was expecting that the demon lords would have really nasty combos, not that they would just rely on stat inflation to be deadly.

Also, lv 15 is not low level in PF1e. Adult Red Dragons are CR 13. If you can go in dragon hunting, you are not low level. lv 12 in a game like Astonishing Swordsmen & Sorcerers of Hyperborea, lv 12 in AD&D 2e and in D&D 5E are completely different things. In ASS&S, a Barbarian is expected to be a chieftain at lv 8. You have greater daemons with 8 hit dices and tier 6 spells are not weak. A lv 11 cryomancer can summon icebergs, high hit dice(8) ice daemons(gnoph-yikk), which can turn against the caster if he is unlucky, disintegrate or freeze the enemy heart. You don't need to have endless rains of meteors to have cool magic.

So... kobolds are bad, but named kobolds with class levels are ok, as long as the class levels aren't too high... and an adventure where you fight Kurtulmak is right out?

Just trying to pin you down on the sliding scale of dungeons and kobolds.

I call the low level sword coast adventure "dungeons & kobolds" which is sadly over 95% of the TT games played this day and age. Having to survive the harsh Athasian desert as a mere lv 3 character is quite far from "dungeons & kobolds", I don't call all low level D&D adventures "dungeons & kobolds", only the most generic ones. I just don't get. There are so many amazing places in D&D multiverse, why everyone only plays in sword coast?

At least it'll have some stuff to actually use those Level 10 Spells on.

Wait. There is lv 10 spells? I can only see up to 9 in my lich/cruoromancer spellbook.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom