Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,969
-This fight is an example of how Owlcat fundamentally fails to understand the system they're running. A CR 8 fight isn't supposed to be winnable by *any* level 2 party of *any* composition. I was able to win through pure luck--it rolled poorly to hit and I scored some critical charges. But in any normal game that's a TPK. It's like "rocks fall everyone dies" but the DM actually goes to the trouble of rolling the rock damage, and somehow rolls 20d6 with all 1s.
-What is the actual point? The game has some blatant unfair fights. So you should... just... not... fight... stuff... ? Okay? But why? It's not even like the elemental is guarding anything good or gatekeeping a tougher area of the dungeon. it's just a random out of depth monster because fuck you that's why.
The DM has the power to obliterate the party at any time but no one is impressed when this happens for no reason.
ALL pcrpgs are designed around save scumming. Moreover players legitimately think save scumming is proper gameplay. Meaning if you don't include unrealistic challenge they can save scum players will treat game as too easy and so bad game.
That fight is winnable if you have some huge two hander damage dealer. I know because i did it on core rules.
Owlcat idea about skipping fights would be great IF they would design game around that. Meaning that loot shouldn't be tied to "hard area". That works in case of that water elemental but everywhere else it is the same as in other games. Here is hard fight, do it and you will get some loot.
I wish there was crpg that did in fact by default would be hardcore only. No save scumming.
Water Elem has loot you can use most of game.