The worst offense of Payday 2 is that the game weight 90 GB for less than a hundred of 0.5*0.5Km maps and hundreds of weapons which about 10 of them are reskins. This is truly the worst optimization I've seen so far.More like the grind simulator. I spent more than 300 hours on Gayday2 many years ago and it's actually one of the reasons why i hate such games with passion and lost any desire to play multiplayer shit. Well this and Warframe's: "Greetings, tenno, you have to suffer through another boring, grindy event to unlock this exclusive super cool weapon, badge and syandana for your frame". On the other hand i am now immune to this kind of rat-baiting and scummy multiplayer games. Can't even look at them without disgust.
Trolling players with HRL-7 (rpg) was really fun at least. The only weapon capable of dropping your team mate with 1 hit and it's from dlc no less. We used to to that to any moron that joined our game and demanded to go stealth, when it was fucking obvious everyone were using the heavy armor builds.
I'm really happy this game is unavailable in Russia. Noone should be subjected to this kind of mindfucking torture and grind.
The worst offense of Payday 2 is that the game weight 90 GB for less than a hundred of 0.5*0.5Km maps and hundreds of weapons which about 10 of them are reskins. This is truly the worst optimization I've seen so far.More like the grind simulator. I spent more than 300 hours on Gayday2 many years ago and it's actually one of the reasons why i hate such games with passion and lost any desire to play multiplayer shit. Well this and Warframe's: "Greetings, tenno, you have to suffer through another boring, grindy event to unlock this exclusive super cool weapon, badge and syandana for your frame". On the other hand i am now immune to this kind of rat-baiting and scummy multiplayer games. Can't even look at them without disgust.
Trolling players with HRL-7 (rpg) was really fun at least. The only weapon capable of dropping your team mate with 1 hit and it's from dlc no less. We used to to that to any moron that joined our game and demanded to go stealth, when it was fucking obvious everyone were using the heavy armor builds.
I'm really happy this game is unavailable in Russia. Noone should be subjected to this kind of mindfucking torture and grind.
Instantly stopped playing when the pay-to-win drills dropped. Even before that there was still a lot of bullshit re DLC requirements to hit damage breakpoints with certain weapon classes.I think it was grinding the "infamy" player levels that made me give up on this satanic goyslop turd for good. Even before they broke their promise to never implement shitty mtx system.
When asked if Payday 3 will have "an offline mode, like playing solo", Almir replied: "No. You will be able to play it by yourself, but I do believe you will have to have a connection in order to play because it's made in the Unreal Engine, it's using cross-progression, [and] cross-play. I do believe we need you to be online."
Apparently, the game seems pretty good so far. (Take it with a grain of salt since he is an Overkill partner).
Well, it's out.
The only improvement I've seen so far is being able to close doors (hold your applause) and take human shields.
Other than that it's just Payday 2 all over again, except now with even more braindead AI.
Starbreeze ousts CEO Tobias Sjögren with Payday 3 in dire straits
The company recently told investors the shooter was performing at 'significantly lower levels' than expected, and now it's looking for a new CEO.
Payday 3 developer Starbreeze believes it needs "different leadership" to bolster the performance of its own franchises and is looking for a new CEO as a result.
In a notice to investors, the Swedish company explained it has bid farewell to CEO Tobias Sjögren after three years at the helm and is searching for a new long-term successor. In the meantime, board member Juergen Goeldner has been named interim CEO and will take office with immediate effect.
Changes to Starbreeze leadership
Goeldner has spent 40 years in the game industry and previously served as CEO of Focus Home Interactive. He has been a Starbreeze board member since 2023.
Discussing Sjögren's departure, Starbreeze chairman Torgny Hellström suggested the company is searching for a leader that can more effectively execute on its current business strategy.
"The company has a clear strategy centered around creating attractive games on our own and licensed IPs. The board’s consolidated assessment is that the execution of strategy needs a different leadership," said Hellstrom.
"On behalf of the board of directors, I would like to thank Tobias Sjögren for his achievements during the past three years. Tobias took over the helm of Starbreeze in a challenging phase of its journey and we wish him well in his future endeavors."
Goeldner will combine his duties as interim CEO with his role on the Starbreeze board. "Starbreeze has a strong history of developing and publishing games globally. After launching Payday 3, the company is well-positioned to leverage the strengths of the organization to monetize and develop the IP portfolio," he said.
"I am looking forward to assuming an operative position and, together with the management, ensure the execution of this strategy."
Last month, Starbreeze revealed that Payday 3 is performing at "significantly lower levels" than it anticipated, and noted that both sales and player activity have failed to meet expectations. The company said reinvigorating the title is currently its "biggest focus and absolute priority."
one of the biggest problems was that they were competing with themselves... twice over. Both Payday 1 and 2 are still played. The only reason they didn't shut them both down is just imagine the backlash they would have gotten if they pulled an overwatch 2. Hell look at what happened to the new CS. You can tell this was probably what they wanted to do but also knew they didn't have the social currency necessary to do it. Scumbag devs, they deserve this outcome.Even if it was any good there's probably too much competition in the current co-op wave shooter market for it to reach the share investors would want.
the games are peer to peer. as long as their steam pages are up, so are the games.The only reason they didn't shut them both down
nothing? the game is doing the same numbers it did pre-CS2 announcement.what happened to the new CS
no it wasnt because no company in their right mind would shut down a game that costs them nothing to operate and still makes money. especially not one that has an outlook as grim as starbreeze.You can tell this was probably what they wanted to do