yipsl
Scholar
Okay, for once, no one directed me to MSFD's comments on the Codex and he didn't post about levitation in this thread, but only the combat system, so I went back to the official boards. I actually found that Tasha had posted his comments. Here they are and my reply:
Okay, if it's cool, then we have to forget the cool we like and accept the cool we're given? I'm not quite certain that he'd say that about fun as fun has been the big marketing buzzword coming out of Bethsoft aimed at the mainstream.
I want my fun. I want to fly over the world for enjoyment. I want to have aerial battles with mages who levitate up after me. If there are no true technical issues, but just a lack of vision, then modders will fix it -- eventually.
The Eight Divines were cool, but a Nine Divines not joinable is still cool because the game's FUN!
Melee staves weren 't cool because none of the teenage relatives of the devs polled by Pete during a pizza party while playing the alpha build mimicking a 360 ever played such wussy characters that they'd actually use a melee staff. Besides, the rare magical staves will be FUN!
Spears polled lower on the poll than finding Caius. The girls polled also wanted that grody old man to put his shirt back on. After all, they see bums outside their high school begging for change all the time, they don't need to have an old skooma addict give them assignments. That's too much like their sixth period history teacher who's an old aging hippie anyways. So, a secret Blades faction where you don't have to find Caius is FUN!
Seriously, all juvenalian satire aside (and Bethsoft deserves some, believe you me, non of that horatian stuff for these characters) Oblivion does look good. I just don't buy the "we perused the threads and all the noobs only used levitation for such and such, and we didn't want that".
Where's the vision? Is it all about polls, FUN with a Marketing Twitch, putting out the best graphics, RAI and quests in limited guilds that everyone uses and every other game simulates? Is it all about swords, visceral button mashing that doesn't distinguish itself from other games?
I like the idea that NPCs will sit and paint and I hope they have some way for NPCs to resolve conflict other than killing each other over brooms. A truely visionary world simulator would have NPCs interact and not just have improved Daggerfall schedules.
I like the idea of levelled treasure and that a Daedric weapon garnered much later would create a clone of the creature you're fighting to fight for you. I loved it that when the dev dropped the sword, the NPC picked it up and created a clone of the dev's character that then trounced the dev. That's cool and that's fun.
Yet, fun should not involve taking long term features away from the series. The reasons, when not technical, are based on the lamest excuses I've encountered. Like they think that their fans are all clueless console gamers who don't know RPGs, don't know the TES series and don't care just so long as it's FUN!
No wonder we have all the threads with noobs saying they'll forget about Oblivion and pick up another game if it's not out NOW!
Old time fans aren't dead yet, and as we get older, we only buy games in the series we love. As it is, I'll buy one copy for the CS and play the game through before I buy another copy. I had planned on three copies, one for both of our recent PCs and one back up copy. Let's hope they have enough FUN! based sales to make up for long term fan disappointments.
The game was sounding like a 9 out of 10, but the more time goes by, it's slipped to a 7 out of 10. Mainstream goodness yum!
10% of your daily supply of vision inspired wonder and 100% of your fun inspired button mashing, animations and graphics.Filled with polyunsaturated mainstreaming and sameness. Brought to you by Bethesda Softworks, owned by the people who use pre-election polls to lose elections!
Tasha posted: OK, MSFD specific quote about levitation:
"Here are some of the primary reasons people used Levitation in Morrowind (gleaned from the multiple threads on the subject):
1. To escape combat
2. To exploit AI that couldn't deal with flying targets
3. To reduce travel time by flying over hazardous and/or impassable terrain
4. To get to areas specifically designed to be levitated to
5. Because it's cool
A few response:
1. In Oblivion, mages have a wide variety of tools at their disposal if escaping combat is the goal. Casting Invisibility on yourself for example is a good one. Enemies lose track of you. They'll wander around, trying to find you, and if enough time passes they'll drop out of combat. Calm will put targets into a stupor during which they won't attack or follow you around for the duration of the spell. Demoralize will make a creature or NPC flee, and Turn Undead will do the same for the undead. Obviously, Paralysis is good for making a hasty retreat as well. These spells and others can of course be used for tactical advantage in combat as well. In addition, pure mages are not necessarily at such a disadvantage in combat anyway. For example, the Shield spell will improve your armor rating, and all of the Elemental shields (Fire, Frost, Lightning) will improve the armor rating in addition to resistance to the elemental magic. Factor in new features such as continuous regeneration of magicka and the fact that spell costs go down and effectiveness goes up as your skill in a spell's dominant effect increases, and mages are much, much more effective than they ever were in Morrowind. In other words, the need to flee combat is reduced.
2. In Oblivion, the AI has behavior to handle it when an opponent is unreachable, so even if Levitation was in, this wouldn't be a "viable" strategy.
3. Horses and fast travel help to reduce travel time.
4. Obviously there aren't any such areas in Oblivion.
5. Yeah, Levitation is pretty cool. But there are lots of other cool effects in the game, new and old, and many of the old with new functionality. There's no shortage of "cool" in Oblivion.
While I'm sure some of you will miss the spell effect out of nostalgia, you won't find yourself NEEDING to Levitate in Oblivion."
Okay, if it's cool, then we have to forget the cool we like and accept the cool we're given? I'm not quite certain that he'd say that about fun as fun has been the big marketing buzzword coming out of Bethsoft aimed at the mainstream.
I want my fun. I want to fly over the world for enjoyment. I want to have aerial battles with mages who levitate up after me. If there are no true technical issues, but just a lack of vision, then modders will fix it -- eventually.
The Eight Divines were cool, but a Nine Divines not joinable is still cool because the game's FUN!
Melee staves weren 't cool because none of the teenage relatives of the devs polled by Pete during a pizza party while playing the alpha build mimicking a 360 ever played such wussy characters that they'd actually use a melee staff. Besides, the rare magical staves will be FUN!
Spears polled lower on the poll than finding Caius. The girls polled also wanted that grody old man to put his shirt back on. After all, they see bums outside their high school begging for change all the time, they don't need to have an old skooma addict give them assignments. That's too much like their sixth period history teacher who's an old aging hippie anyways. So, a secret Blades faction where you don't have to find Caius is FUN!
Seriously, all juvenalian satire aside (and Bethsoft deserves some, believe you me, non of that horatian stuff for these characters) Oblivion does look good. I just don't buy the "we perused the threads and all the noobs only used levitation for such and such, and we didn't want that".
Where's the vision? Is it all about polls, FUN with a Marketing Twitch, putting out the best graphics, RAI and quests in limited guilds that everyone uses and every other game simulates? Is it all about swords, visceral button mashing that doesn't distinguish itself from other games?
I like the idea that NPCs will sit and paint and I hope they have some way for NPCs to resolve conflict other than killing each other over brooms. A truely visionary world simulator would have NPCs interact and not just have improved Daggerfall schedules.
I like the idea of levelled treasure and that a Daedric weapon garnered much later would create a clone of the creature you're fighting to fight for you. I loved it that when the dev dropped the sword, the NPC picked it up and created a clone of the dev's character that then trounced the dev. That's cool and that's fun.
Yet, fun should not involve taking long term features away from the series. The reasons, when not technical, are based on the lamest excuses I've encountered. Like they think that their fans are all clueless console gamers who don't know RPGs, don't know the TES series and don't care just so long as it's FUN!
No wonder we have all the threads with noobs saying they'll forget about Oblivion and pick up another game if it's not out NOW!
Old time fans aren't dead yet, and as we get older, we only buy games in the series we love. As it is, I'll buy one copy for the CS and play the game through before I buy another copy. I had planned on three copies, one for both of our recent PCs and one back up copy. Let's hope they have enough FUN! based sales to make up for long term fan disappointments.
The game was sounding like a 9 out of 10, but the more time goes by, it's slipped to a 7 out of 10. Mainstream goodness yum!
10% of your daily supply of vision inspired wonder and 100% of your fun inspired button mashing, animations and graphics.Filled with polyunsaturated mainstreaming and sameness. Brought to you by Bethesda Softworks, owned by the people who use pre-election polls to lose elections!