DarkUnderlord said:
I bought a 2007 model of a car and it violated seventeen safety regulations and caught on fire whenever you tried to fill it up. They did a product recall with the slogan "Our awesome car becomes even more awesomer!" and the Engineers did a round of interviews where they said things like "One of our proudest achievements I think, and the thing that makes me happiest, is that the car doesn't try to kill you every time you start it".
Again, your interpretation of the car metaphor will differ because of your opinion of the game. I don't consider it akin to buying a broken car, since I never considered the game broken.
It is worth mentioning, however, that I didn't grab the game on release (my computer at the time wouldn't handle it), so the game was patched up to 1.2 before I ever played it. This likely improved my initial impression of the game. Though, despite being a "Game for Windows", it insisted on constantly crashing when I tried to run it in Windows Vista. This was inexcusable, I agree, but it's testament to how much I enjoyed the game that I didn't decide to just break the DVD and move on.
DarkUnderlord said:
You have a point. Clearly, I and others had issues with the game that we wanted to see fixed but to hear a version is coming out that will potentially address a number of them, after having to put up with the hypola that was the 1.4 patch, pisses me off. I'm not going to be grateful to them for fixing a bunch of errors that should've been fixed on day one. And then announcing that oh by the way, the console version will actually address all these issues and then some. There's your real Enhanced Edition... or you know, you can kid yourself that the game you love so much is going to suck.
I agree that games should be released issue-free from day 1. However, this is a problem with game development in general, not with CDP in particular. RPGs seem particularly prone to this, judging by Troika games and the fact the NWN2 engine still seems to use about double the resources it needs to.
DarkUnderlord said:
Except for the fact that all those people are screaming "FREE PATCH!" every chance they get. "Dude, they released a FREE patch! You should be grateful!". Grateful for what? Because I'm one of those who saw loading times so bad in the original I thought "fuck this for a joke" and stopped playing after having only installed it? This is not the kind of stuff gamers should be grateful for. Games should work on day one and be the best they can be, not need to be completely re-written and re-worked from the ground up. If you're doing that, you're doing it wrong.
There will now be two quite significantly different versions of The Witcher in existence. How do you think that's going to play out? Which version of combat do you think will end up in The Witcher 2? I can tell you now, it'll be the one from the version that sold more copies and I have a feeling that'll be the console version. I sincerely doubt CD Projekt will re-create any of their games from scratch for the PC.
A bunch of supposedly Anti-DRM, PC loving guys have shown they're really only interested in the sales you get from a console.
The difference, of course, is that there are those of us who didn't consider it "just a patch". My praise, however, was based around the fact that the product was getting substantial post-release support - more than most modern games do. The fact it was "free" shouldn't be hyped because, well, it's expected. There aren't nearly enough changes in it - even with the new script, voice-overs, animation, etc. - to justify charging for it. So they don't deserve praise for making it "free", I agree.
They do deserve some praise, however, for giving their product more post-release love than most developers are willing to. For instance, I've yet to see a "fan-release" patch for the Witcher, because one simply hasn't been necessary. Was the hype stupid? Sure. Did I think the catchphrase "the best reaches perfection" was absurd and cocky? Oh yeah. Did this change the fact I was impressed by the level of support the Witcher was continuing to get? Nope. Sure, you can argue that "well the game was broken and needed to be fixed and they shouldn't get praise for just fixing what was broken", but I think the re-done script, voice-overs, new animations, etc. went a little beyond "fixing what was broken". You may disagree.
I also think it's a false assumption that the console version will be what the Witcher 2 is based on because of sales. Is it a possibility? Oh, certainly. But I imagine the PC sequel is already been in development for awhile now, and they won't change all that much based on the sales of the Witcher on consoles. However, it IS quite possible that many of the console-like features of the Witcher port are already in the Witcher 2, and that both the PC and console versions will be released at the same time, but I just don't think the reason will be the success of the console port.