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https://www.tumblr.com/jesawyer/701558529458339840/hi-josh-being-raised-in-the-church-it-was-not-a
vorahon asked:
Hi Josh,
Being raised in the church, it was not a surprise to me to see references to Christ and his pronouns represented in red text, but what threw me was when talking with a certain character in the forest during Act III, this character used blue text for their references to the divine.
Maybe I missed something, but I can’t go back and revisit the conversation for obvious gameplay reasons, so I couldn’t confirm if it was just blue text to refer to God or Christ as well. When I tried to do some research online for why blue text might have been used, I couldn’t find much of anything. (Obviously plenty on the red text.)
What I suppose I’m asking is: Was the blue text for the divine names and pronouns a choice on the part of the developers, or is there more of a historical precedent at play here? And if possible, could you speak to the design choices behind use of colored text as a whole?
The intermittent green and blue text for emphasis was interesting, and the… other color… text found in spoilery places is something I’m still trying to wrap my head around. In a game that is so focused on both fine art and the written word, I’m sure some interesting conversations and decisions were had around font, style, color theory, etc.
Anyhow, I’m loving the game (just a bit into Act III right now) and making sure to pet all pups and kitties!
https://www.tumblr.com/vorahon
That character has extremely unorthodox views, so I chose to use blue text to highlight divine words for their Act III conversation.
More broadly, almost all characters in the game use red with words like God and related words/pronouns. Blue and green are used for emphasis in other circumstances but it's more arbitrary.
The last color you're referring to is tied to a very specific thing. I can't write any more without spoiling.