Was the technology to skip credits by pressing a button forgotten or something?Nice pretext for erasing people from credits when they become inconvenient
Have you SEEN how long the credits in capeshit are nowadays? You have 15+ minutes of them on a 20 minute episode. As long as you can skip them people don't care, it's just something for the people that worked on the product to be able to point at and have proof that they did work on a project.I think people severely underestimate just how long modern credits will get if they try to be "accurate" and include all contract workers and everyone who contributed in some form.
If a game makes use of a code library, do they include all the credits of the people who worked on that too? If not, why is a line being drawn arbitrarily to include some but not others despite them all contributing in some way? Hell, shouldn't unpaid contributions be prioritized?
And that's before they start dumping in tens of thousands of names of people who tangentially worked on the product.Have you SEEN how long the credits in capeshit are nowadays? You have 15+ minutes of them on a 20 minute episode. As long as you can skip them people don't care, it's just something for the people that worked on the product to be able to point at and have proof that they did work on a project.I think people severely underestimate just how long modern credits will get if they try to be "accurate" and include all contract workers and everyone who contributed in some form.
If a game makes use of a code library, do they include all the credits of the people who worked on that too? If not, why is a line being drawn arbitrarily to include some but not others despite them all contributing in some way? Hell, shouldn't unpaid contributions be prioritized?
I enjoyed credits in Sacrifice. I don't think I've ever seen a more unique credits.
They already do. They already put in every person that worked on every single localization, VFX, SFX, etc.And that's before they start dumping in tens of thousands of names of people who tangentially worked on the product.Have you SEEN how long the credits in capeshit are nowadays? You have 15+ minutes of them on a 20 minute episode. As long as you can skip them people don't care, it's just something for the people that worked on the product to be able to point at and have proof that they did work on a project.I think people severely underestimate just how long modern credits will get if they try to be "accurate" and include all contract workers and everyone who contributed in some form.
If a game makes use of a code library, do they include all the credits of the people who worked on that too? If not, why is a line being drawn arbitrarily to include some but not others despite them all contributing in some way? Hell, shouldn't unpaid contributions be prioritized?
What's the point?
Some Kickstarted games will list high tier or even all of their backers in the credits. I remember at least one game whose credits screen had an integrated fast-forward function because of this.And that's before they start dumping in tens of thousands of names of people who tangentially worked on the product.Have you SEEN how long the credits in capeshit are nowadays? You have 15+ minutes of them on a 20 minute episode. As long as you can skip them people don't care, it's just something for the people that worked on the product to be able to point at and have proof that they did work on a project.I think people severely underestimate just how long modern credits will get if they try to be "accurate" and include all contract workers and everyone who contributed in some form.
If a game makes use of a code library, do they include all the credits of the people who worked on that too? If not, why is a line being drawn arbitrarily to include some but not others despite them all contributing in some way? Hell, shouldn't unpaid contributions be prioritized?
What's the point?
Looks like he did a "Name of the Rose" for redditors and SA goons.There are so many different and interesting topics one could choose to use as the foundation of a game set in XVI century HRE. The HRE is perfect for intrigue and plot, history and relics. It's basically a D&D setting.
So in order to "make it interesting" Sawyer chooses to "subvert" authentic history for liberal Amerilard modernist garbage. Nothing could better highlight the creative bankruptcy of these people. Pathetic.
What did it do?
The Bavarian Defamation LeagueLiterally who gives a shit
Fuck Sawyer, what a faggot.An error was encountered while processing your request:
This item is currently unavailable in your region
Not his call. No MS games can be sold to Russians.Fuck Sawyer, what a faggot.An error was encountered while processing your request:
This item is currently unavailable in your region