don_tomaso
Liturgist
- Joined
- Jan 9, 2006
- Messages
- 292
In my anus, if possible.
Making of Pentiment Noclip documentary:
0:00 - Intro
2:48 - Project Origins
12:18 - Prototype
22:16 - Time & Setting
29:02 - Historical Costumery
33:12 - Protagonist Andreas
37:47 - Animation
45:17 - Reactivity & Gameplay
55:14 - Historical Challenges
59:38 - Typeface
1:05:46 - Marginalia
1:09:45.- The Final Act (SPOILERS)
1:13:23 - Launch & Reception
1:20:13 - Credits
>be 19
>be viennese
>be enraptured by your country's vast history and medieval traditions
>trawl museums, cities, ancient buildings, anything you can in your spare time
>study hard, get good grades
>get into the University of Vienna, undergraduate in Medieval Studies
>stay up late, have in-depth wine-fueled german discussions about the Hapsburgs and Babenbergs
>get lectured to in English about an interactive software experience with no resolution by a sleeve-tattooed Californian millionaire with a vocal fry who looks like a middle-aged lesbian, who has fetishized german culture and language
>this is where i always wanted to be
>life's good
On the 19th of June 2024, video game developer Josh Sawyer held a talk at Vienna University Library on the creation of “Pentiment.“ After the talk Josh answered questions in an extensive Q&A session.
To further explore some of the game’s rich historical references check out Vienna University Library's curated list of "Companion Pieces to Pentiment @UB Wien": https://bibliothek.univie.ac.at/virtu...)
Josh Sawyer is a game developer and Studio Design Director at Obsidian Entertainment in Irvine, California. After studying history, he began his career at Black Isle Studios in 1999. Sawyer is renowned for his work on narrative role-playing video games, including titles in the "Icewind Dale" and "Neverwinter Nights" series, and as Project Director of "Pillars of Eternity" and "Fallout: New Vegas."
The adventure game "Pentiment" (2022) is set in 1500s Bavaria. At a time when scriptoria are being replaced by printing presses, a captivating whodunit unfolds as book illuminator Andreas Maler takes it upon himself to investigate mysterious murders at Kiersau Abbey and in the surrounding town of Tassing.
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00:00 Slide Presentation and Talk
44:30 Q&A | Moderation: Maria Frenay, Universitätsbibliothek Wien
Sawyer on the decision of including woke virtue signaling simulacres in Pentiment, (timestamped):
Sawyer on the decision of including woke virtue signaling simulacres in Pentiment, (timestamped):
Sawyer on the decision of including woke virtue signaling simulacres in Pentiment, (timestamped):
tARTu hääl #122
Josh Sawyer and Meelis Friedenthal - early modern period, game design and AI
27.06.2024
01:40:38
In the first English-language episode of the "Voice of Tartu" podcast, game designer Josh Sawyer (Fallout: New Vegas, Pillars of Eternity, Pentiment) and writer and scientist Meelis Friedenthal (The Willow King) meet. Together they will talk about the early modern period, the game Pentiment and its connections with the development of modern information society and AI.
The podcast was made possible thanks to the International Literary Festival Prima Vista, which was part of the main program of the European Capital of Culture Tartu 2024. Prima Vista, this year's theme was “Better and Worse” Futures. Josh Sawyer spoke at Prima Vista's Grand Futurological Congress. Meelis Friedenthal was one of Prima Vista's daily writers and one of the keynote speakers at the International Science Fiction Researchers' Annual Conference.
>get lectured in English about interactive software by a sleeve-tattooed Californian who looks like a middle-aged lesbian, who has fetishized German culture and language
Josh needs to hit the gym again after this vacation
Making of Pentiment Noclip documentary:
0:00 - Intro
2:48 - Project Origins
12:18 - Prototype
22:16 - Time & Setting
29:02 - Historical Costumery
33:12 - Protagonist Andreas
37:47 - Animation
45:17 - Reactivity & Gameplay
55:14 - Historical Challenges
59:38 - Typeface
1:05:46 - Marginalia
1:09:45.- The Final Act (SPOILERS)
1:13:23 - Launch & Reception
1:20:13 - Credits
Pretty good video. I particularly enjoyed the part where they go over the animation and artstyle, it shine light upon some things that I noticed before and didn't think about at the time (like why art from that time looks the way it does) and the way they went over animating this selling the look. It's funny that they also mentioned that other game animated on a similar style that was posted pages ago in this very same thread.
Kinda want to go back and play the game again now, I still don't think it's for me but I might enjoy it more now that I have a better idea of what's happening and can take it a bit slower.
Sawyer on the decision of including woke virtue signaling simulacres in Pentiment, (timestamped):