Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pentiment - Josh Sawyer's historical mystery narrative-driven game set in 16th century Bavaria

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,122
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Making of Pentiment Noclip documentary:



0:00 - Intro
2:48 - Project Origins
12:18 - Prototype
22:16 - Time & Setting
29:02 - Historical Costumery
33:12 - Protagonist Andreas
37:47 - Animation
45:17 - Reactivity & Gameplay
55:14 - Historical Challenges
59:38 - Typeface
1:05:46 - Marginalia
1:09:45.- The Final Act (SPOILERS)
1:13:23 - Launch & Reception
1:20:13 - Credits
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
623
Making of Pentiment Noclip documentary:



0:00 - Intro
2:48 - Project Origins
12:18 - Prototype
22:16 - Time & Setting
29:02 - Historical Costumery
33:12 - Protagonist Andreas
37:47 - Animation
45:17 - Reactivity & Gameplay
55:14 - Historical Challenges
59:38 - Typeface
1:05:46 - Marginalia
1:09:45.- The Final Act (SPOILERS)
1:13:23 - Launch & Reception
1:20:13 - Credits

Pretty good video. I particularly enjoyed the part where they go over the animation and artstyle, it shine light upon some things that I noticed before and didn't think about at the time (like why art from that time looks the way it does) and the way they went over animating this selling the look. It's funny that they also mentioned that other game animated on a similar style that was posted pages ago in this very same thread.
Kinda want to go back and play the game again now, I still don't think it's for me but I might enjoy it more now that I have a better idea of what's happening and can take it a bit slower.
 

Renfri

Cipher
Joined
Sep 30, 2014
Messages
555
Instead of playing Pentiment, you should just read Name of the Rose by Umberto Eco. The book is clearly biggest source of inspiration for the game. Both products are made by autistic person, but Name of the Rose is clearly better. Pentiment was worth of what I paid which was basically nothing, it's just alright.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,210
Project: Eternity
Re-reading Name of the Rose while playing Pentiment. Having fun with both.
Book is excellent, game is good if you like narrative choose-dialogue option games. The setting and story are its strong points, gameplay is just the dialogue.
Can recommend still.
 

Tom Selleck

Arcane
Joined
May 6, 2013
Messages
1,213
>be 19
>be viennese
>be enraptured by your country's vast history and medieval traditions
>trawl museums, cities, ancient buildings, anything you can in your spare time
>study hard, get good grades
>get into the University of Vienna, undergraduate in Medieval Studies
>stay up late, have in-depth wine-fueled german discussions about the Hapsburgs and Babenbergs
>get lectured to in English about an interactive software experience with no resolution by a sleeve-tattooed Californian millionaire with a vocal fry who looks like a middle-aged lesbian, who has fetishized german culture and language
>this is where i always wanted to be
>life's good
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,122
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
>be 19
>be viennese
>be enraptured by your country's vast history and medieval traditions
>trawl museums, cities, ancient buildings, anything you can in your spare time
>study hard, get good grades
>get into the University of Vienna, undergraduate in Medieval Studies
>stay up late, have in-depth wine-fueled german discussions about the Hapsburgs and Babenbergs
>get lectured to in English about an interactive software experience with no resolution by a sleeve-tattooed Californian millionaire with a vocal fry who looks like a middle-aged lesbian, who has fetishized german culture and language
>this is where i always wanted to be
>life's good
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom