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Perfect Dark from Microsoft’s ‘AAAA’ studio - now with gameplay video

grimace

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Perfect Dark - Gameplay Reveal - Xbox Games Showcase 2024​


A short history of of development hell:

The Initiative was founded in June 2018 and described as having the goal of being the industry’s first AAAA studio.

Game director at The Initiative Dan Neuburger left the Perfect Dark studio February 2022.

...
 

grimace

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Inspiration in the gameplay video seems to be drawn from:

  • Mirror's Edge
  • Deus Ex (Human Revolution)
  • Metal Gear Solid 4/5
  • Splinter Cell?
  • Tomb Raider?

In 2022, The Initiative and Crystal Dynamics began rebuilding the game from the ground up in Unreal Engine 5, as The Initiative had opted to move to the engine before Crystal Dynamics was brought on.
 
Self-Ejected

gabel

fork's latest account
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Microsoft ist ultra-cancer.
Sony is ultra-cancer.
The whole fucking soft- and hardware industries are ultra-cancer.
Humanity is ultra-cancer.

The second we actually develop sentient, self-aware AI, we'll be eradicated.
And rightfully so.
 

Butter

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Inspiration in the gameplay video seems to be drawn from:

  • Mirror's Edge
  • Deus Ex (Human Revolution)
  • Metal Gear Solid 4/5
  • Splinter Cell?
  • Tomb Raider?

In 2022, The Initiative and Crystal Dynamics began rebuilding the game from the ground up in Unreal Engine 5, as The Initiative had opted to move to the engine before Crystal Dynamics was brought on.
Heavy Deus Ex vibes, but watch it end up being a 6 hour game with 3 missions.
 

911 Jumper

Learned
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Looks like a mix of Crysis, Mirror's Edge, and Assassin's Creed.
The female in that cover image for the gameplay video looks like Jesse from Remedy's Control.
 

tritosine2k

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Killzone 2005 render still has better clouds, gameplay looks like Watch Dogs bullshots so much for AAAA.
 

grimace

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Today, we got a first look at gameplay from Perfect Dark, The Initiative’s highly anticipated reboot of the secret agent series featuring the iconic Joanna Dark.

In the near future, Earth is struck by a series of global disasters, bringing ecosystems around the world to the verge of collapse. In the all-new Perfect Dark game, you experience the journey of Joanna Dark, dataDyne’s elite agent, as she hunts down the world’s most wanted criminal, Daniel Carrington, to uncover the mysteries behind the technological breakthroughs that could threaten the lives of millions of people.

The new trailer showed us Joanna’s descent into the game’s Cairo setting, offered us a glimpse at the mysteries behind this near-future ecological sci-fi story, and introduced us to a game that blends fluid traversal, gadgets, close-quarters combat, gunplay, stealth, and more to create the ultimate secret agent experience.



https://news.xbox.com/en-us/2024/06/09/perfect-dark-details-interview-xbox-games-showcase-2024/

Perfect Dark: Answering the Big Questions from its Incredible First Gameplay Trailer
After seeing the first gameplay trailer for Perfect Dark, we caught up with the developers to answer some of the big questions about this exciting secret agent thriller reboot.

By Joe Skrebels, Xbox Wire Editor-in-Chief




Today, at Xbox Games Showcase, we got our first look at gameplay from Perfect Dark, a reboot of the classic secret agent series. The fascinating new trailer gave us hints to secret agent Joanna Dark’s mission, showed us her descent into the game’s near-future Cairo setting, and then gave us a tantalising glimpse of the all-new secret agent-inspired gameplay.
Of course, when you’re given a look at such a highly anticipated game, you’re always going to want to ask more questions – and thankfully I was able to go straight to the source to get more details from members of the development team. The Initiative is co-developing Perfect Dark with Crystal Dynamics and other partners that make up Team Perfect Dark. Let’s take a deeper look and answer some of those burning questions.

What Kind of Game Is This?
Perfect Dark is a first-person secret agent thriller in a near-future world. With the blessing of the original Perfect Dark studio, Rare (not to mention some of the leads from the original titles), Team Perfect Dark has pulled inspiration from elements of the first two games, but crafted an entirely new story and universe around them for this reboot.

For previous fans and new players alike, the new game offers a fresh take on the secret agent experience, and is a great opportunity to jump into the world and character. Though fans will have moments that resonate with the history and memories of the original games, no prior knowledge is needed in this new experience.


At the widest level, Perfect Dark will be a single-player experience, with a set of missions – but with choices offered in how you complete those missions. Looking at the trailer, it’s clear that traversal and gadgets are a huge part of this – we see new parkour abilities used throughout, both for movement and combat. The developers tell me that the focus was on creating an intuitive movement system, which will let players find interesting ways to tackle their objectives. Add to that a combat system that allows for both melee and gunplay, stealth mechanics, and liberal use of gadgets, and Perfect Dark is a game that will present players with an objective, but let them figure out how they want to achieve it.

Team Perfect Dark doesn’t want this to feel like any one genre – it takes in elements of first-person shooters, immersive sims, and stealth-action, but blends them into a seamless whole. The goal is to offer a true secret agent fantasy – and letting players use their various tools and abilities in the way they want is key to this.

Who is Joanna Dark?

In this reboot, Joanna (voiced by Alix Regan with Elissa Bibaud lending visual likeness) is an agent for dataDyne, with a deep personal connection to what’s happening to her world. In this case, the title Perfect Dark is more aspirational – this Joanna won’t be perfect, but she’s striving to be. She’ll make mistakes in this journey, and learn from those experiences. Learning who this Joanna is proves to be just as compelling as the story itself.

Where Is the Game Set?

Perfect Dark’s near-future world has been impacted by what’s known as “The Cascade,” in which the planet has suffered from a series of environmental disasters, rendering entire regions inhospitable to human life. In the wake of the disaster, a hypercorporation known as Core Mantis steps in to create a solution known as The GEN Network, and deploys it in Cairo – restoring ecological balance and creating a freshly walled city, insulated from the hostile environment outside to become a center for technological innovation.

In its wake, other hypercorporations step in to continue that regeneration – but, as you might expect, not all is as it seems, and their motives may be less altruistic than they appear. It is key that the setting communicates a hopeful future, seeing a world with both destruction and restoration, the bleakness of the past countered with a sense of promise.

It’s into Cairo that Joanna enters. The setting was chosen to offer a counterpoint to other secret agent stories, and media at large – ancient Egypt and modern Egypt have been seen by many, but a near-future take on the country is truly something new. Cairo itself allows for a balance of deeply old and startlingly new that suits the speculative fiction at the heart of Perfect Dark.

What’s Joanna’s Mission in the Trailer?

Joanna is being sent into Cairo to find and apprehend Daniel Carrington, and we see her enter a district called Garden City (and an area of Cairo in real life, too). In Perfect Dark, this is a more affluent and cosmopolitan area of the city, and Core Mantis has selected it to be revitalized by its new eco-technological processes.

We see Joanna find a hideout used by Carrington, who infiltrates Joanna’s AR system and begins to expose more information, and even more questions around the bigger mysteries in Cairo. Joanna will need to learn who can be trusted, and who might be working against her own goals, and Carrington’s role will be a major part of that.

What Can We Use Gadgets For?

Gadgets are a pillar of the secret agent genre. In the trailer, we get a tease of Joanna using a gadget to analyse NPC voices and create vocal “deepfakes” to trick security systems or impersonate other characters, as well as create distractions.

Gadgets can be used for misdirection and manipulation, but we also see that Joanna can use a tool to scan an NPC and learn details about them – it wouldn’t be a secret agent story without some fieldwork, and the developers tell me that parsing the world, around you will be a key part of understanding how to tackle your objectives.

How Does Combat Work?

With this first look at combat, it’s clear this is another aspect of player choice. In the trailer we see lethal and non-lethal weaponry, close-quarters combat, abilities that allow you to take down multiple enemies at once, and more. We can also go loud or go quiet, offering a risk-reward for both methods. Team Perfect Dark wants to create a “symphony” of mechanics, merging traversal, close-quarters-combat, gunplay, unlockable abilities, environmental elements, and gadgets into a unified experience for players.





Joanna (voiced by Alix Regan with Elissa Bibaud lending visual likeness)

GPq0gFwXUAAxGvE
 

pOcHa

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
if they take so much time making sure the females are visually unappealing instead of concentrating on the gameplay and story you just know this will be perfectly dank
 

Tyranicon

A Memory of Eternity
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industry’s first AAAA studio
When I think of this, I assume billions of dollars.

When I see the trailer, I think upper budget AA.

What do they think AAAA means?
 

Outlander

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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Inspiration in the gameplay video seems to be drawn from:

  • Mirror's Edge
  • Deus Ex (Human Revolution)
  • Metal Gear Solid 4/5
  • Splinter Cell?
  • Tomb Raider?

In 2022, The Initiative and Crystal Dynamics began rebuilding the game from the ground up in Unreal Engine 5, as The Initiative had opted to move to the engine before Crystal Dynamics was brought on.

I'd say Dying Light + Nu Deus Ex.
 

Gargaune

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I dunno, I could be persuaded to look at some proper gameplay. Mirror's Edge is a clear influence and it seems it might have some Deus Ex and/or Hitman DNA in the mix - depending on how much, maybe there's something here. Not crazy about the visual presentation, but not hating it either. Though the voice actress should tone it down a notch and the writing's an open question.

What do they think AAAA means?
Just another meaningless buzzword from marketers with nothing better on hand, pay it no mind.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
with Elissa Bibaud lending visual likeness

IMO she should have waited for the game to come out before giving back her likeness because i find she looks much better:

1717990004977.jpeg


Then again, i do not see why they need to go and recreate an actual person in 3D instead of just making a model from scratch with custom design.
 

grimace

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Eirinjas

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RPG Wokedex
with Elissa Bibaud lending visual likeness

IMO she should have waited for the game to come out before giving back her likeness because i find she looks much better:

View attachment 50781

Then again, i do not see why they need to go and recreate an actual person in 3D instead of just making a model from scratch with custom design.

Motion capture of facial expressions is easier and turns out better than doing it manually.
 

MasterofThunder

Guest
with Elissa Bibaud lending visual likeness

IMO she should have waited for the game to come out before giving back her likeness because i find she looks much better:

View attachment 50781

Then again, i do not see why they need to go and recreate an actual person in 3D instead of just making a model from scratch with custom design.

Motion capture of facial expressions is easier and turns out better than doing it manually.
That only applies if your chasing realism. It would be far less costly and cumbersome to just give the game a more stylised look, but for some reason western devs can only do "Fortnite" if they chose to go that route. You just can't win it seems.

GPQGmPHa8AANHDM
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
That only applies if your chasing realism.

There are games with realistic styles that use hand-made models though, like pretty much every game where you create your own character and allows visual customization.
 

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