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Permanent Death?

Alex

Arcane
Joined
Jun 14, 2007
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8,752
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São Paulo - Brasil
Hello everyone!

I've never been much of an MMO person, but I was always curious about Ultima Online back then. Unfortunately, games seem to have drifted away pretty far from what that was. Still, I was wondering, are there, or at least, were there any sandbox MMOs with permanent player death. That is, once your character died, you would need to make another?
 

Darth Roxor

Royal Dongsmith
Staff Member
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Djibouti
Permanent death in a game relying on PKs, lags and sudden disconnections sounds like a pretty bad idea.
 

SoupNazi

Guest
Doesn't EVE technically have permadeath if you get podded?

DayZ has permadeath but that's hardly an MMO, let alone an MMORPG.
 
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Hello everyone!

I've never been much of an MMO person, but I was always curious about Ultima Online back then. Unfortunately, games seem to have drifted away pretty far from what that was. Still, I was wondering, are there, or at least, were there any sandbox MMOs with permanent player death. That is, once your character died, you would need to make another?


Permanent death in a game relying on PKs, lags and sudden disconnections sounds like a pretty bad idea.

The butt hurt would be bad enough when the player's hardware was responsbible, but there would be a massacere whenever server problems caused mass disconnections.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I don't know if it ever got released, but I think that Mortal Online was supposed to have that, as did that other one based out of Greece(?) that was supposed to be a horrible piece of shit, don't remember the name at the moment. I think it was Darkfall.
 

Wilian

Arcane
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Divinity: Original Sin
It didn't have permanent death, only all loot drop on death.
 

flabbyjack

Arcane
Joined
Jul 15, 2004
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the area around my keyboard
Darkfall Online had online had full loot. That's about as close as you're going to get. I find MO to be far more shit than Darkfall. Mortal Online is like a bad Runescape clone

Some MUDs have perma-death, and at least one of them has dozens + online at a time. You should be able to search for permadeath over at mudconnector.com
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Are you sure? Being a bandit in UO doesn't sound like it generates all that much profit at all. I mean, I've never heard of anyone running a bank in UO. Remember that guy in EVE who decided to run a bank, and one day, just ran off with the money? Give a man a gun, and he can rob a bank. Give a man a bank, and he can rob the world.
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Haven & Hearth
http://www.havenandhearth.com/

Example

Every death, 500-1000 hours of grinding.

t7la50.jpg
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I'd say Haven & Hearth is a very good example of what you need to make permadeath work:


First, you need to permanently kill all grind from the game.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Yeah dude, remember which subforum you're in.

burn this place to the ground
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
Are you sure? Being a bandit in UO doesn't sound like it generates all that much profit at all. I mean, I've never heard of anyone running a bank in UO.

PK/Chaos guilds often had fat pockets which technically would allow for banking, but banking would be more of an rp-activity than a reliable way of profiting. Still, pking made tons of profit.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,629
I think the closest you will get is something like that new game, Rust.
 

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