Snuffles said:Well i'm glad to see some people agree with me. It just seemed a bit odd people were raving about the combat, when it seemed to me, to be very basic.
With Fallout, I used the same move, over and over, then if I died, when I re-loaded, I used the same move, over and over again, but hoped for better rolls. I tried aiming at other body parts, but it never seemed to be as effective. It seemed silly to use another class of weapon as I had no skill points in them, so I just used the best weapon I found and stuck with it. I put what I thought was quite an average amount of points in my one combat skill as well, in what I thought would be a basic combat skill in small guns.
Positioning seemed a bit pointless, as most enemies could reach me in a couple of shots, and a tough encounter (one powerful enemy, or several medium enemies) took about 15 eye shots to win. So, no matter what you did, you ended up taking quite a few hits.
Volourn said:Not to mention, the IE games take more advantage of chokes, ambushes, and the like as well which helps it too.
Snuffles said:Positioning seemed a bit pointless, as most enemies could reach me in a couple of shots, and a tough encounter (one powerful enemy, or several medium enemies) took about 15 eye shots to win. So, no matter what you did, you ended up taking quite a few hits.
mr. lamat said:at this point though, i'm rather resigned to the fact there isn't going to be tb combat in fo3. i don't even think we'll get the pseudo-tactical spamfest of kotor. hearing over and over again how fallout's combat was so great is bloody annoying, though. sometimes, i feel it's better to admit to a weakness in a product and use examples from others to prove a point.
mr. lamat said:silent storm and the toee steam engine are far better for a reference on what a modern, good tactical combat system should be.