mr. lamat
Liturgist
boo-fucking-hoo volourn. either make with the goffy wrist-slitting or play a different note on that sad, melancholy trumpet of your's.
Duodenum said:If you add up the main quest, plus all the side quests, guilds, factions, and other groups with quest lines that you can pursue, there is literally over one hundred hours of gameplay (some say as much as 300 hours).
Until these guys come out and say they will be making a true FO sequel (with all the goodies - TB, Isometric, SPECIAL, dialogue trees, yada yada yada), most guys will find what you are saying a bit hard to swallow
Saint_Proverbius said:Don't get me wrong, I didn't mind exploring in Morrowind. However, saying it takes 300 hours to do everything in the game is a little misleading since the vast majority of that time is walking from Point A to Point B or wandering around until you find something or someone.
mr. lamat said:you don't have to accept them, but should recognize they're a done deal. bethesda isn't going to break away from their bread and butter for the ES series with a totally different engine for the next installment.
i'm not trying to sell anything, and i don't think it's a 'fucking awesome' way to take the series, but i do think it's too late to worry about it.
Shevek said:I am not going to accept game mechanics changes simply to get Bethesda's ear. If such things mean less to you, then by all means do as you see fit. But a FPS Fallout is a hard sell around here if you ask me (and I happen to like story driven stat FPS like DX1 and SS 1/2).
Seven said:mr. lamat said:you don't have to accept them, but should recognize they're a done deal. bethesda isn't going to break away from their bread and butter for the ES series with a totally different engine for the next installment.
i'm not trying to sell anything, and i don't think it's a 'fucking awesome' way to take the series, but i do think it's too late to worry about it.
Well they and probably will go that route, but in the end it will mean alienating a lot of peeple. FO didn't really live and breath through the viewpoint, but the system was critical; the the choices in the game were the result of that very robust system, now Bethesda wants to change that, why? It seems to me like they haven't even given SPECIAL a chance nor the viewpoint, so why should we let this slide? What's next, a linear-chapter-based FO? My fear is that if we give into any concession too easily, they'll then feel free to do whatever they like.
Nothing wrong with that, I agree. That's TES distinctive gameplay style. Fallout has a different style. Making Fallout with TES style would suck as much as making an isometric TB TES game focused on story. See my point and concern?Duodenum said:Many different people got totally different things out of Morrowind. Many others did not. Nothing wrong with that.
I agree, that's why I prefer DF to MW, yet that difference is almost non-existent comparing to any other RPG style (Fallout, Ultima, Avernum, BG, etc). Same is true for FO1 and 2 though.Morrowind and Daggerfall are very different in many, many ways beyond just the ones I listed.
It doesn't, but these flaws that were mentioned indicate a certain approach to design. All the different studios that could have done FO3: Beth, Obsidian, Bio, Troika - they all would have made different games, because each studio has a different style, not because they suck.But why does that automatically mean the team is incapable of doing something DIFFERENT?
I never said or implied that one individual developer is unable to learn or master something, but Bethesda is a business and Pete's statements shouldn't be ignored. Give me one reason why Bethesda would risk doing something different and risky instead of doing something that worked and worked very well (GOTY awards)?what makes you think they're incapable of doing a completely different kind of RPG? Pete Hines' quote notwithstanding
The project is not doomed, and like I said before, it maybe even an enjoyable sci-fi game if one forgets that it's FO3.Don't get me wrong, I absolutely see your point. And I totally agree that PR on this whole thing could have been handled much better. But I also think that it's premature to assume the project is doomed.
Vault Dweller said:I never said or implied that one individual developer is unable to learn or master something, but Bethesda is a business and Pete's statements shouldn't be ignored. Give me one reason why Bethesda would risk doing something different and risky instead of doing something that worked and worked very well (GOTY awards)?
Duodenum said:FPS stands for First Person Shooter. Morrowind's a first or third person RPG. It's not a twitch game -- the success or failure of everything you do depends on your character's stats.
The first person perspective exists to immerse the player into the character's point of view.
It's why you can swing away like a madman with your axe at point blank range, but never actually hit your opponent if your axe skill is low, or your opponent is lucky.
An FPS is a game like Doom, Quake, or Half-Life. You aim, you shoot, and survival and success is dependent entirely on the player's skills with mouse & keyboard or game pad.
Saint_Proverbius said:Duodenum said:FPS stands for First Person Shooter. Morrowind's a first or third person RPG. It's not a twitch game -- the success or failure of everything you do depends on your character's stats.
Okay, that's a nice piece of marketting gimmicky there, but in reality, you end up running up to the empty and clickity click clickity click on them until one of you is dead.
The first person perspective exists to immerse the player into the character's point of view.
Which gets annoying quick when you have a cliff racer swooping down and smacking you around and you can't figure out where it's coming from because of the tiny FOV first person offers. In situations like that, you're straddling and fighting with the controls and interface, which is about as unimmersive as it gets. That's the real reason why people hated cliff racers. Even if they couldn't put their fingers on the precise reason, it's because they expose the limitations of immersion in first person.
It's why you can swing away like a madman with your axe at point blank range, but never actually hit your opponent if your axe skill is low, or your opponent is lucky.
Or if you're .35 degrees off the opponent's sweet spot for being able to hit him. That's another problem with first person in CRPGs. You're dealing with the fact you have to aim the interface in first person long before anything is "rolled".
An FPS is a game like Doom, Quake, or Half-Life. You aim, you shoot, and survival and success is dependent entirely on the player's skills with mouse & keyboard or game pad.
But in Morrowind, you still have all that in addition to a dice roll. You can either interface miss or roll miss, but you have to interface hit and roll hit to score a hit. It's LARPS with Double Jeopardy!
mr. lamat said:http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Number=2809375&page=0&view=collapsed&sb=5&o=&fpart=1
it's in there somewhere... someone named brona brought it up. it's been a theme and request by the ES crowd, more cars to drive around in.