http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Number=2809375&page=0&view=collapsed&sb=5&o=&fpart=1
This is simply not true. Try playing an archer in MW. Try sneaking in front of someone. Try not clicking fast enough in a melee encounter. MW is a bastardization of FPS & stats. As your stats grow, the clicking, aiming, sneaking, etc. become easier, but they still depend on the player's skill. In FO, success or failure was dependent soley on the character's stats, not the players. That's one good reason it is such a great roleplaying game. Also a strong reason why Beth's RPGs aren't that great.Duodenum said:FPS stands for First Person Shooter. Morrowind's a first or third person RPG. It's not a twitch game -- the success or failure of everything you do depends on your character's stats.
xJEDx said:This is simply not true. Try playing an archer in MW. Try sneaking in front of someone. Try not clicking fast enough in a melee encounter. MW is a bastardization of FPS & stats. As your stats grow, the clicking, aiming, sneaking, etc. become easier, but they still depend on the player's skill. In FO, success or failure was dependent soley on the character's stats, not the players. That's one good reason it is such a great roleplaying game. Also a strong reason why Beth's RPGs aren't that great.Duodenum said:FPS stands for First Person Shooter. Morrowind's a first or third person RPG. It's not a twitch game -- the success or failure of everything you do depends on your character's stats.
Duodenum said:Yes -- there is player skill involved. No doubt whatsoever of that. That's the difficult part of the design -- balancing player input vs the character's skills. I have no dispute with you about that at all. But that STILL doesn't make Morrowind an FPS. Not in the FPS genre sense, i.e. Doom/Quake/Half-Life.
I doubt that. Bethesda is trying to get sci-fi fans usinsg TES model. I'm sure that they will try to make a great game, fixing whatever flaws they think MW had, etc; but I doubt that they are trying to make a true Fallout game or give a damn about it. Their attitude certainly shows that. The remarks prove that as well. Really, what more do you need to make a logical conclusion?Duodenum said:Vault Dweller said:I never said or implied that one individual developer is unable to learn or master something, but Bethesda is a business and Pete's statements shouldn't be ignored. Give me one reason why Bethesda would risk doing something different and risky instead of doing something that worked and worked very well (GOTY awards)?
Because the Fallout fanbase has expressed exactly what it is they DO want, and Bethesda hopes that they buy the game? As I said in another post, maybe Bethesda's goal isn't just to sell Fallout to Morrowind fans, but to bring Fallout fans over to Bethesda. The only reason I can think of where that wouldn't be the case is if there aren't enough Fallout fans to matter.
Vault Dweller said:Really, what more do you need to make a logical conclusion?
Duodenum said:Time. I don't think they've been working on Fallout 3 since Morrowind finished up -- I imagine they'll finish whatever project they're involved in currently before they start work on Fallout 3. Until we see what their actual plans are, we really won't know for sure.
FrankHorrigan said:They have 2 dev team's now and are making both concurrently
Duodenum said:I don't think there's enough info to assume they're already staffed up & actively working on it. They wouldn't have done that before actually GETTING the license, and by all accounts they just got it in the past couple weeks. So I seriously doubt they're working on Fallout 3 in anything other than a conceptual manner at this time.
Snuffles said:I'll pick an FO3 thread at random and mumble my heresy.
Where was the "tactical" turn based combat in Fallout, I used the same tactic for every enemy I met, I aimed for the eyes/sensor nodes until they died. I'm beginning to worry I've missed a large part of the gameplay now.
Yes, the two of you have proved that Fallout was no fun for POWAH GAMERS.AlanC9 said:Snuffles said:I'll pick an FO3 thread at random and mumble my heresy.
Where was the "tactical" turn based combat in Fallout, I used the same tactic for every enemy I met, I aimed for the eyes/sensor nodes until they died. I'm beginning to worry I've missed a large part of the gameplay now.
Well, you sometimes had to worry if you had enough APs for a particular firing mode. But that's about it.
Volourn said:"I never really found the combat in FO1 or FO2 fun,"
Our opinion what makes fun combat differ so wildly it's amazing!
Duodenum said:But maybe the goal in getting the Fallout franchise is to make NEW Bethesda fans? Maybe they want to get people like YOU buying Bethesda games -- at least the Fallout titles. They don't just want to sell Fallout 3 to Morrowind fans -- the idea behind any business venture is to EXPAND your market, not just keep it the same (although Apple seems to be content to do that Wink ). By offering two different types of RPG's in two different scenarios, perhaps they're not looking for overlap as much as looking for new customers. And if THAT is the case, then they most CERTAINLY will listen to what the die-hard Fallout fans have to say.
Jung said:Seriously, what is so special about FO combat?
You shoot
Your budy shoots
They shoot
etc until someone dies.
BG2 had more tactical combat from what I've seen, though it was more difficult to manage with so many chars to control and fight. Gothics had fun combat too, and took reflexes and strategy on your part to kill multiple stronger creatures. These two games stood out in my mind has having interesting combat . I haven't completed FO yet, so maybe I'm missing something. Help me get the most out of FO.
Saint_Proverbius said:Uhhh.. BG2's combat is like this:
While paused, select your thumpers, assign them to monsters. Select casters, select spell, select target. Unpause. Hit the space bar as many times until you actually get to a round where you have to do something again. Repeat.
The only thing that remotely makes BG2 more tactical would be the choice of offensive spells. Buff spells, after all, are similar to the drugs in Fallout.